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Old 02-10-2008, 02:41 AM   #51 (permalink)
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Originally Posted by Lordfly Digeridoo View Post
Where do I download the client from? All I see is the server side stuff....
You use the same SL (or OnRez) client, it's just pointing to a different address. Full details are at:

How to - Get Connected to the Openlife Grid - Getting Started Help - Openlife Grid
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Old 02-10-2008, 02:44 AM   #52 (permalink)
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Originally Posted by Wildefire Walcott View Post
Uh... display name? User name? Name? It's asking for all these names and it has nothing to do with my avatar. What the hell? I mean, what's the difference? Why do you need three real life names for me? I only have one.
I took it to be like what would happen if you had one single profile to represent all of your avatars, much like logging into a server on WoW and seeing a list of chars.

I did it like this:
User name: moomoney (name I use to sign in to my account)
First: Sasha
Last: Rudie
Display name: moo Money (name if I post on forums or go into chat)

Once you tackle that, you can go into the avatar toolbox and create a bunch of avatar names and passwords.
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Old 02-10-2008, 02:47 AM   #53 (permalink)
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Originally Posted by Quiplash View Post
You use the same SL (or OnRez) client, it's just pointing to a different address. Full details are at:

How to - Get Connected to the Openlife Grid - Getting Started Help - Openlife Grid
When will we have access to the shiny REX client? Garth Fairchang came into chat and alluded to the fact that earlier users had a special client, but the link he gave didn't work.
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Old 02-10-2008, 02:50 AM   #54 (permalink)
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how many alts can we have?
i think we are limited but the web interface doesnt make this clear. it allows you to keep adding, and even shows multiple page links, but the pages dont seen to actually exist.
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Old 02-10-2008, 05:19 AM   #55 (permalink)
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There must be some language that works. Ruby is like a kiddie playrground (easy to make your first scripts) with no fences but with your worst nightmares waiting about a hundred meters away (programming disasters waiting to happen to those who don't have discipline).

One advantage Python has over LSL: Mountains of online documentation and tutorials.
I suggest Brainfuck, to assure continued domination of the tekki-wikki technocrats over the unwashed masses.
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Old 02-10-2008, 05:29 AM   #56 (permalink)
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Latest news. The pioneer land sale ("Foundation Residents") has been postponed.
-----
"

G'Day everyone.

So far we're about 80% there to connecting the Avatar Toolbox to the GRID ('Live').

And we're about 45% through linking previous accounts to their new accounts.

Foundation Residents? We're getting there as fast as we can, please note the Avatar Toolbox going live needs to be completed first. But I can patiently say it is still on track for today.

Sakai Openlife"
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Old 02-10-2008, 05:43 AM   #57 (permalink)
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....woooh .. no shops , well its not a real world then !!! , oh my I may have to get creative

I kinda like the idea you are using Python for the scripting , learning Python has been on my todo list for a year or so, so this sounds like a great opportunity (but also agree with Mr Ming , Ruby would have been a cool choice)
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Old 02-10-2008, 07:15 AM   #58 (permalink)
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Quote:
Originally Posted by Quiplash View Post
Latest news. The pioneer land sale ("Foundation Residents") has been postponed.
-----
"

G'Day everyone.

So far we're about 80% there to connecting the Avatar Toolbox to the GRID ('Live').

And we're about 45% through linking previous accounts to their new accounts.

Foundation Residents? We're getting there as fast as we can, please note the Avatar Toolbox going live needs to be completed first. But I can patiently say it is still on track for today.

Sakai Openlife"
So I'm confused. Are we all pawns in a scheme to buy in early as land owners of this grid? Is that why we're all rushing to join?

Allow me to further explain. I thought that by Foundation Resident, it would be like an exclusive little beta club similar to the oldbies of Second Life. From what you are saying now, Foundation Resident seems to mean something similar to a Charter member, when Linden Lab announced a special (limited time) lifetime premium offer before coming out of beta.

From what I see, OLG is still very much in beta. As I explained it to a friend, it seems as if we're on a free trip to Vegas courtesy of a timeshare pitch presentation. However, I don't see any gambling, shows, or liquor. I do believe that the strippers will still be present, though.

I guess what I'm asking is what our purpose is for being there. Are we beta testing? Are we supposed to buy land in order to stay? Do we have to buy land? Will the prices raise after this? Will you be closing access after this "pioneer landgrab" round?
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Old 02-10-2008, 07:18 AM   #59 (permalink)
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In before Quiplash! The OLG website appears to be down right now...
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Old 02-10-2008, 07:20 AM   #60 (permalink)
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In before Quiplash! The OLG website appears to be down right now...
Yeah .. that's a good sign .. its just like SecondLife
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Old 02-10-2008, 08:12 AM   #61 (permalink)
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The site is not even beta; it's alpha, and early alpha at that. Sims will either be privately owned, or community regions of various kinds (e.g. for the German speakers). The community regions will be lsomewhat ike SL sandboxes.

The purpose of all this is to encurage people to build. Already there's quite a lot of building going on in OpenlifeGrid, mainly because Sakai has told people that anyone who builds on a sim gets first opportunity to buy it.

So, you should be aware that nearly all of the 120 sims to be released have already been spoken for by one or more of the first 7,600 peole who joined OLG before the relaunch of the Website. There were still a handful of empty sims available for people to claim, the last time I checked, and of course some builders will decide not to keep the sim they built on. But I doubt it's more than ten right now, and probably zero by the time you read this.

There will be another round of approx. 110 sims going on sale after this first round of 120 is sold, and the Foundation Resident pricing will be avialable for this round as well, which goes as follows (details confirmed by Sakai):

Start-up cost: Zero (yes, that's right. Zilch. Nada.)
Monthly Free: US$75
--------------------
Yearly total: US$900

Compare to Second Life:
Initial sale cost: US$1500-$4000 depending on the sim
Monthly Fee: US$195-295 depending if it's mainland or not
---------------------------
Yearly total: US$3,840-US$7,540 plus cost of Premium account

So now you can see why some people are keenly interested in buying a sim on OpenlifeGrid during the first and second rounds.
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Old 02-10-2008, 08:43 AM   #62 (permalink)
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Mind you, I am not trying to drama up your forum, but I tried openlifegrid before...

Am I actually going to be able to set my home location to a sim that is running 90% of the time? Can I attach prims to myself?
Can I walk from sim to sim and actually expect to get somewhere?

Now about the above, it is not that I am trying to shoot anyone down here. I just think that it should be 'working as advertised' before mass attention is drawn to it. That is to say, if you are going to be making an alternative to SL, it should at least be as stable as SL and with SL's current basic features.

Secondly, while I really like to see that progress is being made, what is the motivation (other than world peace and hugs and flowers) for content creators to actually create anything on openlifegrid?
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Old 02-10-2008, 09:08 AM   #63 (permalink)
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I just think that it should be 'working as advertised' before mass attention is drawn to it. That is to say, if you are going to be making an alternative to SL, it should at least be as stable as SL and with SL's current basic features.

Secondly, while I really like to see that progress is being made, what is the motivation (other than world peace and hugs and flowers) for content creators to actually create anything on openlifegrid?
You seem to keep skipping over the "alpha grid" statement that has been repeated over and over again. This is NOT advertised as fullly functional replacement for SL, and you will not get one as stable or with all the features. If this is your criteria for involvement, then this is quite obviously not the grid for you.

For those of us who missed the early stages of SL, however, the appeal of OpenLifeGrid is exactly the fact that it is pioneer territory and that we'll be able to watch a new metaverse taking shape. I'm incredibly excited and eager to take part, and just wish I could afford $75/mo for a sim. But unless I completey dissolved my involvement in SL (which I'm not going to do yet), I can't stretch my play money across two grids.

As for content creation, for many of us the creative process is not tied to making money. This may result in a smaller creative pool, or one with not the full depth of skills that is available in SL, but I would be very suprised if no one pursued that avenue in OpenLifeGrid. I've seen amazing creativity in all walks of RL where people never even recouped the cost of their creative output, but were driven to do it anyway.
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Old 02-10-2008, 09:10 AM   #64 (permalink)
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5 minutes in modthesims2 is testament to the fact that insanely talented people will create for something other than financial returns
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Old 02-10-2008, 09:30 AM   #65 (permalink)
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5 minutes in modthesims2 is testament to the fact that insanely talented people will create for something other than financial returns
Of course this was true of early SL too.
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Old 02-10-2008, 09:48 AM   #66 (permalink)
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the website is back up.
new avatars dont seem to be functioning though.
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Old 02-10-2008, 09:58 AM   #67 (permalink)
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Originally Posted by Quiplash View Post
OpenlifeGrid.com has officially relaunched its website, and announced a Foundation Resident program, which will start within the next 24 hours. Hitch up the chuckwagon and go west, young man; the pionner land rush is on!
This was one of the main reasons I sold my sim. Don't want to be stuck holding something I paid US$2k for when islands are suddenly free for all.

EDIT: Now reading more about openlifeGrid and getting to understand why it will be a while before the SL land market tanks. Thanks for posting all this, Quiplash. It is very educational.
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Old 02-10-2008, 10:13 AM   #68 (permalink)
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Originally Posted by prinţesă nină View Post
5 minutes in modthesims2 is testament to the fact that insanely talented people will create for something other than financial returns
God I love that site - I have always been amazed at how much incredible content is created for the Sims 2. Even the sites that charge for content generally do it just to cover bandwidth and site costs.
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Old 02-10-2008, 10:14 AM   #69 (permalink)
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Originally Posted by Quiplash View Post
You use the same SL (or OnRez) client, it's just pointing to a different address. Full details are at:

How to - Get Connected to the Openlife Grid - Getting Started Help - Openlife Grid
from the mac instructions on that page:
Quote:
Connecting with MAC:

/Applications/Second Life.app/Contents/MacOS/Second Life -loginuri http://logingrid.net:8002/
this doesn't make sense. where do you enter that? i assume you're making an alias (equivalent to windows shortcut) but where do you put that extra line, in the file name?
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Old 02-10-2008, 10:36 AM   #70 (permalink)
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I disagree a bit. While there's a certain percentage of population that just will never program, there's the inquisitive souls who will try their hand and be turned off by Python.
While true, this argument can be used for literally any programming language out there. Some people won't like Python, some won't like Ruby, some won't touch anything but http://lolcode.com/ etc. It largely boils down to personal preference and tastes, there's good reason the 'language wars' are very similar to 'my religion is better than yours' arguments

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Originally Posted by Kristian Ming View Post
LSL is a pretty simple language, and I think something like Ruby would be a great choice if they're trying to provide something comparable.
LSL is simple for a programmer because it uses basic blocks (functions, variables, data types) similar to any other programming language. Someone with no experience in the field would have first to grasp the whole concept of event-driven state machine to get anywhere; what syntax is then attached to it is largely irrelevant and again mostly up to personal preference imo. Yes, it could be Ruby just like at the moment it's Python. I don't think it actually makes any difference re: accessibility to the common person, but since the code is open source there's nothing that prevents including that functionality down the road.
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Old 02-10-2008, 10:44 AM   #71 (permalink)
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I'm incredibly excited and eager to take part, and just wish I could afford $75/mo for a sim. But unless I completey dissolved my involvement in SL (which I'm not going to do yet), I can't stretch my play money across two grids.
Unless i misunderstand it, the fee only applies if you want to have a region hosted on external computer managed by openlife... if you have personal computer hooked to the 'net you could alternatively use it to host your own region connected to that grid, entirely for free (although people experience in your region would be limited by your bandwidth etc but then it also applies to external hosts)
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Old 02-10-2008, 10:49 AM   #72 (permalink)
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Quote:
Originally Posted by Beebo Brink View Post
You seem to keep skipping over the "alpha grid" statement that has been repeated over and over again. This is NOT advertised as fullly functional replacement for SL, and you will not get one as stable or with all the features. If this is your criteria for involvement, then this is quite obviously not the grid for you.

For those of us who missed the early stages of SL, however, the appeal of OpenLifeGrid is exactly the fact that it is pioneer territory and that we'll be able to watch a new metaverse taking shape. I'm incredibly excited and eager to take part, and just wish I could afford $75/mo for a sim. But unless I completey dissolved my involvement in SL (which I'm not going to do yet), I can't stretch my play money across two grids.

As for content creation, for many of us the creative process is not tied to making money. This may result in a smaller creative pool, or one with not the full depth of skills that is available in SL, but I would be very suprised if no one pursued that avenue in OpenLifeGrid. I've seen amazing creativity in all walks of RL where people never even recouped the cost of their creative output, but were driven to do it anyway.
Yes Beebo, I do realize this is alpha. And as mentioned, I was not trying to bring anyone down by that post, I just want something halfway reliable, or at least one solid sim I can connect to 24/7. I have created an AV on