| Scripting Discuss scripting for SL and other platforms |
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| Getting map images? Been searching quite a bit, but I can't find anything, so I'm not sure it's even doable with a script. I have seen a few scripted items that appeared to do it, though, so ... I sometimes use a somewhat old bot to get sculpt maps of sim terrain. That part works well and it also gets the overhead image from the SL map so you can texture the sculpt and get some idea what is where, but this is only 256x256 pixels, so it gets very pixelated even when the sculpt is small. I have the impression that the map now has better images, so I wondered how to get those instead. I can't find anything on the LSL wikis that sounds like it has anything to do with such functions, but maybe I'm looking in the wrong places.
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| You can use my region database at Second Life Grid Survey Just search for the region you want to see the map for and click on the region name . This will display both the Current Terrain and Objects Map Layer UUID's for that region (amongst other things) .All you need to do is use the llSetTexture function to set the objects texture to the UUID e.g. llSetTexture("2d7b4f43-8c07-8a6a-d76b-e0f5fd754e12",ALL_SIDES); I do have a private means of accessing the uuid in-world by querying this database but I have no plans to make this public , primarily because LL have said they plan on dropping the storing of these textures when they finally move to snowglobe. Also making the api public puts an onus on me to keep the database up to date or other peoples content could be broken or out of date. As it happens the Region database is normally updated daily so if you can live with the manual lookup then it may be suitable. EDIT: These are of course the UUID's for the old style 256x256 map images however , whilst loading faster the new Snowglobe style map images are no better resolution.
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| Senior Member ![]() ![]()
Eels?
Join Date: Aug 2007
Posts: 115
SL Join Date: 2007-02-06
Business: SMM
| Quote:
Thank you very much. Quote:
I did once try (never been much good at camera scripting...) to make a script that would place the camera at specific positions over a sim to make it easier to take snapshots of it all and then merge them later, to get much higher resolution. Maybe it's time to restart that project. | ||
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