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Old 09-16-2009, 01:18 PM   #26 (permalink)
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I love the idea and I am one of those girls that does not really look at price. It seems like a fun idea and I am impressed by anyone who has the talent to create. I just shop and look cute
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Old 09-16-2009, 04:54 PM   #27 (permalink)
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Quote:
Originally Posted by Solanghe Sarlo View Post
Please correct me if I'm mistaken, but aren't those temp rez things a drain? In other words, don't they cause lag?
I cannot see how an object rezzed by a script from another object's inventory can be any different from an identical object rezzed by a user from their inventory folder in terms of its use of server or client resources.

Please point me at the source of this information, so I can check it out.

And well, yes, every single thing in-world is a drain on server and client resources.

(Edit) Oh, perhaps you are referring to objects with the "temporary" property set? Certainly these would require additional server resources to keep track of how long they've been rezzed so that they can be deleted when their time is up. This is usually used for things like bullets so that they can be cleaned up automatically after use.

(Edit again) After a quick Google I think I see what you're referring to. The "temp rezzer" is a way of getting around prim limits by continually rezzing temporary objects which don't count against a parcel's prim limit. These objects are constantly being deleted by the server and re-rezzed by the rezzer to give the appearance of a single permanent object. This would indeed create a load on a server.

A "permanent" rezzer, which is what I've suggested, would rez the garden just once (at least, just one time each time it was needed). The script of the rezzer, as well as the rezzer object itself, would have a minute effect on the sim, but unless it was carelessly designed the script would be inactive until the rezzer was clicked. It would consume less resources than, for instance, a pose ball that keeps a listen channel permanently open so that it can respond to chat commands like "show" and "hide".

Last edited by EF Klaar; 09-16-2009 at 05:22 PM.
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Old 09-16-2009, 05:20 PM   #28 (permalink)
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Originally Posted by EF Klaar View Post
I cannot see how an object rezzed by a script from another object's inventory can be any different from an identical object rezzed by a user from their inventory folder in terms of its use of server or client resources.
What Solange is talking about (I think) are temp-rezzers which are used for getting round prim-limits by constantly re-rezzing temporary objects.

Your idea is different -- the objects wouldn't really be temporary, but you would just keep them around when you need them, then get rid of them when you wanted to rez a different set. Neat idea. I think there are already a couple of examples of such things...but I can't remember what they are called...
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Old 09-16-2009, 05:30 PM   #29 (permalink)
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What Solange is talking about (I think) are temp-rezzers
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Old 09-16-2009, 05:32 PM   #30 (permalink)
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Quote:
Originally Posted by EF Klaar View Post
...I see what you're referring to. The "temp rezzer" is a way of getting around prim limits by continually rezzing temporary objects which don't count against a parcel's prim limit. These objects are constantly being deleted by the server and re-rezzed by the rezzer to give the appearance of a single permanent object. This would indeed create a load on a server

is what I was referring to.
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Old 09-16-2009, 06:11 PM   #31 (permalink)
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I didn't think EF was talking about temp-rezzers.

To be honest, I'm not sure who would need to rez and take up a Pocket Garden so frequently that it's inconvenient to do it by hand. I don't think that use case is common enough to be worth the time and trouble it would take me to figure out how to make the rezzer, package a version of each garden with one, price it, explain to buyers what the difference is, etc. etc.

Each Pocket Garden is just a single linked object - pull it out of your inventory and put it where you want it, no more difficult than placing a sofa. I'm not sure why a special rezzer system would be needed for that.

EF, I may still not be understanding something about what you are proposing, so please go ahead and help me out if I am missing the point.
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Old 09-16-2009, 06:55 PM   #32 (permalink)
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Quote:
Originally Posted by Carter-Madhu View Post
Each Pocket Garden is just a single linked object - pull it out of your inventory and put it where you want it, no more difficult than placing a sofa.


It's just that easy, speaking from experience.
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Old 09-16-2009, 07:19 PM   #33 (permalink)
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I guess the main use for a rezzer would be for someone who wanted to swap gardens regularly, from one theme to another, or one season to another. This might help encourage them to buy several different ones from you. But as you say, it would be pointless for a customer who just wanted to install a single garden and leave it at that.
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Old 09-16-2009, 11:17 PM   #34 (permalink)
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Tonight I fixed a bug that Beebo found in the large garden. I also added a new script that turns the birdsong on and off when you touch the bird.

I'll send out new copies (tomorrow, I think, I'm tired out tonight) to those of you kind enough to test this for us.
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Old 09-17-2009, 02:25 AM   #35 (permalink)
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do you do.. smaller than pocket-gardens? I have a project that I need "planters" for (of various sizes) and i'd rather pay a friendly face, than a complete stranger for flowers!
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Old 09-17-2009, 03:40 AM   #36 (permalink)
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Quote:
Originally Posted by Ayumi View Post
do you do.. smaller than pocket-gardens? I have a project that I need "planters" for (of various sizes) and i'd rather pay a friendly face, than a complete stranger for flowers!
Ermmmmm I do - I'm working on a project to make 'flowerboxes', i.e. wall-mounted planters (and some floor) planters that including lighting, water features, etc. I have about 6 ready and another dozen in various stages of making but I'd be happy to make you some custom ones too. I'm hoping to get them in my store this weekend.

I'll send you a sample inworld.

I'm NOT trying to tread on anyone's toes - just if ever you're interested
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Old 09-17-2009, 03:59 AM   #37 (permalink)
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I tried rezzing it just for a few minutes but i have to say i'm very impressed!
The design is great and well balanced and the script is too cool!!
I rezzed it at a friends house because i had rezzing right there (the 5x5 version for prims limits reason) and it looked like a very unique balcony decoration
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Old 09-17-2009, 05:00 AM   #38 (permalink)
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Hi Madhu!

Random (Probably strange sounding) question; Given that the garden is a single, linked objects, how many scripts are you using so far, and for what purpose?
I'm just checking in to see if I can possibly help with script consolidation (Not necessarily by seeing code itself of course), to make the things as low idle scripttime as possible :>
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Old 09-17-2009, 08:23 AM   #39 (permalink)
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Quote:
Originally Posted by Ayumi View Post
do you do.. smaller than pocket-gardens? I have a project that I need "planters" for (of various sizes) and i'd rather pay a friendly face, than a complete stranger for flowers!
Chantal already answered and may have what you need - lots of other SLU folks do plants and flowers as well, I'm sure you'll find what you want.

I don't have any products at all besides the one garden project I've been talking about here - I'm totally new to this content creation thing. But let me know if you can't find what you want - maybe we can help out.
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Old 09-17-2009, 08:24 AM   #40 (permalink)
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Quote:
Originally Posted by Chalice Yao View Post
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Hi Madhu!

Random (Probably strange sounding) question; Given that the garden is a single, linked objects, how many scripts are you using so far, and for what purpose?
I'm just checking in to see if I can possibly help with script consolidation (Not necessarily by seeing code itself of course), to make the things as low idle scripttime as possible :>
Sending you a PM.
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Old 09-20-2009, 01:04 PM   #41 (permalink)
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Erm... I just stumbled on this thread, and was hoping to learn: are they available for sale yet?

WANT!

Another suggestion for your busy partner and her sketchings -- an 'urban garden' .. ie, a small little attempt to bring plants into heavily urbanized space, with more common plants like daisies, black eyed susans, pansies.. a random motley of pots and earth and such?

-sf
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Old 09-20-2009, 01:35 PM   #42 (permalink)
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Sabella, you are so sweet -thanks. The gardens aren't quite ready for sale yet, I have one more set of tweaks to do and then I have to figure out the vendor system and Stormy has to finish the shop build.

I love! your urban garden idea with common plants. I will suggest that to Stormy and see what she thinks.
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Old 09-21-2009, 11:21 AM   #43 (permalink)
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Carter, thank you so much for letting me experience and enjoy these gardens! They are just gorgeous, and I've already started wheedling the designers/owners of the sim I hang out in, chipping away their defenses, so they will let me add one of these gardens as soon as they are available for sale!
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Old 09-23-2009, 04:36 AM   #44 (permalink)
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I found it pic and i thought it was interesting to link:

http://mayamuse.ilcannocchiale.it/bl...ntiquario1.jpg

look just at the trees with the little pond in the middle, it can be an idea.
Also have you ever thought about doing pocket zen gardens?
It could be nice
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Old 09-23-2009, 07:03 PM   #45 (permalink)
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That is a beautiful picture and a wonderful idea Morrigan! Stormy has an interest in zen philosophy and I wouldn't be surprised if she already has something along those lines in her sketchbook ... I will definitely show her that picture and find out.

ETA: bad things happen when I write when I'm tired. What I meant to say is that she has an interest both in zen philosophy and in Italian design, and that I loved both ideas of yours and that I wouldn't be surprised if both ideas were just along the lines she is thinking of going.

Last edited by Carter-Madhu; 09-24-2009 at 05:49 PM.
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Old 09-24-2009, 10:45 PM   #46 (permalink)
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I am delighted to announce that the first Pocket Gardens prefab garden - the Thalia series - is available for purchase at XStreetSL!

My XstreetSL listings: https://www.xstreetsl.com/modules.ph...chantID=228304

The in-world store is not yet ready, but there is a demo model on display in New Toulouse Algiers at the following SLURL:
http://slurl.com/secondlife/New%20To...ers/100/164/35

Many thanks to everyone who helped with the design!
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Old 09-25-2009, 12:53 AM   #47 (permalink)
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I am delighted to announce that the first Pocket Gardens prefab garden - the Thalia series - is available for purchase at XStreetSL!

Yay, congrats Carter!
How did you come up with the name Thalia?
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Old 09-25-2009, 07:49 AM   #48 (permalink)
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Using the term "prefab" is a perfect way to get across your basic concept of the Pocket Garden. That you need to introduce and explain the idea really brings home that you've created something with a new twist, despite the incredibly competitive garden market. I've never seen anything like this, the closest being kits of various garden components that the user still has to assemble themselves. For those who feel less than creative, or who simply don't have time, this is an incredible convience.
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Old 09-25-2009, 11:05 AM   #49 (permalink)
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Quote:
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Yay, congrats Carter!
How did you come up with the name Thalia?
Thalia is one of the Three Graces of classical mythology. She represents flourishing and blossoming, and so her name seemed like a good one for our first design, both because it is rich and lush, and because we hope our business will flourish.

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Using the term "prefab" is a perfect way to get across your basic concept of the Pocket Garden. That you need to introduce and explain the idea really brings home that you've created something with a new twist, despite the incredibly competitive garden market. I've never seen anything like this, the closest being kits of various garden components that the user still has to assemble themselves. For those who feel less than creative, or who simply don't have time, this is an incredible convience.
I hope you are right. I am so excited about it. We searched XstreetSL a few weeks ago and didn't see anything else really like it - the closest thing was more of a large planter, less of a garden, and was very, very primmy.

Really, thanks again to everyone! I can't thank you enough for all the support and encouragement. This is my first commercial product in SL (though it's not Stormy's first) - and you've all made it a lot more fun and easier for us to know we are making something polished and high-quality that people will enjoy. Thank you!

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Old 09-25-2009, 04:56 PM   #50 (permalink)
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