SLUNIVERSE |
| | #101 (permalink) |
| Shaven Maven ![]() ![]() ![]() ![]()
Abducted by gnomes.
Join Date: Jun 2007
Posts: 2,690
SL Join Date: 2005.10.28
Business: Desperation Isle Estates SLShopper Ads: 4
My Mood: | LOL, I thought you were just kidding about that crap!
__________________ Desperation Isle Estates: Great prices, great neighbors, great service! New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! Desperation Isle Productions: Scripted skyboxes for lots (and budgets) of all sizes! Wildefire Walcott's Mistressy Musings: My blog about D/s and BDSM in Second Life. |
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| 1 User Laughed: |
| | #102 (permalink) |
| heheheh...member ![]() ![]()
Been ordered to keep this av
Join Date: Sep 2007 Location: Fuzzburg, MA
Posts: 525
SL Join Date: 5/13/2006
My Mood: | Question: Will the Windlight viewer work, or do I need to download the main SL viewer? And I still need to wait for the email before I attempt to connect, yes? |
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| | #105 (permalink) |
| Hypersonic Absolutist ![]() ![]() Join Date: Aug 2007
Posts: 734
| Its a bit difficult keeping track of all this, apologies in advance if the following has already been covered (or indeed is just plain silly ).a) Prims v Meshes I had always assumed that SL used prims to cut down on bandwidth use - sending a prim-type together with ten or so parameters is a lot less data than sending x,y,z coordinates for the hundreds of vertices you see in wire-frame for each prim. Way my assumption wrong? Or, have they found a clever way to lower the cost of transmitting mesh data? Or, is it just assumed that everyone will have a fast enough connection that it doesn't matter? b) Scripting Whilst Python would be a good choice for me personally, IMHO the language syntax is not super-critical - I could live with LSL syntax forever if a few obvious features (eg., arrays) were added. What really gets my goat about SL programming is the 16Kb limit on code+data, which forces us to construct any non-trivial project as a whole bunch of scripts each containing part of the code and data and communicating it backwards and forwards furiously. (I understand mono is taking us to 64Kb, but I've also seen comments that the mono bytecode is larger than the LSL, and in any case going to 64Kb just delays the problem.) Its workable, but for me its annoying and unnecessary engineering that gets in the way of the creative stuff. Does anyone know what limits will be placed on OLG/REX Python scripting, particularly in terms of memory use? I realise there have to be some limitations to prevent people bringing a sim to a halt. But the current SL restrictions don't seem optimum to me - eg., people get around the execution delays all the time just by using multiple scripts, which itself adds extra load on the sim. |
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| | #107 (permalink) |
| Notorious M.O.O. ![]() Join Date: Jul 2007 Location: Second Life
Posts: 37
SL Join Date: 01-20-2003
Business: Machinimoo
My Mood: | Soooo it's been 26 hours since the scheduled opening... |
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| | #109 (permalink) |
| Fortuna vitrea est ![]() ![]() ![]() ![]()
Goats ?.. fuck'em .. Let them
milk themselves
Join Date: Aug 2007 Location: UK
Posts: 3,990
SL Join Date: 26th April 2007
My Mood: | I think the main difference is in terms of propriety use of any software covered by each license type - BSD does allow others to use your code in proprietary products GPL forbids this - Under GPL you could take some GPL code and repackage it and sell the repacking/distribution service but not the code itself - BSD code can be incorporated in s/w which you could sell. But I could be wrong ![]()
__________________ ![]() Vanguard of the LolCatz Revolution This Post was financed by The National LolCatz Archives Clancy Sullivan :Yeah. YEAH! The sultry seamstress of mirth is definitely in charge now. Certified 7.8 on the Official Non-Arbitrary Trout Algorithmic Slut scale |
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| | #110 (permalink) |
| aka Dances With Skulls ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 944
My Mood: | Here's the latest word from Sakai, recently posted to the OLG forums: ---quote starts here------------------------------------------------------- "Hi. Correct currently new users (registered to this shiny new website), don't have access to the grid. We're working on it and you should have access within a day is my understanding. (This is on the frontpage). As soon as the Avatar Toolbox is made 'live' we will email everyone. And post it on the frontpage too. I apologise for the delays, your are still very welcome in the Openlife Community just we're playing catch up atm due to the new site and huge demand. Sakai Openlife PS* Previous users before this new site still have access to the grid, using their previously registered Avatar Name & Password." ---quote ends here-------------------------------------------------------- So it looks like the current situaton (i.e. oldbies can sign in, newbies can't) is going to be status quo for a while. A reminder that OLG operates a little differently from good ol' SL. You register ONE account (under whatever name you wish), and then you can attach MUTLIPLE avatar names to that account name. I very strongly recommend that anybody who is interested in OLG should register their account now at openlifegrid.com, and then lock in their wanted avatar names before somebody else claims them. "This has been a public service announcement" ![]() (the good news is, it would appear that if someone takes your avatar name, and then deletes it from their account, you will still be able to claim it for youself. This is nice feature that SL should have implemented. I have lost at least one great SL avatar name, only because I made an error while registering it, then found that "someone else" (i.e. me) had already claimed it and therefore I couldn't claim it ![]() fuck SL dammit it all to hell... Giggly Wrigglesworth would have been *SUCH* a great name)Last edited by Quiplash; 02-11-2008 at 08:15 AM. |
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| | #111 (permalink) | |
| Notorious M.O.O. ![]() Join Date: Jul 2007 Location: Second Life
Posts: 37
SL Join Date: 01-20-2003
Business: Machinimoo
My Mood: | Quote:
I am already very displeased with them for announcing that it would be open shortly (Scheduled for roughly 4 or 5 hours after this announcement thread), and then nickel and diming the announcements to keep people interested. Another day, you say? I don't believe you, Openlife. They should have taken signups for closed alpha and then told people to expect an email when it was ready. Do you know what that does to me? It makes me a very tired, cranky blogger. I realize that delays can happen, but if they're doing the creative wording this early, how can I trust them as a virtual world? They already have an uphill battle in trying to convince people to eventually switch from Second Life. The fact is, they're not the only company around. There are at least 2 or 3 others that are, or will be, up and running. If first impressions are everything, then I strongly feel that they are not the right candidate for the job. Last edited by Moo Money; 02-11-2008 at 09:43 AM. Reason: Fixed a typo (in/is) | |
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| | #112 (permalink) |
| Junior Member ![]() Join Date: Feb 2008
Posts: 9
My Mood: | Wow, It's amazing how much uninformed chatter can be found in the blogosphere. openlifegrid has been around for quite some time, think of this as a 'grand opening' announcement. It is not the only, nor the first such grid. It is, however, the first to pick up OpenSim software from Main Page - OpenSim, and try to base a business model on it. Will that work? can a business be built on open source software still labeled 'alpha'? it's been done before; the jury is still out on the relative sensibilities of such endeavors. For the record, OpenSim software (see the wiki at OpenSimulator.org) is free as in beer. It is not even remotely based on Linden Labs grid technology. The *only* common material between OpenSim and the Linden grid is the format and payloads of the communications packets. This software provides *anyone* the capability to host a grid, standalone regions, or region servers attached to a grid hosted by someone else. If you are interested in giving this a go your self, access the wiki, and find the instructions for obtaining and building the software from the source code via svn. It's the best way to get the latest revision of the code. Follow the instructions on the wiki carefully for configuration. This is -not- an apache webserver. You cannot simply run the software and toss a couple of region descriptions in. Once you have your region(s) working in standalone mode, you may wish to connect them to a running grid. If so, drop by OSGrid.org for instructions connecting to this community testing grid. Dont let 'testing' fool you - we are emphasising 24x7 uptime as a goal for the regions on this grid. Connecting your regions to osgrid.org is free as in beer, just like the software. If you have additional questions concerning OpenSim software or OSGrid, please feel free to give us a shout on #opensim or #osgrid on Freenode IRC. James G. Stallings Operator, OSGrid.org |
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| 1 User Laughed: |
| 4 Users Said Thanks : |
| | #113 (permalink) | |
| Evil Incarnate! ![]() ![]() ![]() ![]() ![]()
Recursion is beautiful!
Join Date: Jun 2007 Location: Philadelphia, PA
Posts: 5,225
SL Join Date: 2003-11-14
Business: Peregrine Salon SLShopper Ads: 1
My Mood: | Quote:
Regards, -Flip
__________________ Peregrine Salon: Flip & Jenn's thang. | |
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| 1 User Said Thanks: |
| | #114 (permalink) | |
| Pampers Io ![]() ![]() ![]() ![]() ![]()
Zenophile
Join Date: Aug 2007 Location: Darkmere
Posts: 6,374
Business: Radio Free Darkmere
| Quote:
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| | #115 (permalink) | ||
| aka Dances With Skulls ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 944
My Mood: | Moo, would you please stop taking out your frustrations on me. I know you want into OLG as much as everybody else does. Sniping at the messenger is NOT good coping behaviour. Quote:
Second, I never claimed that I knew what OpenlifeGrid was going to do. I copied and pasted Sakai's lastest message here in SLU because there has been a great deal of interest in what's going on over there, and I felt it would be of interest to people to find out *why* there was a delay in getting new sign-ups on the grid. Third, I have a right to my own opinion and I will express it if I damn well feel like it. You have some nerve, Moo, especially after I took the time to answer all your private questions about OpenlifeGrid yesterday. Back off, bitch. I can outbitch you at thirty paces blindfolded and with both arms tied behind my back. Do *not* start with me: you will not win, and innocent bystanders will be maimed. Quote:
As far as I know, Sakai's only mistake was underestimating how long it would take to get the oldbies transitioned over to the new system. Go and set up your own OpenSim project if you think you can do it better. Now go piss off. Last edited by Quiplash; 02-11-2008 at 11:10 AM. | ||
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| | #116 (permalink) |
| Banned Join Date: Jun 2007 Location: NYC
Posts: 22,229
SL Join Date: 10-11-2004
Business: abstract avatars! SLShopper Ads: 16
My Mood: | Err, there's still some huge, gross misunderstandings and misattribution of all of this. I believe official statements should be coming out relatively soon that will clear up all of it, at which time those actually involved could actually speak about it. Barring that I think it's likely best to stop speculating, or giving people credit who weren't involved or taking credit from those who were. |
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| | #117 (permalink) | |
| Notorious M.O.O. ![]() Join Date: Jul 2007 Location: Second Life
Posts: 37
SL Join Date: 01-20-2003
Business: Machinimoo
My Mood: | Quote:
You can clearly see that I am covering two points in that post. One was about you relaying information that may not be 100% accurate, and the other was warning the public to not dive in head first. You hijacked Adam's thread to announce the news of OLG. Like I said, many people believed that Adam was affiliated with this project based on your wording. Your commentary is causing confusion in ways I can't even discuss here. I have made my points and I'm done with it. I do plan to contact OLG and I will let everyone know my findings. In the meantime, I have a date with two blogs and I'm late... ![]() | |
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| | #118 (permalink) |
| exp(ln(Gearhead)) ![]() ![]() ![]() ![]()
ti gnivol dna ykeeG
Join Date: Jun 2007 Location: Philippines
Posts: 3,636
SL Join Date: March 28, 2006
Business: Aodhan's Forge
SLShopper Ads: 2
My Mood: | Been trying to download the ready-to-run simulator and it keeps failing anywhere before 50%. Any advice?
__________________ We can't get rid of Landbots but we can stop the damage. VOTE this proposal on the Jira. Current votes: 71 http://jira.secondlife.com/browse/VWR-2905 Kontours Classic 1-prim chair. Sculpted, menu controlled http://www.sluniverse.com/php/shop/s...ct=786&cat=500 |
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| | #119 (permalink) | |
| Invisible Man ![]() ![]() ![]() ![]() ![]() ![]()
Alpha Inside (tm)
| Quote:
http://125.252.80.102/Opensim_Standalone_0_5_r3274.zip The other link seems to pipe the file through an ASP script...which times out after 120 seconds. ![]() | |
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| | #120 (permalink) |
| Just Woke Up ![]() Ħel administrador!
Elated
Join Date: Jun 2007 Location: Miami, FL
Posts: 6,740
SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 14 XBOX Leaderboard: 15th SLShopper Ads: 7
My Mood: |