Quote:
Originally Posted by Adam Zaius You seem to be under the mistaken belief that this all operates the same way SL does.
Under the long-term opensim model, there's no grid or grids, it's simply:
* Asset is uploaded to your sim from the creator/designer/etc. (just like designing a website) * Sim sends it to users
If your pulling something from an 'inventory', then that comes from a seperate server where your avatar resides or the asset resides, as a URL -- ala remote linking a image into a webpage. |
1. (boldface) It boils down to
whoever can see the asset now has a copy. Applies to object shapes, textures, animations, and sounds ... just like an MMOG. The
client can't render without that info. So you still have to select who can see your assets and even then whoever gets to see your assets will have them.
2. Whatever sim is running the script must have a compiled copy and whatever sim is handling physical interactions must have the shape.
The implementation is different, yes. But please tell me how any asset that has been displayed can't be copied. It's been mentioned many times especially in threads about DMCA/IP and GLIntercept/Copybot: The only way to protect an asset is if it's not seen.