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Old 02-29-2008, 04:05 PM   1 links from elsewhere to this Post. Click to view. #26 (permalink)
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Mark my words, the next big name in virtual worlds is going to be Amazon. S3, EC, and SimpleDB and the fundamental building blocks a company would do well to have in place before plugging a 3D, world client into them.
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Old 03-01-2008, 03:01 AM   #27 (permalink)
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I'm investing all of my internet dollars into turnips.

It's the future.
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Old 03-01-2008, 05:56 AM   #28 (permalink)
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I'm investing all of my internet dollars into turnips.

It's the future.
Are those WICs?
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Old 03-01-2008, 11:07 AM   #29 (permalink)
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Old 03-01-2008, 12:22 PM   #30 (permalink)
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I also think that the limited success that SL has had has been accidental. I think it's successful first because it is so flexible (and LL should get lots of credit there), and second because it appeared to be a place where intellectual property was encouraged and respected. I suspect the last bit was just lip-service, though, and I don't see any of the new players taking it any more seriously.
The flexibility and openness can be wholly attributed to Philip Rosedale who pushed that vision through with the millions he spent to get the project off the ground. I doubt that he ever saw it as an investment, but more as an expensive hobby. It's past time for him to hand the reigns to a professional business manager, and past time for the production grid to be handed off to a land management company separate from the research and development group. These are the critical failure points of the project.

I agree that supporting IP rights is lip service beyond removing rezzed copies of DCMA challenged material. One does have to file the paperwork though, and can't truly expect LL to do anymore than that plus providing court ordered data.
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Old 04-03-2008, 01:10 PM   #31 (permalink)
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When you talk about thousands (later on millions) of heavily loaded avatars being able to travel to anywhere anytime with no predictability you are talking a messaging nightmare. This is a large volume of messages each one a large amount of data traveling with no way of knowing where it's going to be before the fact.
Yet, there is absolutely no reason why avatars should be able to teleport anywhere and everywhere inside a virtual world, let alone fly around. Let them travel there by horse, train, ship, motorcycle or feet.
That way, everything related to communication will also make in game economic sense. There will actually be a reason to buy a car and load it up with gasoline.
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Old 04-03-2008, 01:32 PM   #32 (permalink)
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The idea [in There] that a person manually has to create (or purchase) copies, rather than being able to generate them infinitely from script. That last one a lot of people are going to groan about and it has strange implications for in world building (also over-rated in my book), but it does provide some useful economic and asset limiting benifits.
I absolutely agree with this if I read you right. You are saying that everything is a unique item that has to be created (as in not doubling everytime you bring something out of your inventory and take it back)?
Not only would that limit server load, but could also be used as a basis for an actual economic system where things are produced from primary materials rather than just conjured out of thin air.
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Old 04-03-2008, 01:39 PM   #33 (permalink)
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How about separating building/design entirely from in world actions? You do it on your own computer with the local area downloaded somehow (think building house in Sims 1), and when you are finished you make it "real" in the game world.
How much would that save on system load?
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Old 04-04-2008, 07:06 PM   #34 (permalink)
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Not only would that limit server load, but could also be used as a basis for an actual economic system where things are produced from primary materials rather than just conjured out of thin air.
I think this is a really silly idea.
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Old 04-05-2008, 04:36 AM   #35 (permalink)
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I absolutely agree with this if I read you right. You are saying that everything is a unique item that has to be created (as in not doubling everytime you bring something out of your inventory and take it back)?
Not only would that limit server load, but could also be used as a basis for an actual economic system where things are produced from primary materials rather than just conjured out of thin air.
Play Wurm Online or TSO or A Tale in the Desert if you want to do that. SL isn't an economic simulator game. It's a platform thingie.
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Old 04-05-2008, 12:18 PM   #36 (permalink)
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a basis for an actual economic system where things are produced from primary materials rather than just conjured out of thin air.
Do you not think it might limit creativity a tad, having to run around cutting down trees to get enough wood to rez a plywood box?
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Old 04-05-2008, 01:41 PM   #37 (permalink)
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Do you not think it might limit creativity a tad, having to run around cutting down trees to get enough wood to rez a plywood box?
Not in the least if rezzing were not required for designing. Designing without rezzing also has other advantages such as fewer and less frequent updates between the client and server while building, no rubber-banding, and the ability to design without using up prims, or even needing to have enough prims to ever rez what you're designing, in your work area.

You could argue that it's nice to be able to see people working on builds, but there's no reason you couldn't have the ability to edit an already rezzed object, and just save it now and then, or even impliment an autosave every few minutes or so, to update it in world. Or even give people the option to view another persons design if the designer allows it.
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Old 04-05-2008, 02:58 PM   #38 (permalink)
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Play Wurm Online or TSO or A Tale in the Desert if you want to do that. SL isn't an economic simulator game. It's a platform thingie.
Oh, and I who thought this forum section was called "Other Grids/Virtual Worlds"?

As for the suggestions, Wurm has a *tad* distance to travel before it could even be labeled a game. It's also a rather clunky game design and it's strictly fantasy. Haven't played A Tale in the Desert, guess it could be cool, but the setting is rather niche to say the least. All that sand... Lastly, TSO apparently did every mistake in the book, so I feel disinclined to claim personal responsibility for it.
But thanks anyway.

By the way, I think I have a better name than "Economic Simulator", namely Multiplayer Online Social Simulator, or MOSS for short.

And yes, SL is not such a game/Virtual World, nor is anyone forcing it to become one.

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Old 04-05-2008, 03:03 PM   #39 (permalink)
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Do you not think it might limit creativity a tad, having to run around cutting down trees to get enough wood to rez a plywood box?
Ever heard of specialization? You know, like in a basic tenet of productivity and economic progress?


And plywood boxes, who ever mandated plywood boxes?

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Old 04-05-2008, 03:10 PM   #40 (permalink)
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Not in the least if rezzing were not required for designing. Designing without rezzing also has other advantages such as fewer and less frequent updates between the client and server while building, no rubber-banding, and the ability to design without using up prims, or even needing to have enough prims to ever rez what you're designing, in your work area.
What he said.
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Old 04-08-2008, 03:06 AM   #41 (permalink)
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I do remember that there was a lot of talk that VR like SL was going to become more a reality than a game in the future.

However. From what I have seen, I cannot see SL or LL becoming the place to do business online. They are just too inconsistent and plagued with problems.

So I do not see LL as being relevant in the future as anything other than a way people pass time and chat. As a way to conduct business, or make money, I do not see LL as being a big player unless they REALLY work hard to fix all the current problems.

And here is something else, what way have you heard of LL using all that real $$ to help anyone or contribute to a important cause?? Relevant and real businesses will always tout how they donated cash/products to help the less fortunate or the needy.
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Old 04-08-2008, 03:43 AM   #42 (permalink)
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Honestly, I don't think LL is in the position to be able to give large sums of money to anyone. However, I think they do do things like donate sim spaces for charities. I think that relay for life does this.
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Old 04-08-2008, 03:57 AM   #43 (permalink)
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Honestly, I don't think LL is in the position to be able to give large sums of money to anyone. However, I think they do do things like donate sim spaces for charities. I think that relay for life does this.

LL also helped pass the hat for contributions after Katrina. It was small scale, but SL was small in those days.

LL also gives a discount to nonprofits (last I heard).

Relay for Life does raise some serious change.
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Old 04-08-2008, 10:10 AM   #44 (permalink)
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And they collected money to plant trees in SF too.
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Old 04-08-2008, 08:09 PM   #45 (permalink)
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My Thoughts on this are...

when LL actually has some real competition then they will start doing things they should be doing now. When they have real competition it will be sink or swim.

And I don't think LL will be willing to drown so easley. Right now LL has no real competition pushing them.
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Old 04-09-2008, 01:21 AM   #46 (permalink)
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by then many people will feel no allegiance to LL though. they arent endearing themselves to me, thats certain.
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My Thoughts on this are...

when LL actually has some real competition then they will start doing things they should be doing now. When they have real competition it will be sink or swim.

And I don't think LL will be willing to drown so easley. Right now LL has no real competition pushing them.
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