| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| riches to rags ![]() ![]()
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SL Join Date: Way back | Blue Mars Hi, I am involved in Blue Mars, both as a beta tester and as a developer. I recently interviewed Jim Sink of Blue Mars for my blog, Chapter & Metaverse: Interview with Jim Sink of Avatar-Reality I hope this thread can be a placeholder for a continued discussion of Blue Mars and its progression through beta testing and deployment. Rock |
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| Hive Mind Director ![]() forum overlord Join Date: Jun 2007 Location: Miami, FL
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My Mood: SLShopper Ads: 4 SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 16 XBOX Leaderboard: 22nd | I haven't had a chance to read through it yet, but Chapter & Metaverse is a great blog name. |
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| | #3 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| thanks! I've applied for the developer program myself, I am looking very forward to Blue Mars
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. |
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| Hive Mind Director ![]() forum overlord Join Date: Jun 2007 Location: Miami, FL
Posts: 10,787
My Mood: SLShopper Ads: 4 SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 16 XBOX Leaderboard: 22nd | I just went to sign up for the beta and it told me I already had lol. I found it interesting that it said it has been developed for Vista - are they shutting out XP users or will it run on XP? |
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| | #9 (permalink) |
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I refuse to edit my status
Join Date: Aug 2007 Location: UK
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Business: Fab Pads! XBOX Leaderboard: 31st | It's called BLUE mars for a reason! |
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| | #10 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]()
Behold, the power of flopsy
ears.
| I signed up for beta. I didn't apply for developer status, mostly because I wasn't sure if it was really appropriate for someone as tiny and amateur as me. Also, I didn't want the developers snickering at me if it wasn't. Oooh. From the interview: Quote:
Maybe I should pluck up my courage, after all. | |
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| Unhinged ![]() ![]() ![]()
Incoherently relevant!
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__________________ "Let the sun shine where I lay, keep me young so I may play, and most of all, bless the people I adore, and guard me from the dog next-door." A kitten's prayer. | |
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| | #12 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]()
Behold, the power of flopsy
ears.
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| | #13 (permalink) |
| BUY TREES MOAR1 ![]() ![]() ![]() ![]()
Iz a timeout
Join Date: Jun 2007 Location: Alabama
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Business: Fate Gardens Flowers and Trees | That kind of processing distribution is more easily done when the grid supports an actual presence system separate from the simulator vm. The Second Life model requires the sim code to perform all of the hosting duties with only one processor and shared everything else.
__________________ But of bliss and glad life there is little to be said, before it ends; as works fair and wonderful, while still they endure for eyes to see, are their own record, and only when they are in peril or broken for ever do they pass into song. - Quenta Silmarillion Please Visit Our Gardens and Our Website |
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| riches to rags ![]() ![]()
Not quite rezzed
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SL Join Date: Way back | The way the developer model works is this: 1. There is no creation within Blue Mars. All creation is done externally, then uploaded. 2. The SDK contains a heavily modified CryEngine Sandbox, which sits on your own PC. When you have finished creating, and you are happy with the way it looks (the SDK is 100% WYSIWYG) then you can upload it into Blue Mars. 3. AR will be making available for download from their website a preview editor (a cut-down version of the SDK), which is also WYSIWYG, very shortly. Rock |
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| Stop Looking At Me! ![]() ![]()
omg omg omg!
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| In the long-run, Rock, will development be limited to developers, or will it be more available to the userbase at large? To further the question a bit, if it is limited to developers, will it cost developers to actually develop (a la IMVU), or will it be a freely available perk to those who want to undertake it? |
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| | #17 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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| | #20 (permalink) | |
| Hypersonic Absolutist ![]() ![]() ![]()
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| From the Blue Mars Dev website at BLUE MARS DEV: Quote:
) model that SL supports so well.Personally, I'm disappointed if that's the case because I would very gladly trade off the SL features of a contiguous world and in-world creation, for better performance and better coding options (my understanding is that CryEngine2 supports Lua for scripting, and C++ for "total conversion" type mods). | |
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| | #21 (permalink) | ||
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Behold, the power of flopsy
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| | #23 (permalink) | |
| Hypersonic Absolutist ![]() ![]() ![]()
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| Quote:
)How does the above model work for scripted objects? Can scripts be tested in the Sandbox, or will they only run on the actual servers? Put another way, what is the development pipeline for scripted objects? | |
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| | #24 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| Quote:
Cryengine2 uses Lua IIRC | |
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| | #25 (permalink) | ||
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