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Old 09-20-2011, 11:52 AM   #1 (permalink)
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New JIRA: PRIM_PHYSICS switch is malfunctioning

https://jira.secondlife.com/browse/SVC-7305

Quote:
The PRIM_PHYSICS switch for llSetPrimitiveParams and associated functions seems to be broken now.
Tested by creating the following script:
default
{
state_entry()
{ llSay(0, "Hello, Avatar!"); } touch_start(integer total_number)
{ llSetPrimitiveParams([PRIM_PHYSICS,TRUE]); llSleep(0.1); } }
Expected result would be that the script
sets the prim to be physical, it does not. Tested in bluesteel at least.
Apparently this has been duplicated several times- it's definitely not working on Bluesteel.

*note, I am not a scripter- but this seemed like something people ought to know about if they do that kind of thing.
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Old 09-20-2011, 01:32 PM   #2 (permalink)
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I wasn't even aware of that flag. I control physics via llSetStatus(STATUS_PHYSICS, TRUE);, which still works.

Has the param method ever worked?
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Old 09-20-2011, 02:49 PM   #3 (permalink)
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It works fine on RC Magnum

How ever I've been noticing alot of other very strange things these last 2 days like for example i have a script to rez an object and i am getting an error message saying that my object can not enter the parcel because its not allowed. Even though i own the land and the object is owned by me... and some times it appears to be rezzing at <0,0,0> which is about 80 meters away lol.
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Old 09-20-2011, 04:13 PM   #4 (permalink)
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I have the same problem, Grid. Apparently LL changed the behaviour of one of the flags subsequently rendering lots of scene rezzers and the like broken. It has something to do with the Object Entry option on land settings. It has to be "on" otherwise you'll experience problems rezzing via script. If you keep trying to rez the object, it will eventually work but it's far from ideal.
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Old 09-20-2011, 05:41 PM   #5 (permalink)
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Quote:
Originally Posted by Grid Strom View Post
It works fine on RC Magnum

How ever I've been noticing alot of other very strange things these last 2 days like for example i have a script to rez an object and i am getting an error message saying that my object can not enter the parcel because its not allowed. Even though i own the land and the object is owned by me... and some times it appears to be rezzing at <0,0,0> which is about 80 meters away lol.
I've been watching temp on rez objects (pixies or something from straylight the girlfriend installed in a build) moving straight towards 0,0,0 after rez in Bluesteel regions of late.
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Old 09-20-2011, 07:27 PM   #6 (permalink)
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Quote:
Originally Posted by Serendipity Undercroft View Post
I have the same problem, Grid. Apparently LL changed the behaviour of one of the flags subsequently rendering lots of scene rezzers and the like broken. It has something to do with the Object Entry option on land settings. It has to be "on" otherwise you'll experience problems rezzing via script. If you keep trying to rez the object, it will eventually work but it's far from ideal.
That's a good tip to know about. Thanks, Serendipity. I've seen a couple of questions from people having this problem recently and hadn't heard of a way around it.
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Old 09-27-2011, 04:36 PM   #7 (permalink)
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Humm, I have getting this:

[14:31] Second Life: Can't move object 'bullet,RP,3,L' to
{ 48.7846, 227.322, 3012.24 } in region Schism because of an unknown reason. [4194304]

The coordinate is about 1 meter directly in front of the AV. This seems to be happening with several models of weapon.

"Unknown reason" that has to be a classic error message.

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