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Old 02-15-2008, 07:20 PM   #51 (permalink)
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Old 02-15-2008, 10:35 PM   #52 (permalink)
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yahoo, hotmail etc are separate logins with separate inboxes. kind of like having multiple invs for the same av. how is that homogeneous?
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As Adam suggested there will likely be "avatar hosts" springing up like services such as hotmail and gmail. I register my avatar with one of them and if the sim/grid I connect to utilizes their service when I log in as my avatar.com identity I appear in the sim as my avatar. My assets (clothing, inventory, appearance, monetary balance etc) would be held on this host and will be available when I am in a sim using this system.

There's nothing to prevent someone else from registering their own though on a different service, just as there's nothing to stop anybody from registering joshua.nightshade@yahoo.com when I'm @hotmail.com. Or I can choose to simply host my own identity server, where I would be joshua.nightshade@joshua.nightshade.com or whatever.

But again this is still a hold-over from everyone being used to the way SL operates and trying to extrapolate that experience to a larger system. For obvious reasons that isn't going to work in every instance.
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Old 02-15-2008, 10:44 PM   #53 (permalink)
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It's an example cookie. Try to keep up.
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Old 02-15-2008, 10:52 PM   #54 (permalink)
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You seem to be under the mistaken belief that this all operates the same way SL does.

Under the long-term opensim model, there's no grid or grids, it's simply:

* Asset is uploaded to your sim from the creator/designer/etc. (just like designing a website)
* Sim sends it to users

If your pulling something from an 'inventory', then that comes from a seperate server where your avatar resides or the asset resides, as a URL -- ala remote linking a image into a webpage.
1. (boldface) It boils down to whoever can see the asset now has a copy. Applies to object shapes, textures, animations, and sounds ... just like an MMOG. The client can't render without that info. So you still have to select who can see your assets and even then whoever gets to see your assets will have them.

2. Whatever sim is running the script must have a compiled copy and whatever sim is handling physical interactions must have the shape.

The implementation is different, yes. But please tell me how any asset that has been displayed can't be copied. It's been mentioned many times especially in threads about DMCA/IP and GLIntercept/Copybot: The only way to protect an asset is if it's not seen.

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Old 02-15-2008, 10:56 PM   #55 (permalink)
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I don't think anyone is disagreeing with that Aodhan. That's kindof the point. People need to get over this idea of virtual content as protected digitally. It's just not possible.
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Old 02-15-2008, 11:09 PM   #56 (permalink)
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I don't think anyone is disagreeing with that Aodhan. That's kindof the point. People need to get over this idea of virtual content as protected digitally. It's just not possible.
Yes they do.

But the nicer thing about OLG is that maybe we're looking at being able to choose who sees us in full form and who see some other version.

So I guess we agree ... watch who gets to see your assets if you don't want them copied (... that ... doesn't sound right).
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Old 02-15-2008, 11:21 PM   #57 (permalink)
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what will happen when they find out i'm really 12?
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Old 02-16-2008, 04:12 AM   #58 (permalink)
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yes it is an example that you presented and it is flawed.
so whats your point?
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