| Scripting Discuss scripting and programming for SL and other platforms |
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Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 1,999
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | I did a quick test, and as suspected, it's Land Impact. For all intents and purposes this is the equivalent of the legacy primcount, so makes sense. |
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| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 6,204
My Mood: SL Join Date: late 04... that account is deleted now | I just noticed there is no "Land Impact" article on the wiki....
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| | #4 (permalink) |
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Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 1,999
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | hehe, yes so I see. I think it's because at first LL called it Prim Equivalence (PE). There's some links for that, though it's a mess: https://wiki.secondlife.com/w/index....ce&redirect=no it just redirects to another page, when then redirects to the Knowledge base. nice... I did find one wiki page for Land Impact: https://wiki.secondlife.com/wiki/Cal...land_impact/pt it's only in Portugese though. |
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| | #5 (permalink) |
| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 6,204
My Mood: SL Join Date: late 04... that account is deleted now | meh, and the KB article isn't very informative on how the calculation is done... I can't get any farther than "the higher of physics/server/download weight plus 1 rounded up" as a guess based on that article. |
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| | #6 (permalink) |
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Posts: 103
My Mood: SL Join Date: March 2004 | I haven't had any good resources to make articles for this topic so I've stayed away. https://wiki.secondlife.com/w/index....&oldid=1150145 became Calculating land impact - Second Life I know they have been tweaking the equations recently, it's been in the server release notes. Changed prim accounting for legacy prims which use the new accounting system:
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