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| | #52 (permalink) |
| The Mask Lady ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007 Location: Carnivale
Posts: 5,815
My Mood: SLShopper Ads: 14 SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories | Miriel did end up getting that sideview, so my columns are all set and beautiful. Today I tackled a problem that's been bothering me. I realized I was being too stuck to a certain design and I was foiling myself in what I wanted, so I made a sort of breakthrough and finally solidified my plan for the store itself. Using the sculpts Miriel provided, my lovely lovely columns, arches, stone wall bits, vaulted ceiling, I was able to put together a multi level grand temple-like building, the sort I adore of course ![]() ![]() I added a sort of open walk, and I'm thinking of adding statues along the top a la the Roman baths. Inside I want a sort of barrel vaulted ceiling. That would be where all the store walls would be, and probably give me plenty of space. I have space to expand underneath the building too, I have room under the floor for sort of catacombs and maybe even a secret entrance to the Arab market from there! ![]() I added a nice sort of out door lounge area, because the view will be beautiful. Ignore the cheap alpha railings, they'll be prim when it's all set but I haven't settled on a design yet
__________________ ![]() "Your reality, sir, is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever" -Baron Munchausen I'm attempting to bring about the end of the world to usher in a new era of mask wielding overlords. This is how! |
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| | #53 (permalink) |
| Senior Member ![]() ![]() ![]() ![]()
Behold, the power of flopsy
ears.
| Oh, wow. I like it a lot. Those look so much better now that they're part of a building and not just brightly colored plywood floating around. Do you need me to adjust those column decorations? I see they're cutting into the arches a bit. |
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| | #55 (permalink) |
| The Mask Lady ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007 Location: Carnivale
Posts: 5,815
My Mood: SLShopper Ads: 14 SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories | Wow, great find. Thank you Jo. I really love that last one, off of the cliff with the waterfalls, and the whole style looks a lot like what I'm aiming for, with a different palette Working out kinks with the new event hall, found a nice balance of size and grandeur without having to shout to hear across the area... ![]() Plus, playing with the buttresses Miriel made me resulted in a pretty cool, if pointy, bridge. Time will have to tell if it will work as well in a large version, I might remake it with smaller, thinner structures but with many more layers. |
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| | #56 (permalink) |
| Vox populi, vox dei ![]() ![]() ![]() ![]()
listing to port
Join Date: Jul 2008 Location: Ecosse
Posts: 2,072
My Mood: SL Join Date: 18/june/2007 | I'd missed this thread before. Wow, just... Wow I'm really looking forward to seeing the full scale build
__________________ "...ideas are bulletproof" V "OH...YOUR...GOD" Bender Bending Rodríguez "Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." Groucho Marx |
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| | #57 (permalink) |
| The Mask Lady ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007 Location: Carnivale
Posts: 5,815
My Mood: SLShopper Ads: 14 SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories | I sunk my teeth into the Arab market. It was looking very sad and neglected, just being a collection of boxes with textures on them. So I started figuring out textures and combinations of them, while trying to keep efficiency in mind and reusing as many as possible. Still working on the plaster texture and still working on other elements, but I'm really liking how it's shaping up ![]() I also touched up the plaza a bit, and you can see that I finished off the top of the store building and built it into the cliff. The interior still needs work, which is why you can see black through it, but I'm shaping each place as I feel inspired. It's so wonderful to be able to take my sweet time about it all, I feel I can really enrich the place with attention to detail. |
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| | #59 (permalink) |
| The Mask Lady ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007 Location: Carnivale
Posts: 5,815
My Mood: SLShopper Ads: 14 SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories | I was having trouble getting a collection of textures that I was really happy with on my own, and so today I paid a visit to 3D Concepts and bought a couple of Marlin texture packs. After some butchering and modifications I got a beautiful palette of colors and effects. I'm not 100% happy with everything but I feel like it's really starting to take on some character. It may not be as dirty as the other textures but it feels warm and I might still change things. ![]() ![]() I also realized it's been quite a long time since I did a bird's eye view of the model so you can see how the layout has changed/mutated/evolved ![]() One of the reasons for that is you can see I completely tore open the residential towers. I didn't want you guys to see just a gaping hole and then realized why the hell not, you guys know it's not done I should just get over it Last edited by Siyu Suen; 03-16-2009 at 01:02 AM. |
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| | #61 (permalink) |
| The Mask Lady ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007 Location: Carnivale
Posts: 5,815
My Mood: SLShopper Ads: 14 SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories | I might have to sacrifice some beauty for the sake of efficiency when it comes to shadows, I'm trying to keep the amount of unique textures I use on the sim to as few as possible. So far I have 6-8 unique textures for the marketplace alone, which doesn't seem like much but they're all 512's. If I do shadows I would probably do low rez black shadow prims and just lay them over my current buildings, but then I would be locked in to a certain time of day. Sooo.... I will probably add more darkness around the corners of everything and play with shading, but I think things will still look pretty flat, sadly. That is.. until viewer shadows |
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| | #62 (permalink) |
| Weirdo in a Weird Land ![]() ![]() | Viewer shadows will be cool... at least once I have a computer that can manage them. ![]() Not being familiar with building on that scale and using models ... Do you just, I don't know, size up the models to make the final buildings? Or will you have to build those fresh, with the models as a guide?
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| | #63 (permalink) |
| The Mask Lady ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007 Location: Carnivale
Posts: 5,815
My Mood: SLShopper Ads: 14 SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories | I'll be starting completely over, using the model as a guide. As I've been building the model I've been solving problems like roofs and layouts and making sculpts, textures etc. Once I know exactly what I need to do for each building, making it again in a larger version will be an absolute snap. I even have texture settings to guide me. It'll also assure that there aren't any stray faces where I forgot to change a texture from an earlier version. Plus, everything will be able to be built on the grid, so walls will line up better as will floors, etc. |
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| carnivale, concept art, doom, inspiration, purple |
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