| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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Kipple Busting
Join Date: Sep 2007 Location: England
Posts: 3,198
My Mood: SL Join Date: June 23, 2007 XBOX Leaderboard: 30th | Heritage Key Wasn't sure if this has been mentioned here on the forums yet. I know there's been some discussion about Rezzable moving their sims off Second Life onto their own grid. I got a note card in world tonight from Rezzable with the following details: Quote:
Heritage Key | Unlock the Wonders I've signed up but not downloaded the viewer yet. I'm kind of sad to see things like The Virtual King Tut Exhibtion leave Second Life. Not sure yet if I'll go ahead and download it. | |
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| Grid.Living ![]() ![]() ![]() ![]()
Bringing 8-bit back, baby!
Join Date: Aug 2007 Location: Michigan
Posts: 2,586
My Mood: SLShopper Ads: 5 SL Join Date: 7/21/2003
Business: Grid.Living
XBOX Leaderboard: 21st | Quick, somebody copybot it for posterity.
__________________ http://www.lordfly.com/ |
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Kipple Busting
Join Date: Sep 2007 Location: England
Posts: 3,198
My Mood: SL Join Date: June 23, 2007 XBOX Leaderboard: 30th | I had a brief look around it last night. I have to say I really liked the introduction if your a first time user of virtual worlds. Through two large rooms your guided that introduce you to everything you need to know about moving around in a virtual world, teleporting, taking snapshots, settings etc. Your given some free clothing, hair, skins and shapes. Although I did like the explorer's outfit. Kind of reminded me of Myst/Uru. The actual sim itself of 'The Virtual King Tut Exhibtion' is pretty much as it was in Second Life but on a much bigger scale and with a lot more to see. The balloon ride over Egypt and the Nile was pretty cool. Arriving in the Valley of the Kings you can go down into the tomb of Tutankhamun and then teleport to a virtual museum where they have various artifacts on diplay. The museum was very nice to walk around in, click on various speech boxes, and an explanation was given over the item, how it was crafted etc. All in all I was very impressed with it. |
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| bivirtual and proud of it ![]() ![]()
I started out with nothing,
and I still have most of it
left :(
Join Date: Apr 2009 Location: Location: Location
Posts: 241
SL Join Date: Way back | Now that Opensim is reasonably mature there will be a greater drift of content from Second Life to standalone Opensim-based mini-grids, like the Heritage Key world. What we will then need is a customised avatar, with a passport (same user id and password) to be able to visit all these unconnected sites. Perhaps even a single web portal where we can 'teleport' to any we choose (simply logging out of one then logging into another, while a 'Teleport' progress bar hides the actual log-out/log-in process. Rock
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Better than Joshua at worms
armageddon.
Join Date: Sep 2007 Location: Perth, Orstraya.
Posts: 3,216
My Mood: SL Join Date: 9-Jan-04
Business: Azure Islands | Quote:
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| bivirtual and proud of it ![]() ![]()
I started out with nothing,
and I still have most of it
left :(
Join Date: Apr 2009 Location: Location: Location
Posts: 241
SL Join Date: Way back | Quote:
What I was proposing was a way to connect all these disconnected grids via a web portal whereby an avatar could visit all these grids via a spoofed teleport (simply logging out of one then logging into another, with a 'teleporting' progress bar masking the logout/login process, but with the ability to have unified login credentials, and persistance of the avatar's appearance, but without the inventory from one following you to another. I am not at all that any of this is achievable, it was more of a wish-list. Rock | |
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| heritage key, rezzable |
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