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Old 04-02-2012, 09:04 AM   #1 (permalink)
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[SVC-7800] 'None' physics setting getting the same punishing LI calculations for com

https://jira.secondlife.com/browse/SVC-7800


A little JIRA I just opened after noticing this.

Basically, objects get a horrible LI punishment if their linkset contains things like toruses with a 'prim' setting, and also contain child prims with the 'convex hull' setting.

So far so normal, but it seems said LI punishment also takes effect when the child prims are set to 'none'!

This is definitely a bug, as there should be no additional physics strain in that case at all, and the 'none' setting is actually very advantageous to the simulator.

EDIT:

Added an example. This will have 67 LI:

root: cube, prim
child: torus, prim
child: whatever, none

Which is expected if said 'none' is convex hull, but the 'none' setting shouldn't screw it up like that.
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Last edited by Chalice Yao; 04-02-2012 at 09:12 AM.
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Old 04-02-2012, 09:15 AM   #2 (permalink)
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Good luck. :/ I have a feeling they won't do it because people will use this to fit a TON more prims on their land.
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Old 04-02-2012, 09:17 AM   #3 (permalink)
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Even if they don't want that, the none prims should add a LI of 1 in that case.
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Old 04-02-2012, 09:24 AM   #4 (permalink)
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Oh yes, no dispute the current system is wrong. It makes mixed content a nightmare.

Remember when it was said "Even if you can't model, you will benefit from mesh because you can use them in your builds as custom primitive shapes!"

Yeah, no.
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Old 04-02-2012, 09:28 AM   #5 (permalink)
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Yeeeah
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Old 04-02-2012, 09:40 AM   #6 (permalink)
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I showed someone that my mesh tiki-head plus a spiraled and hollowed torus could have a LI of 1536...
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Old 04-02-2012, 09:50 AM   #7 (permalink)
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The best thing to do is just link a simple mesh tetrahedron to a torus. That should show the ridiculousness at it's worst, I think. And cut up the torus so it has almost no verts left.
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Old 04-02-2012, 11:24 AM   #8 (permalink)
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Voted & watching. Thanks for this. I was always shocked at the results I get when testing out "none". Makes no sense to me at all.
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Old 09-24-2012, 09:04 AM   #9 (permalink)
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Toruses are freaky inefficient as physics shapes. So this actually makes sense...
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Old 09-24-2012, 10:10 AM   #10 (permalink)
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It makes sense to have a non-physics cost exaggerated because of physics?

I am not sure I've ever used non-physics prims in a build as it almost never does anything good and usually sends it into the trash heap.
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Old 09-24-2012, 10:22 AM   #11 (permalink)
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As I understand it, the issue is that, by setting one of the child prims to either convex hull or none, that ensures the mesh accounting system is used for the whole build.

The physics cost of a torus left as PRIM_PHYSICS_SHAPE_PRIM (in this example, the root prim) is very high. Switch it to PRIM_PHYSICS_SHAPE_CONVEX and the cost goes down.
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