| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| | #5 (permalink) |
| Now with 40% more Awesome ![]() ![]() ![]() ![]()
Racin' the griefers
| Being 'the best' in your own catagory is like winning the gold in the special olympics.
__________________ And as it was in the beginning, so too shall it be in the end. That bullshit is bullshit, it just goes by different names. |
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| | #7 (permalink) |
| engage @ ur own risk ![]() ![]() ![]() ![]()
is "especially unfriendly and
rude"
| "Meat Popsicle"
__________________ blergh thingTrout Rated! ![]() Playful, yet sultry and smoky. I am giving you a 6.8 on the Trout Recreant Rating Scale of Sluttiness. Congratulations! You are not a slut, but given the right situation, you certainly have the potential. |
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| | #9 (permalink) |
| Situationally Obtuse ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Cliqueless
| I find that RL is a fair second-best environment to SL
__________________ Photogenix Flickr Stream: http://www.flickr.com/photos/34885797@N08/ Photogenix Blog - http://photogenixstudios.blogspot.com/ |
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| | #10 (permalink) | |
| Senior Member ![]() ![]()
Reticulating Splines
Join Date: Apr 2009
Posts: 297
My Mood: | Quote:
Population: 40 million registered users Active: 6 million average monthly unique logins Second Life Population: Over 20 million registered accounts Active: Around 1 million unique logins a month. Hmm, looks like Second Life is Second Best | |
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| | #12 (permalink) |
| riches to rags ![]() ![]()
Not quite rezzed
Join Date: Apr 2009 Location: Location: Location
Posts: 147
SL Join Date: Way back | Very clever, to define a 'virtual world' so narrowly, that only SL can fit the bill. Doesn't wash. IMVU is a virtual world, and beats SL easily in terms of residents. Rock
__________________ Chapter & Metaverse Blog: Chapter & Metaverse Blue Mars forum: Life On Mars - Home |
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| | #13 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() Join Date: Sep 2009
Posts: 1,084
| Quote:
The sad thing is that nobody else in the 3d space is even interested in creating a true 3d world. Even SL has all kinds of unnecessary restrictions, it's merely the best of a bad lot. | |
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| | #14 (permalink) | ||
| Senior Member ![]() ![]()
Reticulating Splines
Join Date: Apr 2009
Posts: 297
My Mood: | I just finished a blog entry on this very topic. The IMVU statistics are from a press release earlier this month. IMVU is celebrating that they are now profitable. I'll quote the salient points: Quote:
Quote:
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| | #15 (permalink) | ||
| riches to rags ![]() ![]()
Not quite rezzed
Join Date: Apr 2009 Location: Location: Location
Posts: 147
SL Join Date: Way back | Quote:
Quote:
Total number of residents (accounts) are meaningless, including as it does those who sign up, have one look and never return, and the inflation due to the creation of bots and alts. Concurrent user data is the only worthwhile measure of the current popularity of any Virtual World, and even that can be inflated by Worlds that allow bots and alts. Has anyone seen the concurrent user data for the Chinese-based HiPiHi recently? Rock | ||
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| | #16 (permalink) |
| Emergency Mustelid ![]() ![]() ![]() Join Date: Sep 2009
Posts: 1,084
| To be a world, everyone has to be able to interact with the things around you in ways that you can interact with the real world, as much as the technology affords. A purely text based environment can be MORE like a world than any of the current 3d environments, if it allows you to change the world around you as you move through it. A chat system with 3d wallpaper and 3d paper dolls isn't a world in any meaningful sense, because you can't interact with the environment except in the most limited fashion... even in your own home. This is unrelated to whether it's popular or not. Virtual worlds have never been as popular as chat systems, all the way back to the MUDs of the early '80s. Virtual worlds are a niche market. If the topic was "second most popular" that would be different, but it's not. It's "second best". |
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| | #17 (permalink) | |
| Senior Member ![]() ![]()
Reticulating Splines
Join Date: Apr 2009
Posts: 297
My Mood: | Quote:
I agree that total number of accounts is meaningless. The Lindens do too as it is difficult to find what that number is for SL anymore (they used to post it when you launched the client). As I said in my post, most virtual worlds won't release actual use statistics like SL and IMVU does, so number of accounts is all we have available to compare. | |
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| | #18 (permalink) | |
| riches to rags ![]() ![]()
Not quite rezzed
Join Date: Apr 2009 Location: Location: Location
Posts: 147
SL Join Date: Way back | Quote:
I strongly suggest you read the Terra Nova blog, which has contributions from respected professorial academics and authors in the Virtual World arena (Bartle, Castronova, Lastowka, et al). You might also want to look at the partial list of Virtual Worlds which they give to get an idea of what they consider to be Virtual Worlds. You might also want to read the definition of 'Virtual Worlds' as given by Lastowka in his paper on 'User-Generated Content & Virtual Worlds', (Lastowka, Greg, User-Generated Content & Virtual Worlds. Vanderbilt Journal of Entertainment and Technology Law, 2008. Available at SSRN: SSRN-User-Generated Content & Virtual Worlds by Greg Lastowka) and note he describes World of Warcraft, ToonTown Online, Eve Online, There.com and Club Penguin as all being Virtual Worlds. It has a substantial reference list. The main thrust of the paper is a side-by-side comparison of two Virtual Worlds: World of Warcraft (without user-generated content [narrowly defined]) and Second Life (which embraces user-generated content). Cory Ondrejka, former CTO of Linden Lab, is a well-known proponent of the union of user-generated content and Virtual Worlds (see: Escaping the Gilded Cage: User Created Content and Building the Metaverse', downloadable from: SSRN-Escaping the Gilded Cage: User Created Content and Building the Metaverse by Cory Ondrejka). Of course, he had a vested interest in his assertions (which have an uncanny echo in your writings on this subject), but he is largely alone in his views, which are not shared by the majority of those in academia and industry (which focus on Virtual Worlds). Rock | |
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| | #19 (permalink) |
| Emergency Mustelid ![]() ![]() ![]() Join Date: Sep 2009
Posts: 1,084
| Don't be a jerk, Rock. Everything here is "in my opinion". This is a fucking web forum, not a refereed scientific journal. If Cory is the only guy who actually understands that to be a "virtual world" you have to be a "world", that would explain why Second Life is the closest thing to a real 3d virtual world yet. Videogames are not "virtual worlds". Environments that you can't actually *work* in aren't "virtual worlds". |
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| | #20 (permalink) |
| Reaming your prims ![]() ![]()
Screwing your scripts
| I don't think of IMVU as a vitual world. I found it to be very limiting and to do anything cost real $$. It is very easy to generate your own content in SL w/o using real $$. SL has an advantage that you can move around and explore, last time I used IMVU, you were limited to specific poses, no real movement. |
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| | #21 (permalink) | |
| Grid.Living ![]() ![]() ![]() ![]()
Buy my prefabs!
Join Date: Aug 2007 Location: Michigan
Posts: 2,325
My Mood: SLShopper Ads: 5 SL Join Date: 7/21/2003
Business: Grid.Living
XBOX Leaderboard: 18th | Quote:
WoW is a game. At best, it's a guided theme park. It has a world constructed, for sure... for the game, for the plot. It exists on rails, much like the paths at Cedar Point or Disneyland. IMVU is IRC with Bratz dolls.
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