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| Say Cheese! ![]() Join Date: Dec 2011
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SL Join Date: December 30, 2003 Client: Nirans Viewer | May I have some assistance, please? ISSUE: In SL, things that are round are not round enough. They look hexagonal-ish and I HATE it. NOTES: I've been googling this problem for quite a while and I can't find a solution. Might be because I'm not familiar with the technical terminology needed to search more efficiently. Here's an example, note the camera lens. ![]() (True, I'm holding it wrong, I'll solve that problem later.) I have all gfx settings maxed in the SL Client with the exception of draw distance. The issue continues no matter what I pick for draw distance, however. System: Win 7 Professional 64-bit MSI Nvidia GTX 560ti NVidia driver version 301.42 - WHQL ASUS P5QL PRO / 8 Gb RAM / Intel Core Quad Q8200 2.8 ghz oclocked Any suggestions? Thank you in advance. Last edited by axelvalentino; 07-28-2012 at 10:55 PM. |
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Mayan Time Lord
Join Date: Apr 2008 Location: Cali
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Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | Might be good to say what viewer you're using. it looks to me like it's LODed quite a bit. This shouldn't happen if you have everything maxed in settings, so i'm wondering if it's some incompatibility between your viewer and your system. Also I have heard the 560 has some of the worst peformance with SL, for some reason. Lots of JIRAs about it. |
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rotisserie compulsive
Join Date: Mar 2009 Location: 田舎
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Business: Culprit Client: LL beta | it must be wombat crap then.. i read that it was square, Why you should give a square shit about wombats « Zactopia |
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| Say Cheese! ![]() Join Date: Dec 2011
Posts: 37
SL Join Date: December 30, 2003 Client: Nirans Viewer | Thank you Darien! You put me on the path I needed. The search term I had needed was: LOD Thank you also to eku for the tidbit on wombats. That was an interesting diversion. Anyway, the configuration for the parameter RenderVolumeLODFactor, despite my setting all sliders to max, still used a punishing and sadistically low number: 1. Changing this from 1 to 5 solved the rendering problem. Really stupid that I have to use debug mode to fix this, but meh. ![]() Though the information I found pertained to sculpties, it turns out that this very value affects old school primitive volumes. Instructions (quoted from this SOURCE) Debugging your LOD settings is something that will force all your sculpties to keep their correct shape. This is how to do it: 1. Show the “Advanced” menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac (top bar of your viewer). 2. Select “debug settings” from the drop down menu (almost at the bottom). 3. A new small window will pop up. 4. In the blank space, copy and paste the word: RenderVolumeLODFactor 5. The preferences slider range sets this value between 0 and 2, set it to 4-5 here to get all your prims looking great. Then close the window. NOTE: Unlike increasing your draw distance, this will NOT create much more lag for yourself or none for those around you! And it will improve the look of all objects. Last edited by axelvalentino; 07-28-2012 at 11:10 PM. |
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Mayan Time Lord
Join Date: Apr 2008 Location: Cali
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Client: Always changing, and too lazy to edit. | That's interesting, Even LL defaults that value between 1.5 and 2.0 depending on the viewer version. I wonder how it got to be 1.0 |
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| Say Cheese! ![]() Join Date: Dec 2011
Posts: 37
SL Join Date: December 30, 2003 Client: Nirans Viewer | Quote:
I hope this solution helps others, because it was such a pain for which to hunt. keywords: detail rounder hexagon octagon square awful shit crap lousy terrible lame circle nut bolt unrealistic details closeup zoom | |
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Who are you?
Join Date: Nov 2010 Location: Somewhere else.
Posts: 2,297
SL Join Date: Early '06 or late '05, not sure. Client: Singularity | That's been my experience. Back when I installed the 9500 I had to change lots of things manually and again with the 250, though less difference that time. |
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