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Old 02-01-2017, 11:32 PM   #1 (permalink)
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Sansar requirements

Has anyone seen "official" minimum or optimal requirements computer wise for Sansar ? I have looked around and have not been able to find anything definitive, just some speculations.

Also, I know Sansar will be geared towards VR, but am I correct in that VR will not be a requirement? (While I love the idea of VR, some physical issues have made my few endeavors VERY unpleasant and sometimes nauseating.)
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Old 07-14-2017, 10:29 PM   #2 (permalink)
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I'm hoping this information will be released soon now that the some of the early testers are being allowed to make videos, etc. We are due for a second desktop machine right about now and it would be nice to build it to anticipate Sansar.

From what I've read, messing with the resolution and frame rates while using VR equipment can sometimes ease the vertigo and nausea for some people.
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Old 07-15-2017, 07:41 PM   #3 (permalink)
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If it only runs on top notch PC gear, it will be as much or even more a niche product as SL.
IMHO, if it doesn't run on a smartphone somehow, Sansar will not attract the masses.
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Old 07-15-2017, 08:53 PM   #4 (permalink)
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Old 07-15-2017, 09:54 PM   #5 (permalink)
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Quote:
Originally Posted by Sid II View Post
If it only runs on top notch PC gear, it will be as much or even more a niche product as SL.
IMHO, if it doesn't run on a smartphone somehow, Sansar will not attract the masses.
I asked about Gear VR support, which is by far the most popular VR platform and I was told it wasn't planned. I know Alt-Space VR does support the Gear, though they aren't direct competitors - ASVR is more of a curated experience.
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Old 07-16-2017, 11:57 AM   #6 (permalink)
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Originally Posted by Sid II View Post
If it only runs on top notch PC gear, it will be as much or even more a niche product as SL.
IMHO, if it doesn't run on a smartphone somehow, Sansar will not attract the masses.
This seems accurate so far. I could run and operate Sansar fine until the most recent update. Now it crashes out before reaching the first stage. Anyone else having this issue, or a way to correct it?
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Old 07-16-2017, 12:58 PM   #7 (permalink)
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Originally Posted by Soda Sullivan View Post
Has anyone seen "official" minimum or optimal requirements computer wise for Sansar ? I have looked around and have not been able to find anything definitive, just some speculations.
Not sure if posting specs breaks the NDA, since recommended specs haven't been publicly released. I'm posting from a throw-away alt since I don't want to lose access for breaking the NDA of Sansar.

The privately posted Recommended System Specs "to ensure good performance across the range of experiences" are:

Operating system: Windows 7 SP1 or newer
CPU: Intel i5-4590 equivalent or greater
Memory: 8GB+ RAM
Video card: NVIDIA GTX 970 equivalent or greater
Bandwidth: 10 Mbps recommended; 5 Mbps minimum.
VR: To experience Sansar on Oculus Rift or Vive, you must install Steam and Steam VR.
Audio: High-quality headphones recommended for an immersive spatial audio experience. Microphone required for voice chat.
Other: Compatible HDMI 1.3 video output 2x USB 3.0 ports
Optional: Xbox One or Xbox 360 game controller

Keep in mind that these recommended specs might change when Sansar fully launches. They are probably not set in stone, since if they were they would likely be publicly stated. These could just be the specs they want creators to have while Sansar is still in the Creator Preview stage.


@Cristiano Feel free to delete this if potentially breaking Sansar NDA somehow breaks SLU rules. Sorry if I did either.
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Old 07-16-2017, 02:55 PM   #8 (permalink)
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Sounds like fairly standard base VR requirements. Yes.

Some clients can run well on much less if VR is not required. Never been there to know if it is truly required or not though.
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Old 07-16-2017, 04:37 PM   #9 (permalink)
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Quick check on Steam's statics page says about 18% of Steam users have the GPU for it (counting GTX 970/980, 1060/1070/1080, and the top AMD cards in the last two generations). Much smaller pool than SL has to draw from.
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Old 07-16-2017, 06:10 PM   #10 (permalink)
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My gpu can deal with it, but I'm still on an i5-2500 so might have trouble. Even if it were available.
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Old 07-16-2017, 06:24 PM   #11 (permalink)
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My current rig:

i7-6700HQ CPU @ 2.60GHz
32.0 GB RAM
Windows 10 64bit
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NVIDIA GeForce GTX 970M
I'm probably below specs:

i7-Q740 CPU @ 1.73GHz
6 GB RAM
Windows 10 64bit
320GB HDD (barely have anything on it, since I store most of my crap on my server)
ATI Mobility Radeon 5870HD

I need a new laptop, but I just don't see it happening with my current budget. Fortunately, it handles SL and Sims 4 just fine. I don't need it for much else. I could probably bump up the RAM, though.
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Old 07-16-2017, 06:57 PM   #12 (permalink)
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I'm so far below specs that I have a completely different zip code!

Yet somehow I'm able to do SL on high just fine
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Old 07-16-2017, 07:20 PM   #13 (permalink)
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Old 07-16-2017, 10:24 PM   #14 (permalink)
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My almost brand new laptop is underpowered with it's i5-7200u and gtx-950m.
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Old 07-17-2017, 10:36 AM   #15 (permalink)
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Heh. I might be struggling a mite with a GT750M. ^_^;

Should be fine on the CPU front, at least, with a 2.3GHz i7-4850HQ.

It does concern me, though, with - as far as I’ve seen - no mention of mobile access, ie iOS and Android.
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Old 07-17-2017, 10:13 PM   #16 (permalink)
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Operating system: Windows 7 SP1 or newer
CPU: Intel i5-4590 equivalent or greater
Memory: 8GB+ RAM
Video card: NVIDIA GTX 970 equivalent or greater
Bandwidth: 10 Mbps recommended; 5 Mbps minimum.
VR: To experience Sansar on Oculus Rift or Vive, you must install Steam and Steam VR.
Audio: High-quality headphones recommended for an immersive spatial audio experience. Microphone required for voice chat.
Other: Compatible HDMI 1.3 video output 2x USB 3.0 ports
Optional: Xbox One or Xbox 360 game controller
These are some fairly high-end specs. I wonder if that's really their target market and, if so, how many high-end gamers are really going to be into Sansar.

Of course, I know next to nothing about VR environments, so this may be low-mid end for VR?
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Old 07-17-2017, 10:24 PM   #17 (permalink)
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This looks like they copied the minimum specs for the Occulus Rift.
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Old 07-18-2017, 03:21 AM   #18 (permalink)
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will it be an awful experience if you don't have goggles? CAN you even experience it without goggles?
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Old 07-18-2017, 09:28 AM   #19 (permalink)
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will it be an awful experience if you don't have goggles? CAN you even experience it without goggles?
They keep saying it will be usable with a normal desktop monitor but the emphasis will be for 3d equipment.
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Old 07-18-2017, 03:54 PM   #20 (permalink)
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Anyhow, I will not shell out any shekels just to try out Sansar.
If it doesn't run on what I have right now, than I can absolutely live without Sansar.

If I can explore it and it turns out I like it, but have the feeling I need some extra's for regular use of Sansar, then I might break open my piggy bank with a hammer.
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Old 07-18-2017, 04:43 PM   #21 (permalink)
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I would imagine the system requirements for standard (non-VR) use would be lower.
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Old 07-18-2017, 05:06 PM   #22 (permalink)
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I would imagine the system requirements for standard (non-VR) use would be lower.
Definitely. A VR device like the Oculus Rift has to draw for two screens (one for each eye), and at a frame rate fast enough (~90 fps) with low latency to not induce nausea. Standard PC's requirements are much lower.

Horribly un-optimized content, though, can bring any system to it's knees. My current PC was specifically built to "Run Crysis", because Blue Mars was built on the same graphics engine as Crysis 2. But when we did an avatar load test with something like 50 of them, all wearing lots of clothes, we were pushing ~20 million polygons. That caused my PC to drop to 2-4 frames per second.

The user experience will depend a lot on technical issues like draw distance, levels of detail (using simpler 3D models and smaller textures with distance), and how complex the graphics pipeline is. How much control content creators and builders will have, and how much they control their urge to make things extra pretty will matter a lot.
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