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Sansar Discuss Linden Lab's Sansar project

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Old 06-10-2018, 03:15 AM   #201 (permalink)
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It'll be back to "normal" after another update or two with you doing the slow tumble at <0, 0, 0> and your aircraft dropping into someone's love nest several sims away.



You know, I haven't done the "slow tumble" in ages. And no, I have been using all my vehicles, and not just for photo posing in front of the garage.


That being said, Corry Kamachi's been working on a 49er that she just sent out for beta testing, and it's going to be pretty amazing.
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Old 06-10-2018, 11:03 AM   #202 (permalink)
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I was thinking being able to creat with better tools maybe bigger land


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Old 06-10-2018, 01:06 PM   #203 (permalink)
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So, I just did a "nap of the land" from Abbots to Spinach over Linden roads and railroads (where possible). I got a lot of messages from "security orbs". "Land-Security Orb 3.5.75" seems popular. And really annoying.
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[10:39] Land-Security Orb 3.5.75:
Warning! You have entered private property, argent stonecutter!

You have 45 seconds to leave the area, or else you will be automatically forced to leave.
[10:39] Land-Security Orb 3.5.75:
Warning! You have entered private property, argent stonecutter!

You have 45 seconds to leave the area, or else you will be automatically forced to leave.

[10:39] Land-Security Orb 3.5.75:
Warning! You have entered private property, argent stonecutter!

You have 45 seconds to leave the area, or else you will be automatically forced to leave.

[10:41] [Chuck & Alexia's home]: × Warning: you've no permission to access this area. Please leave in the next 10 seconds or you will be ejected.

[10:46] Land-Security Orb 3.5.75:
Warning! You have entered private property, argent stonecutter!

You have 15 seconds to leave the area, or else you will be automatically forced to leave.
I had one problem where the road ran directly over the corner of 4 sims and one of the little triangular road pieces did an insta-return on my plane. I had to teleport to an adjacent sim to rez my plane and keep going.

Also, landing at one airport was basically impossible because someone had a no-object-entry parcel right at the end of the runway.
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Old 06-10-2018, 02:46 PM   #204 (permalink)
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45 seconds gives you plenty of time to cross the parcel (unless the orb is covering an aburdly large area)

10 seconds (which I see all too frequently) is just obnoxious.
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Old 06-10-2018, 03:38 PM   #205 (permalink)
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It takes 32 seconds to cross a region at 8 m/s (which is as fast as I'm comfortable with to keep from flying into structures before they rez), so 45 seconds is fine. Why I got three warnings like that within a second, I don't know. That was annoying.

Less than 30 seconds is bollocks.

Earlier I'd gotten some cheesy security orb telling me to GTFO while I was actually standing on a Linden road.

There's also some that just unsit and kick you without warning, but of course locating them means going back and faffing around looking for a repeat and I couldn't be arsed.
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Old 06-11-2018, 07:40 AM   #206 (permalink)
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I know we're not supposed to post on-topic replies this late in the thread but I met a refugee from Active Worlds on the OS Grid yesterday. He told me that when he revisited AW recently there were only 90 people logged on. That's bad for a virtual world that had a concurrency of several thousands only a year or three ago of course but the point in this thread is that even on its deathbed Active Worlds still manages to attract more people than Sansar.

For those who don't remember, Active Worlds was the first online shared virtual reality (not counting some of the earliest MMORPG attempts). It's only two weeks away from its 20th birthday today. I doubt it will see its 21st although you never know.
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Old 06-11-2018, 11:02 AM   #207 (permalink)
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I know we're not supposed to post on-topic replies this late in the thread but I met a refugee from Active Worlds on the OS Grid yesterday. He told me that when he revisited AW recently there were only 90 people logged on. That's bad for a virtual world that had a concurrency of several thousands only a year or three ago of course but the point in this thread is that even on its deathbed Active Worlds still manages to attract more people than Sansar.

For those who don't remember, Active Worlds was the first online shared virtual reality (not counting some of the earliest MMORPG attempts). It's only two weeks away from its 20th birthday today. I doubt it will see its 21st although you never know.
Ex AW citizen, here. It's been that way for about 15 years now. You will never see more than about 300 people logged in at the same time.

AW will be around for quite a few more years. Richard Noll, aka Enzo, and JP McCormick (the founders) retook control in 2002 and it has been holding its own ever since.

It has been around since 1995 so closer to 23 years.
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Old 06-11-2018, 11:45 AM   #208 (permalink)
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And that's why I'm confident Opensim isn't going away any time soon -even if it turns into the niche-est hobby possible (even more so than now).
Even more so for Second Life, of course.

Sansar, however? I'll be surprised if it's still around 5 years from now.
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Old 06-11-2018, 12:12 PM   #209 (permalink)
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And that's why I'm confident Opensim isn't going away any time soon -even if it turns into the niche-est hobby possible (even more so than now).
Even more so for Second Life, of course.

Sansar, however? I'll be surprised if it's still around 5 years from now.
You could be right. I think it will take them another 2 years to even really get started though.
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Old 06-11-2018, 12:44 PM   #210 (permalink)
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It has been around since 1995 so closer to 23 years.
Woops, sorry. I wrote that post before first coffee so advanced maths like 2018 minus 1995 was a bit beyond me. ;-)

It's 23 years of course.

I had a look at their website a few years ago and they I'm sure I remember they claimed there were several thousand users online. That may have been an exaggeration of course - or it may have been shortly after the Vinesauce stream.

It's going to be interesting to see how long AW will survive because that may tell us about Second Life's future. Virtual worlds like these are of course very scaleable and in theory "Passive World" and "Second Undeath" can hold on for ages with just one sim/world and one user each.


Quote:
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You could be right. I think it will take them another 2 years to even really get started though.

I revisited Sansar last week and I still can't see any noticeable changes since my first visit over a year ago. At this speed it's going to take more than two years and Sansar is already beginning to look slightly outdated.


There's also a question who's going to pay for it. LL is already showing all the classic signs of a company with cash flow problems, Sansar itself isn't bringing any bread to the table, you have to be Baghdad Bob to believe SL's income stream will ever increase and with the complete lack of interest from the world at large, there's not much chance of raising fresh capital.

Last edited by ChinRey; 06-11-2018 at 01:25 PM. Reason: Added reply to Essence Lumin
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Old 06-12-2018, 02:03 PM   #211 (permalink)
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Old 06-12-2018, 04:25 PM   #212 (permalink)
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it's 100% ToS complient to instantly force teleport somone home the moment they enter your property, which extends up to infinite height.

Anything less is just them being nice.

It's a dick move, but it really is their server space and there is not a rule against it. Maybe there should be, but there isn't.
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Old 06-12-2018, 05:55 PM   #213 (permalink)
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it's 100% ToS complient to instantly force teleport somone home the moment they enter your property, which extends up to infinite height.
We know the ToS is fucked. So?
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Old 06-12-2018, 06:15 PM   #214 (permalink)
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I know there's some RP sims that are set to like teleport home anyone who's account is less than 30 days old. I think it's because they had some drama, and the people causing the drama got banned but kept making alts to come back and harass people or something like that.
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Old 06-12-2018, 07:48 PM   #215 (permalink)
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I know there's some RP sims that are set to like teleport home anyone who's account is less than 30 days old. I think it's because they had some drama, and the people causing the drama got banned but kept making alts to come back and harass people or something like that.

That's semi common. Sometimes the message is polite, sometimes not.
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Old 06-13-2018, 05:08 AM   #216 (permalink)
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Sometimes the message is polite, sometimes not.

Ummm... I thought politeness was against the ToS in SL?
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Old 06-13-2018, 05:40 AM   #217 (permalink)
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I probably wouldn't have a problem with it on private RP estates, but I wouldn't be flying over them, right? It's an issue that can't actually come up there.
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Old 06-14-2018, 03:09 PM   #218 (permalink)
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Um. Just .. no, thanks

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Old 06-15-2018, 06:14 PM   #219 (permalink)
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Technically, Blue Mars never got out of that stage. Hmmm.

The PC version went to "open beta" when it was actually at the "pre-alpha tech demo" stage, and never finished all the features needed to be beta quality. Naturally the general public checking it out didn't stay long.


The iPhone avatar dress-up and AR version did well enough for me to make $3400 selling clothing items. My last cash out from that was in 2016. Once again this demonstrates that avatar customization is the cash cow for virtual worlds.



In retrospect, the development team at Avatar Reality (BM's owner) was never large enough to get it finished. They had maybe a dozen people working on it. They had the sense to pull the plug on the PC version when it was going nowhere.
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Old 06-16-2018, 06:49 AM   #220 (permalink)
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Once again this demonstrates that avatar customization is the cash cow for virtual worlds.


And developers ignore this fact when it comes to setting feature priorities. Customizations are treated as a "nice to have" and they are implemented with no understanding of how users shop, buy and use all the associate avatar cutomization merchandize.
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Old 06-16-2018, 07:29 AM   #221 (permalink)
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The PC version went to "open beta" when it was actually at the "pre-alpha tech demo" stage, and never finished all the features needed to be beta quality. Naturally the general public checking it out didn't stay long.

Q.E.D.
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Old 06-20-2018, 03:15 PM   #222 (permalink)
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Once again this demonstrates that avatar customization is the cash cow for virtual worlds.
Any startup developing a VR would be well advised to study SL's 15 year history of merchandise sales. It's all right there in plain sight, telling them what people want in a VR.
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Old 06-20-2018, 03:37 PM   #223 (permalink)
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Any startup developing a VR would be well advised to study SL's 15 year history of merchandise sales. It's all right there in plain sight, telling them what people want in a VR.
This willful blindness reminds me of Greenland Vikings who reportedly starved to death rather than adopt the survival tactics of local indigenous populations.

The male-centric programming mindset would rather mount failed venture after failed venture rather than pay attention to girly stuff like avatars and fashion.
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Old 06-20-2018, 04:57 PM   #224 (permalink)
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Any startup developing a VR would be well advised to study SL's 15 year history of merchandise sales. It's all right there in plain sight, telling them what people want in a VR.
Except SL lacks VR, and people who particularly want VR?
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Old 06-21-2018, 05:44 AM   #225 (permalink)
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Except SL lacks VR, and people who particularly want VR?
Man, the way language changes... so quickly...
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