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Old 10-06-2009, 09:11 AM   #26 (permalink)
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Originally Posted by Atashi Yue View Post
I believe we've touched on this before. Avatar Reality isn't the one making those decisions, the individual city owners are. If they want to have an open sandbox city, that's entirely up to them.
That's why I'm asking for clarification about the content creation process. The example quoted in the article puts the process of registering to be a content creator on Avatar Reality's doorstep, not on individual cities. So is the article wrong, or is AR really going to require registration from anyone who wants to make something, even for themselves? Or is this "registration" merely the formality of getting a developer kit, which was as easy as registering for a forum?
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Old 10-06-2009, 09:18 AM   #27 (permalink)
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I think the majority of posters here have a genuine interest in Blue Mars and are looking to see how their cloth could be cut to suit this new vw. Some are more sceptical than others but I don't see anyone actually wishing it to fail (I may be wrong). But so limited is the information and actual platform experience at the moment, it is VERY hard to get a handle on it.

Granted it is in open beta and this can excuse some opacity, but most of the arguments are centered around "what is coming" and "what it will be" aided and abetted by the envangelists and the "nay sayers" who are already extoling it's mass appeal/lack of appeal and wondrous accessibility/inacessibility.

Before anyone can really assess the potential of this virtual world in respect of their own needs or in a more general sense, HARD facts and figures are needed. These are sadly lacking currently and no amount of eulogising is going to paint over that. The longer that continues the more the seeds of doubt will take root.
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Old 10-06-2009, 09:25 AM   #28 (permalink)
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Some are more sceptical than others but I don't see anyone actually wishing it to fail (I may be wrong). But so limited is the information and actual platform experience at the moment, it is VERY hard to get a handle on it.
In fact I sincerely wish for Blue Mars to succeed famously! But like Beebo I have to take a "wait and see" attitude because it's not currently a social platform.

Aside from content creation I wonder about the way Blue Mars is installed and rendered from my machine; i.e. currently the cities are part of the install which is HUGE compared to SL. Is it the intention of Blue Mars to continue to include the cities in the install as it expands, and if so how does anyone plan ahead for Blue Mars? Would Blue Mars send updates free as cities are added to the landscape? In the long-term view/plan would someone who wants to "play" Blue Mars have to dedicate a HDD in a RAID just to accommodate Blue Mars and it's cities if it grows to the size of SL, i.e. 30k "cities?"
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Old 10-06-2009, 09:28 AM   #29 (permalink)
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That's why I'm asking for clarification about the content creation process. The example quoted in the article puts the process of registering to be a content creator on Avatar Reality's doorstep, not on individual cities. So is the article wrong, or is AR really going to require registration from anyone who wants to make something, even for themselves? Or is this "registration" merely the formality of getting a developer kit, which was as easy as registering for a forum?
As of right now, you have to register with Avatar Reality to get access to the Blue Mars editor downloads. These are the same tools as the CryEngine2 Sandbox2 which comes with Crysis.

So yes, it's as easy as registering for a forum.
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Old 10-06-2009, 09:36 AM   #30 (permalink)
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In fact I sincerely wish for Blue Mars to succeed famously!


Even if Blue Mars turns out to be a platfrom I don't use myself, I want there to be more virtual worlds, more options. I want the concept to succeed because in the end, that means even if LL finally runs SL into the ground, it's not the death of the idea, just one implementation of the idea.
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Old 10-06-2009, 09:44 AM   #31 (permalink)
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Have to say it, even with the lack of avatar customization right now, Blue Mars is going to appeal to the sex industry, a lot. The avatars are so much more realistic than in SL.

I can imagine highly detailed matching dongs in the near future.
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Old 10-06-2009, 09:49 AM   #32 (permalink)
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The avatars are so much more realistic than in SL.
They're all human, though. No ferrets. I has a sad.

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Old 10-06-2009, 09:53 AM   #33 (permalink)
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Not for long, cities are opening up and content creators will be working overtime to add all things furry I'm sure.
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Old 10-06-2009, 10:46 AM   #34 (permalink)
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Not for long, cities are opening up and content creators will be working overtime to add all things furry I'm sure.
Only if it's profitable.
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Old 10-06-2009, 10:53 AM   #35 (permalink)
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Part 2 of the Pixels & Policy "Corporate Monopoly" Blogpost
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Old 10-06-2009, 11:04 AM   #36 (permalink)
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Old 10-06-2009, 11:05 AM   #37 (permalink)
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Only if it's profitable.
Are you implying that SL is profitable?
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Old 10-06-2009, 11:10 AM   #38 (permalink)
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Part 2 of the Pixels & Policy "Corporate Monopoly" Blogpost
That post is funny. No way do you need those high end tools to create content....but it makes better drama to say you do.

As far as the city owners having "a heavy hand in what their city looks like, who has the right to own land within it, and what can be sold there. For any content to be sold, it must first find a shop. These shops are given space by City Developers. It's ultimately up to either the shop owners or the city developers what is sold in their space..." seems to me this sounds like, oh I dunno, hundreds of SL sims maybe? How about Caledon??
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Old 10-06-2009, 12:27 PM   #39 (permalink)
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Are you implying that SL is profitable?
For some, you betcha.

It certainly is for Linden Lab.
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Old 10-06-2009, 02:45 PM   #40 (permalink)
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For some, you betcha.

It certainly is for Linden Lab.
I'd have to say that for the majority of content creators, SL is NOT profitable, yet they still pump out the content.
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Old 10-06-2009, 02:53 PM   #41 (permalink)
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looks like they are not going to let go of this particular bone
The Anti-Content Creation History of Avatar Reality's Henk Rogers
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Old 10-06-2009, 03:07 PM   #42 (permalink)
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This is reading like the National Enquirer!!
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Old 10-06-2009, 05:31 PM   #43 (permalink)
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If I make a script that does something useful in BM:

* Will I be able to distribute it to the general public... not just as part of a city development.
Yes. You will, of course need to have a store to distribute it from.


* Will it continue working if the user leaves the city and visits a different city.
You are probably aware that City owners have a lot of poewer over what it and is not permitted in their City (though most, like SL will not be too restrictive, otherwose people will just go to another City). It is not clear to me yet exactly how this control will be exercised, whether they will be able to stop 'certain' scripts from running, while allowing others. So the short answer to your question is Yes, in some Cities, and TBD in others.


* Will it continue working if the city developer closes down his city.
Yes.

* Will it continue working if *I* leave BM.
Yes.

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Old 10-06-2009, 05:44 PM   #44 (permalink)
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I'm trying to figure out how your description fits with this quote from the article:

It would appear that only registered, approved content creators have the ability to provide content, period. There is no scope for creating personal content without jumping through hoops and renting a store?

If this is true, that would kill my interest in Blue Mars right there.
All content creators have to be registered.
There is no 'approval' process, and no-one (to my knowledge) has been refused.
At present, only City owners, block owners or store owners can upload into Blue Mars.
Renting a store from a Block owner is easy, and costs nothing in some Cities (but a % of sales instead), or has a fixed rent in others (with no % of sales).
AR have stated in an interview that residents will also be able to upload their own created content into their homes, eventually.

I don't consider registering (1 minute) to be a content creator as jumping through hoops.

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Old 10-06-2009, 05:52 PM   #45 (permalink)
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* Will I be able to distribute it to the general public... not just as part of a city development.
Yes. You will, of course need to have a store to distribute it from.
So if I write a script and I want to test it in the real BM, not my sandbox, what will I have to do? Sell it to myself? What's the process for getting new content INTO a shop? What, in short, does this do to the development process?
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Old 10-06-2009, 05:53 PM   #46 (permalink)
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looks like they are not going to let go of this particular bone
The Anti-Content Creation History of Avatar Reality's Henk Rogers
Well they are not going to get any more hits from me to drive up their web stats by constantly pushing out this sort of biassed drivel.

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Old 10-06-2009, 06:06 PM   #47 (permalink)
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Originally Posted by Argent Stonecutter View Post
So if I write a script and I want to test it in the real BM, not my sandbox, what will I have to do? Sell it to myself? What's the process for getting new content INTO a shop? What, in short, does this do to the development process?
The whole point of the Sandbox though is that it is a WYSIWYG environment. If it works in the Sandbox, it will work in Blue Mars, so there is no need for any further testing in world. However, if you really want to, you can. Just upload it from the Store Editor, sell it to yourself for 0$BLU, then use it (I am imagining a scripted vehicle here, and you are driving it all over a City to test it and find any bugs).

I can't answer about the actual process of getting new content into a shop, using the Shop Editor, at present, as the devs at AR are currently still working on the manual for this. You can see what manuals are currently available, and check the progress of others here, at the Blue Mars wiki pages.

One of the benefits of joining the beta is that you get to give your feedback, and your suggestions, and wishlists to the BM devs, who are 100% in receive mode right now.

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Old 10-06-2009, 06:48 PM   #48 (permalink)
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The whole point of the Sandbox though is that it is a WYSIWYG environment. If it works in the Sandbox, it will work in Blue Mars, so there is no need for any further testing in world.
You're not a software developer, are you?

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One of the benefits of joining the beta is that you get to give your feedback, and your suggestions, and wishlists to the BM devs, who are 100% in receive mode right now.
I joined the beta, but I can't afford to rebuild my computer to the point where I can actually download and run it yet.
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Old 10-06-2009, 08:29 PM   #49 (permalink)
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You're not a software developer, are you?
No, not really, my only two offerings were Simscape (for Second Life) and Osiris (for Opensim). But I do know many people that are software developers, and I trust what they tell me. Perhaps you would like to go over to the CryMod forums where all the Lua scripters and C++ writers hang out, and sound them out about the Sandbox 2.

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I joined the beta, but I can't afford to rebuild my computer to the point where I can actually download and run it yet.
You need to rebuild your computer just to download a file? It is biggish, at 1.3Gb, granted, but I had no trouble downloading and running it successfully on my old laptop, and on my desktop which is a tired Pentium 4.

One chap in the forums has posted a config file with the settings for Blue Mars all optimised for folks with low-end computers.

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Old 10-06-2009, 09:11 PM   #50 (permalink)
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Well they are not going to get any more hits from me to drive up their web stats by constantly pushing out this sort of biassed drivel.

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