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Old 10-04-2009, 07:03 PM   #51 (permalink)
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Of the many reasons I have to adore Quantum I think I maybe adore him most of all because he uses more prims in a build than even I and does not care As I understand it Q's thinking is that there are many builders out there doing low prim / prim concious builds and thus he is catering for a niche market that would rather have the detail than worry about prim count.

There are peeps out there who really don't care about prim count as long as they feel the prims were used effectively. Q's build really stands out for me as a triumph of detail, beauty and precision over mediocrity and compromise. Long may it continue
Thanks Humps

Yeah you've pretty much got where my thoughts are on this.

I do obviously make an effort to reduce prims where I can, but I don't like doing it to the extent that the result is something completely different to what I want to achieve. Believe it or not, I already have reduced the prim count (from about 2850), mostly with use of scultpies, but I also did make a couple of compromises. I could have reduced the prim count further by using megaprims, but then the limited texturing options would have meant it would not look the same. I could have also used textures in place of prims for certain parts of the build - doors, etc, but I just don't think it would look quite as good.

I think the only easy way you could make a substantial reduction in prims on this building without making a huge dent in the overall look would be to lose the fitted kitchen - that would probably drop it by about 300 prims or so. And of course those customers that are happy to do so can always remove it themselves. Other than that, I really don't think it is possible to drop the prim count substantially without losing something.

As you say, it really is a niche market. Most people would rather go with something a little more economical with prims - sometimes because they have very little choice, sometimes because they would rather spend the prims on other stuff, and sometimes because they just don't enjoy a prim-heavy build the way I do. I just hope that there are some people out there who do!

The next buildings I create will have less prims, but only because they will be smaller. I really can't see me making huge compromises on those, either.
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Old 10-04-2009, 07:30 PM   #52 (permalink)
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Really gorgeous work! And yes, there is a market for the best -- of anything -- even if it costs prims -- after all, prims are just money. And those with money will pay for the best if you offer it.
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Old 10-04-2009, 07:56 PM   #53 (permalink)
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Excellent work Quantum!
And an amazing result for a first build. Great job on the textures as well. Do you mind if I ask how long it took you?
You also have a very cool name.
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Old 10-04-2009, 08:41 PM   #54 (permalink)
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Excellent work Quantum!
And an amazing result for a first build. Great job on the textures as well. Do you mind if I ask how long it took you?
You also have a very cool name.
Thanks infiniview.

Well I should first make clear that this is not my first ever build in SL - I have created several things in the past, but those previous builds have been either sci-fi or 'historical' in style. Also, I have never sold any of my builds before - my previous builds were all created 'for fun'. So I was already fairly comfy with the basic build tools, but this was still a major challenge for me for a few reasons:

1. I struggled to get to grips with creating contemporary style.

I find building in a historical style easy because you can achieve excellent realistic results without using too many textures. Because contemporary textures are usually more 'plain', I find I need to use more local (subtle) lighting effects to break up that 'plainness' and prevent the build from looking like it is made from lego.

I find building in a Sci-fi/futuristic style easy because I can really let the creativity flow without worrying where it will end up. I don't have that luxury when building in a contemporary style.

2. I think the fact that I started this build knowing that I was going to sell it as a prefab added a little stress to - and took a little fun out of - this project. I have learned a lot from this, and hope and expect I can use that to enjoy creating the next prefab a little more.

As for how long I took: Its creation has been spread over a long time because I have had two periods where I had to drop it for several months due to rl commitments (mainly study).

As to how much time I have actually spent on it, well, I dread working it out - I don't think I want to know. But it's a lot, and probably way too much, but then I was learning as I went. For example, I pretty much learned to use Photoshop as I worked on this building. The textures definitely took up the most time - it's probably not immediately obvious how many have been used, but there are a lot.
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Old 10-04-2009, 10:45 PM   #55 (permalink)
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Old 10-06-2009, 09:44 AM   #56 (permalink)
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I've now added a second version in which the kitchen units and kitchen appliances have been removed for a new total of 2179 prims. The floor and wall textures in the kitchen have also been altered to remove shadows that were cast by those items.
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Old 10-06-2009, 01:27 PM   #57 (permalink)
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I've now added a second version in which the kitchen units and kitchen appliances have been removed for a new total of 2179 prims. The floor and wall textures in the kitchen have also been altered to remove shadows that were cast by those items.
I think that's an excellent option. I know some people enjoy that level of versimilitude, but quite a few others (such as myself) consider it a waste of prims and space. Of all the options, the ability to remove kitchen (and bathroom) fittings would be foremost on my mind with a build that I otherwise liked.
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Old 10-06-2009, 01:33 PM   #58 (permalink)
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I think that's an excellent option. I know some people enjoy that level of versimilitude, but quite a few others (such as myself) consider it a waste of prims and space. Of all the options, the ability to remove kitchen (and bathroom) fittings would be foremost on my mind with a build that I otherwise liked.
/me heads off to find the dictionary.

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Old 10-06-2009, 02:30 PM   #59 (permalink)
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/me heads off to find the dictionary.
It would be easier to find if I'd actually spelled it right:

V E R I S I M I L I T U D E

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Old 10-06-2009, 03:02 PM   #60 (permalink)
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The house is gorgeous Quantum....great work. Can't wait to see it inworld.
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