| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| | #26 (permalink) |
| is a hypocritical twat. ![]() ![]() ![]() ![]()
pretty, pretty princess.
| Wow, lag at peak times. News at 11. I'd like to meet the person who says that WOW never crashes, lags or otherwise has issues. Weekly maintenance takes six hours -- and another hour later that day, sometimes -- for a reason. Having said that, since I've been logging back into SL, my patience with and tolerance for lag has plummeted. I got bored and -- gasp! played WOW instead, where I knew I wouldn't have to wait 10 minutes for something to rez.
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| | #27 (permalink) | |
| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() | Quote:
But strange consuming animals we are we will always find ways of filling up new capacity. So by 2030 the entire grid might have a total of 4000 Yottabytes (10^24 bytes) Thing is if you have to update the entire grid on your system that's still a tremendous amount of downloading. I'd say you'd have to wait 2 days (or two weeks) everytime you log in before you can explore the world. BTW this would be at 2030's internet speeds. Really, the streaming approach is more practical. We would benefit from a gigantic cache however, but certainly not an update-whole-grid. | |
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| | #28 (permalink) | |
| Senior Member ![]() ![]()
Near defunct
Join Date: Jan 2008 Location: Sweden
Posts: 107
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But you did get the point, right? Thing is, you should not be supposed to re-download the entire grid (that's already on your computer), only alterations made since your last visit. That is, if you signed off 5 minutes ago, the only new things needed downloading would be installations/geography (houses, mountain ranges, roads, coastlines, trees, buildings), at most maybe also position of material objects (like chairs) that someone had changed in the interim. I don't really see how a grid the size of SL would actually change that much over a period of say, 2 days (or 3 weeks), but granted, my sense of scale and proportion might be entirely off. P.S: Wait, you are now going to say that is impossible, to which I will reply computers are stupid. Last edited by Tussilago; 05-28-2008 at 06:23 AM. | |
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| | #29 (permalink) |
| SuperDuperFunTitle! ![]() ![]()
I might have fallen off the
planet. I'll get back to you.
Join Date: May 2008 Location: Irvine, CA
Posts: 260
My Mood: SL Join Date: Originally 03/2008 | Well, considering that we're talking about a user-content type world, wouldn't there need to be some sort of massive registry to track all those changes, catalog them, and then download to your computer? The thing about WoW is that the land doesn't really change (AFAI can tell), so it's hard to compare having to do such a constant update everytime you log in. Not to mention the fact that it'd need to be dynamic and real-time to accomodate any changes made while in-world... nothing's impossible, I suppose, but then what's possible isn't always efficient. The catalog system that would have to run and make up for all those changes to the world already stored on your system plus actually downloading the content to me seems like a lateral shift instead of an improvement, taking up as much time (with given perceived IT) as it does now to simply rez the environment when you visit it. Just my thoughts.
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| | #30 (permalink) | |||||
| Senior Member ![]() ![]()
Near defunct
Join Date: Jan 2008 Location: Sweden
Posts: 107
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If you log in daily, this would probably be quite a short process (seconds - depending on the size of the world and number of residents, of course). I reckon you'd have to wait several minutes only if you haven't logged in for a week or month or so, or at least, that's the ballpark if a system like this would be practical at all. In no way should it take longer than 20 minutes for a several week/month absence. If we climbed up to several hours on a regular basis, then naturally this whole concept is a dead duck. Relevant question here: How long does it take to install the entire world of Azaroth on your hard drive? I'd like to remember it took me something like 40 minutes. Quote:
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Only when a project is finished would you export it to the real online world. That means the catalog would not need keeping track on every little plywood box copy you happened to produce by mistake. Quote:
A) It would only refer to changes being made during your actual gaming session. B) You would have to move to a place where rebuilding actually took place to experience it (provided the world was divided up someway into several areas) and when you did, the new stuff would rez as completed and once only (being exported from the creator's design screen). EDIT: Repeat quote and reply: Quote:
Last edited by Tussilago; 05-30-2008 at 09:43 AM. | |||||
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