| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| | #1 (permalink) |
| Loser ![]() Join Date: Apr 2008
Posts: 91
My Mood: SL Join Date: 11/7/2004 | For Those of you who try to compare WoW to SL I decided to make this topic because allot of times I've seen people try to compare World of warcraft to Second Life. Since the worlds are allot different and SL is allot more complex then Wow they really can't be compared to one another. but just for argument sake WoW does lag all out sideways backwards upside-down. I mean crazy lag where it takes 2+ minutes to sell junk items to a vender after clicking them to sell. Spells that take 2+ minutes to cast. fights that stop in mid fight because lagging so bad, and Omg! crash.. yes crash in Wow ![]() I challenge anyone who says different to come to Jubei'thos when its at its peak times and tell me its not lagging. then tell me that WoW never Lag crashes and has problems like SL ![]() |
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| | #2 (permalink) |
| Tastes like purple ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Illyngophiliac
Join Date: Sep 2007 Location: Home
Posts: 10,885
My Mood: SL Join Date: 01/27/2004
Business: Scripter for hire XBOX Leaderboard: 37th | That was one thing that shocked me with WoW. Everyone told me how stable and great it was, but I had the same problems with crashing, lag, packet loss, bad frame rates, etc. And WoW splits people into many, many groups instead of one big one. |
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| | #3 (permalink) |
| Dislikes people. ![]() ![]()
Hanging out with 2003
| Actually, WoW rarely lagged for me and I never had any crashing problems. Although, a large part of this may be due to me starting on Icecrown, then moving to Area 52 a week or so after I joined. New servers tend to be pretty smooth due to the lower population. It was neat too, since I made a ton from leather working as I was the only person selling armor patches for a while .As far as comparing the two though, I don't think that it's reasonable to even try since they are so very different by nature. |
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| 1 User Agreed: |
| | #4 (permalink) |
| stored in the cloud ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
PHIL LINDEN SKULLF*CKED ME
RIGHT HERE
| WoW has different server farms. Search for servers on wowwiki to find on in your timezone to start, then check out other ones. That helps with a lot of network problems. WoW isn't perfect, but Blizzard is RESPONSIVE and KEEPS YOU INFORMED when things go wrong with stuff. One of the must infuriating things LL does is act dismissive of the problem or try to downplay it. Blizzard makes you feel like your problems are their problems. |
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| 4 Users Agreed: |
| | #5 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]()
Beeble Bubble Bimbo
Join Date: Aug 2007 Location: Darkmere
Posts: 3,890
My Mood: SLShopper Ads: 22 SL Join Date: October 24, 2006
Business: Cortech Enterprises | Quote:
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| | #6 (permalink) | |
| Senior Member ![]() ![]()
World Domination FTW!
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| | #7 (permalink) |
| stored in the cloud ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
PHIL LINDEN SKULLF*CKED ME
RIGHT HERE
| Yep, same thing that made me cash out so I could do things I enjoy and buy useful products instead of throwing good money after bad. SL has begun reminding me of my first car. Fun to have sex in the back seat, a real downer when it was in for its weekly breakdown. Last edited by Kristian; 04-15-2008 at 12:31 PM. Reason: it's its, not it's |
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| | #8 (permalink) |
| BUY TREES MOAR1 ![]() ![]() ![]() ![]()
Iz a timeout
Join Date: Jun 2007 Location: Alabama
Posts: 4,819
My Mood: SLShopper Ads: 2 SL Join Date: November, 2003
Business: Fate Gardens Flowers and Trees | We suggested, years ago, when we thought LL were honestly engaging our compelling asses, that locked objects' geometry and textures be downloaded and stored in a separate cache that didn't get overwritten every time we ported to another sim. Does anybody know if that suggestion was ever seriously debated?
__________________ But of bliss and glad life there is little to be said, before it ends; as works fair and wonderful, while still they endure for eyes to see, are their own record, and only when they are in peril or broken for ever do they pass into song. - Quenta Silmarillion Please Visit Our Gardens and Our Website |
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| | #9 (permalink) | |
| the bathwater & the baby ![]() ![]() ![]() ![]()
fish and bees are inherently
sarcastic
| Quote:
It still seems as if the client cache doesn't actually work, and it is unclear that it ever has. Here's the simple experiment to demonstrate it. Log into a point on the grid. Rotate until all geometry and textures are loaded so that your rotation view is fully rendered. Press Ctrl-Q. Log into the same point. The first thing you see is nothing, then the untextured geometry is filled in, then the textures are loaded (at net speeds, not local disk speeds). I don't think the cache is even intended to store geometry data and if it is storing texture data it is ignoring it. Which really only leaves inventory data which also seems to load dynamically (at net speeds, again) when you open it. I just did this experiment at secondlife:/Second%20Wildlife/50/158/23 with a draw distance of 64m. I chose this spot because there is very little there. 5 minutes in and with 0.0% packet loss I'm still seeing 16x16 texture loads appear on the Ctrl-Shift-3 console, and there is considerable gray in my view. The texture load diagnostics claim "Textures: 725" "Cache R/W 0/0". Odd. | |
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| 1 User Agreed: |
| | #10 (permalink) |
| BUY TREES MOAR1 ![]() ![]() ![]() ![]()
Iz a timeout
Join Date: Jun 2007 Location: Alabama
Posts: 4,819
My Mood: SLShopper Ads: 2 SL Join Date: November, 2003
Business: Fate Gardens Flowers and Trees | Oh, well, thanks Mal and never mind then. |
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| | #11 (permalink) | |
| Loser ![]() Join Date: Apr 2008
Posts: 91
My Mood: SL Join Date: 11/7/2004 | Quote:
Read my post before you quote me.. | |
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| | #12 (permalink) |
| Hive Mind Director ![]() forum overlord Join Date: Jun 2007 Location: Miami, FL
Posts: 10,805
My Mood: SLShopper Ads: 4 SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 16 XBOX Leaderboard: 22nd | It seems to depend on the server - I have experienced some pretty bad lag in WoW in certain areas, and I am on a high end system. Ironforge before they added additional auctionhouses elsewhere used to be laggy as all hell at certain times. Same with Oggrimar. |
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| | #13 (permalink) |
| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
Join Date: Jun 2007
Posts: 4,010
My Mood: SLShopper Ads: 4 SL Join Date: 2005.10.28
Business: Desperation Isle Estates | It's funny... I've been playing WoW with my SL partner the past couple of weeks, and whereas several times when I wanted to log into SL to take care of customers, logins were restricted, WoW has been up the entire time except for planned maintenance. I have experienced more lag this time around (it's my third time as a WoW subscriber), but it could well be the geographic location of my server, which I picked because of who I knew there, rather than its physical location. Even so, when I log into WoW the world around me is just there. There is no rezzing; it's just there. Other players take about 10-15 secs to totally load if I'm in a busy place, but after that it's smooth sailing. I know very well the huge differences between WoW and SL, but the assertion that SL is anywhere near as performant and stable as WoW simply cannot be soundly made. Every time I've bought or sold anything at the auction house (and there have been many transactions), funds and items were appropriately transfered. I cannot say the same for SL, where I have fielded customer service calls from all three of my businesses due to stale transactions and intersim communications issues. Something else that Blizzard does that LL refuses to do (even if they once flirted with the idea)? Queued logins during peak hours.
__________________ Desperation Isle Estates: Great prices, great neighbors, great service! New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! Desperation Isle Productions: Scripted skyboxes for lots (and budgets) of all sizes! Wildefire Walcott's Mistressy Musings: My blog about D/s and BDSM in Second Life. |
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| | #19 (permalink) |
| Unhinged ![]() ![]() ![]()
Incoherently relevant!
| You really can't compare rez times between SL and WOW. In the case of WOW most all the playing area is static and loaded on your hard drive before you get there. In SL almost everything is constantly changing (user created, remember?) and has to be dynamically loaded. And the test of the viewer to see if it's keeping things behind you in cache was a nice exercise but I think the blog noted months ago that LL had limited the cache to the scenery in front of an avatar only, to cut down on viewer side lag. I like WOW, but it lags, crashes, and goes stale for me about as much as SL. |
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| | #20 (permalink) | |
| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
Join Date: Jun 2007
Posts: 4,010
My Mood: SLShopper Ads: 4 SL Join Date: 2005.10.28
Business: Desperation Isle Estates | Quote:
I would argue that SL is simply ahead of its time. It requires more bandwidth and more processing power (both on the server and client side) per user than anything else out there right now, and it's going to take years for both their infrastructure and their player base to catch up. But at the end of the day, your average user doesn't give a damn where the assets are coming from. They just know that when they try to buy stuff in SL they lose their money without getting anything in return and that navigating through a crowded sim is an exercise in patience- assuming they're able to log on. Only a precious few are willing to put up with that. | |
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| | #21 (permalink) | ||
| The Doctor Is In ![]() ![]() ![]()
Contemplating the future
| Quote:
My experience is evidently not typical!
__________________ Visit Destiny Escort Club - classiest in SL. You know you want to... Skyholme, my new place. Feel free to visit and relax in the garden. Quote:
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| | #22 (permalink) | |
| Senior Member ![]() ![]() Join Date: Sep 2007
Posts: 581
| Quote:
Given that, i have to conclude the client cache does work at least to certain degree. | |
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| | #23 (permalink) |
| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
Join Date: Jun 2007
Posts: 4,010
My Mood: SLShopper Ads: 4 SL Join Date: 2005.10.28
Business: Desperation Isle Estates | |
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| | #24 (permalink) |
| BUY TREES MOAR1 ![]() ![]() ![]() ![]()
Iz a timeout
Join Date: Jun 2007 Location: Alabama
Posts: 4,819
My Mood: SLShopper Ads: 2 SL Join Date: November, 2003
Business: Fate Gardens Flowers and Trees | I can't readily compare having heart surgery and visiting Hong Kong. But I can tell you which one I'd rather be doing now for obvious reasons. |
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| | #25 (permalink) | |
| Senior Member ![]() ![]()
Near defunct
Join Date: Jan 2008 Location: Sweden
Posts: 107
My Mood: | I played WoW for a few weeks back in 2006, but quickly got bored with endless reruns of the same hack'n'slash whenever you got killed. Nevertheless, it ran like a dream. Only some lag in *very* crowded areas and nothing even ontologically comparable to SL's constant rez & lag spike fest encountered by this transitional gamer, so I cannot agree with the OP. Quote:
That way the only new stuff needed "rezzing" in game would be things changed during your gaming session, provided you went to such areas in the first place. And of course, building and stuff would take place "outside" the world, much like in The Sims, and only entered at a given moment when the builder resumed his gameplay. I must be a genius. Now, why did not LL think about that? *lol* Last edited by Tussilago; 05-27-2008 at 06:38 PM. | |
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