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Old 04-15-2009, 11:33 AM   #1 (permalink)
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Blue Mars

Hi,

I am involved in Blue Mars, both as a beta tester and as a developer. I recently interviewed Jim Sink of Blue Mars for my blog, Chapter & Metaverse: Interview with Jim Sink of Avatar-Reality

I hope this thread can be a placeholder for a continued discussion of Blue Mars and its progression through beta testing and deployment.

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Old 04-15-2009, 11:41 AM   #2 (permalink)
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I haven't had a chance to read through it yet, but Chapter & Metaverse is a great blog name.
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Old 04-15-2009, 12:30 PM   #3 (permalink)
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thanks! I've applied for the developer program myself, I am looking very forward to Blue Mars
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Old 04-15-2009, 12:52 PM   #4 (permalink)
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Been following this with interest for a while as well. Signed up for the beta.

For multiple reasons this looks to be a more advanced version of There, rather than Second Life.
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Old 04-15-2009, 12:56 PM   #5 (permalink)
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I just went to sign up for the beta and it told me I already had lol.

I found it interesting that it said it has been developed for Vista - are they shutting out XP users or will it run on XP?
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Old 04-15-2009, 01:15 PM   #6 (permalink)
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CryEngine2 runs fine on both XP and Vista... although all the eyecandy is designed for DX10
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Old 04-15-2009, 01:26 PM   #7 (permalink)
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Been following this with interest for a while as well. Signed up for the beta.

For multiple reasons this looks to be a more advanced version of There, rather than Second Life.
I don't really think its much like either one... we'll see I guess.
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Old 04-15-2009, 01:29 PM   #8 (permalink)
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Old 04-15-2009, 01:54 PM   #9 (permalink)
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It's called BLUE mars for a reason!
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Old 04-15-2009, 03:02 PM   #10 (permalink)
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I signed up for beta. I didn't apply for developer status, mostly because I wasn't sure if it was really appropriate for someone as tiny and amateur as me. Also, I didn't want the developers snickering at me if it wasn't.

Oooh. From the interview:

Quote:
6. In SL the unit of land is the Region, 256x256m. Will Blue have a ‘unit of land’, and if so, what will it be?

JS: No. Land masses can be 2Km by 2Km or more. There will be a minimum size, but that has not been finalised yet. However, land size is not what will drive the pricing structure. We will use the concept of ‘capacity’. For example, if you want sufficient capacity for 1,600 concurrent users, the price will be X. The more capacity you buy the cheaper will be the ‘per concurrent user’ price. Unlike other Virtual Worlds, such as Second Life, you really will be able to host a concert in Blue Mars attended by several thousand avatars!
Unlike the interviewer's intended audience, what I'm excited about is the prospect of lots and lots of land. A chance to make an immersive environment, and one that's not an island, to boot!

Maybe I should pluck up my courage, after all.
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Old 04-15-2009, 03:12 PM   #11 (permalink)
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I signed up for beta. I didn't apply for developer status, mostly because I wasn't sure if it was really appropriate for someone as tiny and amateur as me. Also, I didn't want the developers snickering at me if it wasn't.

Oooh. From the interview:


Unlike the interviewer's intended audience, what I'm excited about is the prospect of lots and lots of land. A chance to make an immersive environment, and one that's not an island, to boot!

Maybe I should pluck up my courage, after all.
So, I can have a 2km x 2km space that will accommodate 160 concurrent users for one price, let's use the example of $100 USD, while someone else has an identical sized space but wedges 1600 users on it for a much higher price like $1000? Explain to me how that's going to work when our spaces share a cpu on a server.
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Old 04-15-2009, 03:16 PM   #12 (permalink)
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So, I can have a 2km x 2km space that will accommodate 160 concurrent users for one price, let's use the example of $100 USD, while someone else has an identical sized space but wedges 1600 users on it for a much higher price like $1000? Explain to me how that's going to work when our spaces share a cpu on a server.
I would assume that computing power would also be rationed by user capacity, rather than by landmass size.
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Old 04-15-2009, 03:25 PM   #13 (permalink)
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That kind of processing distribution is more easily done when the grid supports an actual presence system separate from the simulator vm. The Second Life model requires the sim code to perform all of the hosting duties with only one processor and shared everything else.
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Old 04-15-2009, 03:33 PM   #14 (permalink)
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Maybe I should pluck up my courage, after all.
do so, because its open to anyone. And you are definitely good enough.
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Old 04-15-2009, 06:07 PM   #15 (permalink)
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The way the developer model works is this:

1. There is no creation within Blue Mars. All creation is done externally, then uploaded.

2. The SDK contains a heavily modified CryEngine Sandbox, which sits on your own PC. When you have finished creating, and you are happy with the way it looks (the SDK is 100% WYSIWYG) then you can upload it into Blue Mars.

3. AR will be making available for download from their website a preview editor (a cut-down version of the SDK), which is also WYSIWYG, very shortly.

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Old 04-15-2009, 07:10 PM   #16 (permalink)
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In the long-run, Rock, will development be limited to developers, or will it be more available to the userbase at large?

To further the question a bit, if it is limited to developers, will it cost developers to actually develop (a la IMVU), or will it be a freely available perk to those who want to undertake it?
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Old 04-15-2009, 07:24 PM   #17 (permalink)
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In the long-run, Rock, will development be limited to developers, or will it be more available to the userbase at large?

To further the question a bit, if it is limited to developers, will it cost developers to actually develop (a la IMVU), or will it be a freely available perk to those who want to undertake it?
it looks free to me, you pay a percentage back to Blue Mars out of your sales. Shop space you have to pay for, but that's not any different from SL.
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Old 04-15-2009, 07:52 PM   #18 (permalink)
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Note I am talking about content creators, not city developers - that's totally different.
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Old 04-16-2009, 10:12 AM   #19 (permalink)
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do so, because its open to anyone. And you are definitely good enough.
Sent!

*crosses fingers* I want my shinies...
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Old 04-17-2009, 03:21 AM   #20 (permalink)
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From the Blue Mars Dev website at BLUE MARS DEV:

Quote:

HOW TO JOIN

During our Beta period, Avatar Reality is signing up a limited number of content partners dedicated to creating compelling social spaces, entertainment experiences, and creative content. Please contact business@avatar-reality.com to become a registered developer. Please include your business name, address, contact information, and the type of content you are interested in creating.

.......

PRICING

We provide our Blue Mars SDK at no cost to qualified developers. The SDK includes our sandbox editor, code and asset samples, and in-depth documentation. Once you’re ready to deploy your content online, we charge a setup fee for the server, monthly maintenance fees based on concurrent user load, and collect a small percentage of your online transactions to cover processing fees. Our prices scale with your needs and you only pay for what you use.

Please contact business@avatar-reality.com for more information on becoming a registered developer and detailed pricing information.
I could very well be completely wrong, but this doesn't read to me like they're interested in the "microbusiness" ("nanobusiness" in my case ) model that SL supports so well.

Personally, I'm disappointed if that's the case because I would very gladly trade off the SL features of a contiguous world and in-world creation, for better performance and better coding options (my understanding is that CryEngine2 supports Lua for scripting, and C++ for "total conversion" type mods).
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Old 04-17-2009, 03:30 AM   #21 (permalink)
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I could very well be completely wrong, but this doesn't read to me like they're interested in the "microbusiness" ("nanobusiness" in my case ) model that SL supports so well.
Yes, that was a concern of mine as well. Still is, really. On the other hand, elsewhere, they say:

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DIGITAL ENTREPRENEURS

Blue Mars is an entrepreneurial world designed to support a thriving economy in digital goods, services, and entertainment. We support everyone from large scale city developers looking to create valuable virtual real estate for sub-lease down to individual shop owners looking to sell fashions, hairstyles, animations, and props. Our central item registration system and encrypted file system minimizes unauthorized asset duplication and modification.
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Old 04-17-2009, 04:20 AM   #22 (permalink)
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there is a form which is for the content devs, the email is city developers mainly... the content dev stuff is pretty open to anyone who wants to do it, from what I can tell from interviews with Jim Sink.
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Old 04-17-2009, 10:09 AM   #23 (permalink)
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Quote:
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2. The SDK contains a heavily modified CryEngine Sandbox, which sits on your own PC. When you have finished creating, and you are happy with the way it looks (the SDK is 100% WYSIWYG) then you can upload it into Blue Mars.

Rock
( Spot the person who is working through the ramifications of the Blue Mars approach as she goes. )

How does the above model work for scripted objects? Can scripts be tested in the Sandbox, or will they only run on the actual servers? Put another way, what is the development pipeline for scripted objects?
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Old 04-17-2009, 11:22 AM   #24 (permalink)
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( Spot the person who is working through the ramifications of the Blue Mars approach as she goes. )

How does the above model work for scripted objects? Can scripts be tested in the Sandbox, or will they only run on the actual servers? Put another way, what is the development pipeline for scripted objects?
If its like the game modding (which is highly likely) probably all runs in the sandbox editor.

Cryengine2 uses Lua IIRC
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Old 04-17-2009, 12:54 PM   #25 (permalink)
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If its like the game modding (which is highly likely) probably all runs in the sandbox editor.
That was my first guess too. But then I got to thinking that if the Sandbox was sufficiently powerful to test all aspects of the scripting (including for example interaction of scripted objects), it might almost be reasonably seen as an offline-server, and in the interview they wrote:

Quote:
4. One of the key benefits of OpenSimulator is that it can be operated in standalone mode, which may appeal to a variety of companies and organisations that want a Second Life-like environment, but not connected physically, or by association, to Second Life. Second Life has responded by announcing a firewalled standalone version to be launched later this year. Does Avatar-Reality have any plans for a standalone version of Blue Mars?

JS: We have no plans at present to launch a standalone version of Blue Mars.
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