| Scripting Discuss scripting for SL and other platforms |
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| The Doctor Is In ![]() ![]() ![]()
Contemplating the future
| Animation Permissions Whenever I come across examples of scripts for animations (such as simple poseball scripts), they always include a check for permissions, so when anyone tries to use them they get a 'permissions' dialog popping up. All well and good. However...most of the poseballs that I've used in SL (such as the ubiquitous dance poseballs) *don't* ask for permission -- they just work anyway. How do they do that?
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| Hive Mind Director ![]() forum overlord
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| Evil Incarnate! ![]() ![]() ![]() ![]() ![]()
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Business: Peregrine Salon | Is it basically a catch put into place so scripters can't just automatically start animating avatars without the avatar intending it. Otherwise... you could invoke a sensor that would just start randomly animating avatars... come to think of it, that would be hilarious!
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| LL Sycophant ![]() ![]() ![]()
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| Ok, but why when you use an MLP system does the avatar still need to give permission even when you are choosing "Sit" from the pie menu? That annoys the bejezus out of me and is very confusing to users. |
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| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
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My Mood: | That's because in that system, the poseballs are merely for positioning you, while the center base does the animating..since you are not sitting on the base itself, it needs to pop the dialog. The core cause of this is, because unlike with sounds and textures that you can show and trigger via key, animations must be inside the object that wants to animate you. A MLP without the permissions dialog would be doable if each poseball were to contain the whole set of animations. |
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| Evil Incarnate! ![]() ![]() ![]() ![]() ![]()
Recursion is beautiful!
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Business: Peregrine Salon | Oh, to be able to trigger anims by key... |
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| LL Sycophant ![]() ![]() ![]()
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| Ah, ok. Bummer. I've just started doing furniture with multi-animations and users get very confused because the animation permission pop up comes up under the menu dialog box and they don't know it's there and assume the furniture doesn't work. The way it currently works is that you have to close the menu pop up, hit the animation permission, then open the menu back up. Painfully non-intuitive.... Once you know the sequence, it's easier, but for someone who's never worked with multipose, it is very awkward. |
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| Hive Mind Director ![]() forum overlord
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Business: ANOmations Blog Entries: 16 XBOX Leaderboard: 28th | Considering we have the ability to stop animations in the client, at this point they could at least make automatically giving animation permission a preference setting. |
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| Tastes like purple ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Illyngophiliac
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Business: Scripter for hire XBOX Leaderboard: 40th | Are you trying to use logic with LL again? |
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