| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| | #51 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() Join Date: Sep 2009
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No, I'm not going to rip Windows XP, if I upgrade I'll have to wait until I can afford it retail. | |
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| | #52 (permalink) | |
| Senior Member ![]() ![]()
Multi-planet virtual citzen
Join Date: Sep 2009
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For people who dont want to bother getting a developer account, the content files are just files created on outside programs. It will not be hard to email an item to a developer and have them upload it for you, if for some reason you dont want to do it yourself. In SL, if you want to create stuff on your own, you have to pay to upload textures, sounds, and animations, or buy those plus scripts if you don't write your own. I would imagine a small fee for an upload service would be workable, in fact I am considering that myself. | |
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| | #53 (permalink) | |
| Senior Member ![]() ![]()
Multi-planet virtual citzen
Join Date: Sep 2009
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Also note, that I have been writing a "how to" set of instructions on how to create an item and run it through the Blue Mars tools. It's specific to the graphics software I am using (3ds Max and Photoshop), but I imagine it won't be long before others will be written for other graphics tools. I have been learning as I go on the Blue Mars editors and taking notes, so the next person can get there faster. By the way, here's my latest creation at the Block Editor level, which is as far as I can take it this minute. Notice the avatar? I can walk her around in the sandbox tool. I assume once I figure out scripts and animations I can test those too before uploading. Oh, I made the grass terrain too :-) Argent is correct, that no amount of offline testing will find all the problems. Second Life demonstrates that, every time they roll out new server software to the main grid. Last edited by DanielRavenNest; 10-07-2009 at 01:07 AM. | |
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| | #54 (permalink) | ||
| riches to rags ![]() ![]()
Not quite rezzed
Join Date: Apr 2009 Location: Location: Location
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I would love to know how you made the grass terrain. If you are willing to share please PM me in the BM forum. I also agree that "that no amount of offline testing will find all the problems" but from what programmers who have been using the Sandbox 2 for a couple of years now tell me, is that testing inworld will not reveal any more problems than you would find doing all the same tests in the Sandbox. SL created the beta grid for testing purposes, but folk just prefer to do their testing in what they still refer to as the 'real' SL environment of the main grid, even though on the beta grid they can upload their textures, sounds, anims etc all free of charge. I think it is largely psychological rather than technical. I do all my SL development offline now, in my Opensim (as do many creators I know from SL), and it works fine for me. I can try many textures, without paying, until I get the look and feel I want. That is just my preference, I am sure others have different preferences. Let me know if you have any specific scripting, flowgraph, or animation queries, we have some excellent scripters/programmers/animators on our team. Rock
__________________ Chapter & Metaverse Blog: Chapter & Metaverse Blue Mars forum: Life On Mars - Home | ||
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| | #55 (permalink) |
| Junior Member ![]() | I just don't get it..... I'm sorry it's too confusing for someone who just draws....I signed up as a developer...I draw lol I can't work out how the hell your supposed to upload textures to go on your AV at all. I don't make clothes I make skin so all a bit over the top of my head which is a shame as I would have liked to have been part of it but as I am not a modeller really, I just don't understand how artists of textures for skin are supposed to be involved...am I missing something? |
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| | #56 (permalink) | |
| riches to rags ![]() ![]()
Not quite rezzed
Join Date: Apr 2009 Location: Location: Location
Posts: 147
SL Join Date: Way back | Quote:
What is available, so far, are a Cosmetics Editor (basically a face editor) and Avatar obj files. Various templates are being finalised and should also be out shortly. These questions (and answers) are in the Blue Mars forum, so I would advise hanging out there, hooking up with others (and I have seen a few there) who wish to create skins, tats, clothes etc, and let your needs be known. AR will respond. I have also heard that attachments such as necklaces, bracelets etc will also be done in the Avatar Editor, as these will form an additional attachment layer. Rock | |
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