| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| Hive Mind Director ![]() forum overlord Join Date: Jun 2007 Location: Miami, FL
Posts: 10,685
My Mood: SLShopper Ads: 4 SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 16 XBOX Leaderboard: 22nd | A look at Metaplace and Small Worlds cnet has a pretty detailed look at two browser based Flash virtual worlds - Metaplace and Small Worlds: Metaplace: Platform for user-created virtual worlds | Gaming and Culture - CNET News |
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| | #2 (permalink) | |
| blah blah blah ![]()
status-less
| In my mind, 2D platforms will never win out over 3D platforms. I have a beta account with Metaplace and I've never really bothered with it because it reminds me unfavorably of TSO. It seems "childish" and far too cutesy for me personally. And it's 2D, which seems archaic and a step backwards. It might be easier to create your own world in the platform, but so what? It's still in inferior 2D. I can see where it would appeal to the masses for its ease and surely someone talented will come along and make a profit from it by building a decent world but why would a really good 3D content creator bother with a 2D platform? Quote:
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| | #3 (permalink) | |
| Hypersonic Absolutist ![]() ![]() ![]()
Fully Zeno certified
Join Date: Aug 2007
Posts: 1,506
| Quote:
Ultimately it will come down to what the individual person values more - graphics, or scope for interactivity. If we can't have the "complete meal" now, I'm glad we can still get the different courses, even if we have to visit different restaurants to do so. | |
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| | #4 (permalink) | |
| Junior Member ![]() Join Date: Dec 2008
Posts: 24
| Quote:
There's no doubt that some folks will require 3d for what they want... and we don't have that right now. But it is also true that 2d has big advantages. Among them, usability, ease of content creation, and distribution via the web (including much faster logins, lower tech reqs, etc). As to why would a really good 3d content creator care? Because if, as you said, it appeals to the masses because of its ease, then that's where an audience for your creations is. The best MP objects are sourced from 3d. | |
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| | #5 (permalink) |
| Account Closed | I just can't get into Metaplace. I joined during the alpha stage (Jan 08?) and got bored of it within a few hours. Then everybody here discovered it towards the end of last year. I chatted with a couple of friends, but that was the only thing that made it interesting, and we already have more compelling chat platforms available so I didn't see the point. I logged out and forgot about the place again. Immersive, it wasn't. Care about the content, I did not. Backwards, I talk. |
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| | #7 (permalink) |
| wants fruit ![]() ![]()
dabbles
Join Date: Sep 2007
Posts: 318
My Mood: | I had a lot of fun messing about in my limited way with Metaplace. The experience took me back to my childhood hobby of creating worlds in Hypercard. I joined to evaluate its potential for use in education & like the reviewer at CNET I can see it really catching on in that market. Overcoming SL's learning curve and access issues makes sense for some institutions/student populations but for the bulk of them it's overkill. Metaplace has the potential to offer some serious competition. |
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| | #8 (permalink) | |
| Account Closed | Quote:
I just see it as more of an alternative chat medium to Google Lively (albeit with a better content creation toolset) than an immersive virtual world. | |
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| | #9 (permalink) |
| The Gingerbeard Man ![]() ![]() ![]() ![]()
Ginger
| I had a look at metaplace and wasn't at all impressed. The 3D is poorly faked, and I couldn't figure out how to move around properly or change camera view. Bored in 15 minutes, never found anyone else to talk to, gave up, uninstalled it. |
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| | #10 (permalink) |
| Junior Member ![]() Join Date: Dec 2008
Posts: 24
| "Uninstalled"? It's on the web. For future reference, movement is "click to move" -- click on the ground where you want to walk to, and your av will pathfind to there. Camera view is up to the world builder, but many worlds allow at least zoom on the mousewheel. |
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| | #11 (permalink) | |
| Hypersonic Absolutist ![]() ![]() ![]()
Fully Zeno certified
Join Date: Aug 2007
Posts: 1,506
| Quote:
![]() I think that immersion comes from many different sources, and the relative importance that we attach to those different sources varies from person to person. As I've rabbited on about before, *for me*, SL feels like a giant movie-set - if you take a photo it looks wonderful, but if you poke your finger at it you can feel it going through the plywood. ![]() Immersion can also be found by giving people the ability to *do* things (rather than just *look* at things), to make choices, and to have those choices have consequences inside the world. An example of this sort of immersion, admittedly outside the realm of VWs, is the success (and addictiveness factor) of "Dwarf Fortress" (Slaves to Armok II: Dwarf Fortress - Wikipedia, the free encyclopedia), a game with little or no conventional graphics. This is speculation on my part, but I think that the richer scripting environment in MP will enable people to more readily build world systems of greater "action" (rather than "visual") complexity than we've seen thus far. We'll only know for sure once MP has been in public release for a year or so. | |
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| | #13 (permalink) | |
| The Gingerbeard Man ![]() ![]() ![]() ![]()
Ginger
| Quote:
There probably ARE controls for it, I just totally failed to find them, and there wasn't any help in the FAQ. Also I forgot it was just on the web. Nothing on my machine, made me assume that there had been and I'd gotten rid of it. | |
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| | #14 (permalink) | |
| Grid.Living ![]() ![]() ![]() ![]()
Buy my prefabs!
Join Date: Aug 2007 Location: Michigan
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XBOX Leaderboard: 17th | Quote:
It's SL, except entirely 2d, not 3d. I wish I were a 2d artist or even reasonably competent in 3d Maya.
__________________ http://www.lordfly.com/ | |
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| | #15 (permalink) |
| Grid.Living ![]() ![]() ![]() ![]()
Buy my prefabs!
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Business: Grid.Living
XBOX Leaderboard: 17th | PLUS you have the added benefit of having an extremely low barrier to entry. Entry level Dells sold today STILL can't run SL any better than they could in 2003. Hooray, Intel integrated graphics! If compelling content can be made within Metaplace, I think it has a chance to really start to undermine SL's competitiveness. |
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| | #16 (permalink) |
| Member ![]() | So that's what Furcadia would be like if its devs actually cared about anything besides making more ridiculously expensive pay content... ![]() 3D graphics have spoilt me horribly, you'd have to make something really excellent to catch my attention with 2D nowadays. |
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| | #17 (permalink) |
| Junior Member ![]() Join Date: Dec 2008
Posts: 24
| We still get requests for camera pivot, and users have even built prototypes of it. I am sure we will get to it at some point. (I had it in my prototype client, for example). Camera tilt exists, but it's a builder setting; Flash is not fast enough to do it on the fly yet. Someday we will have 3d. Once there is a widely deployed, "everyone has it" 3d web plugin, we'll be all over it so fast...Scientists have demonstrated immersion (or at least a sense of presence, which is what I think most people mean when they say immersion) happening even in text chat, IRC, etc. In the end, visuals are not the real barrier... as anyone who was addicted to games in the 70s and 80s knows! (PS, Dwarf Fortress rocks) |
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| | #19 (permalink) |
| Bitter Sweet ![]() ![]()
Friskey Kitten ;)
| OP: I don't like the toon like feel of those worlds.
__________________ Guy on Airplane: Oh great, I always end up sitting next to a damn baby. Stewie: What did you just say? Lois: Stewie, stop fussing. Stewie: Pipe down Lois. (Slaps guy on head.) Hey big man, turn around. Oh you can't hear me now. I was going to watch the movie, but forget it. For the next 5 hours, you're my bitch. |
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| | #21 (permalink) | |
| Gone ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Stoking the fires of Hell
| Quote:
Anyway this is nothing but a fun blast from the past, I used to get suspended for saying shit to the devs. And I was proven right. | |
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| | #22 (permalink) | |
| Countess of Darkmere ![]() ![]() ![]() ![]() ![]()
Heaven, to keep its beauty,
cast them out, but even Hell
itself would not receive them
for fear the wicked there
might glory over them.
| Quote:
just my 2 cents....
__________________ Charlemagne Allen: YOU'RE A RACIST! Charlemagne Allen: I HAVE CHATLOGS! smokergirl Lowenhar: HOMOPHOBE smokergirl Lowenhar: CONTENT THIEF Charlemagne Allen: RELIGION SUCKS DONKEY BALLS! smokergirl Lowenhar: KISS MY ASS YOU CLOSE MINDED HYPOCRIT Charlemagne Allen: YOU WERE AN ESCORT FOR BARN ANIMALS! Charlemagne Allen: ZOMG BIG SIG! Pretty things: http://www.flickr.com/photos/charlemagneallen/ | |
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| | #23 (permalink) |
| aka Dances With Skulls ![]() ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 1,082
My Mood: | I've just been accepted into the Metaplace beta program, and I thought I'd share their Terms of Service with you all. Sounds promising ![]() ----- Terms of Service Unless the fabric of the virtual space is threatened and so long as world creators and users are not in violation of the EULA or relevant national or local law, we will endeavor to provide our world creators and users with the following rights. Metaplace also encourages that world creators and users meet certain responsibilities as set forth below. Rights of world creators: 1. Freedom of speech. 2. Peacefully represent their religious beliefs, but not to the exclusion or disparagement of others. 3. Reasonable processes to resolve grievances with Metaplace. 4. Own their intellectual property. 5. Create and destroy their own world at their discretion with no liability to Metaplace or users. 6. To be the sovereign power of their created worlds and subject to rights reserved by others to have full power and authority in their created worlds. 7. Earn and extract economic value from created worlds. 8. To be secure in their created worlds so that communications, designated private spaces, and effects, are protected against unreasonable snooping, eavesdropping, searching and seizures. Any such activity will only be undertaken with good reason, such as investigating the violation of the EULA, these Terms of Service, or applicable laws. 9. The enumeration in this document of rights shall not be construed to deny or disparage others retained by world creators. 10. Set up worlds with their own rule sets that may differ from the rules here, so long as they make that rule set available to world users and do not violate the EULA. Any Terms of Service that deviates from the standard Terms of Service must be displayed for world users. Responsibilities of world creators: 1. Not to harm minors in any way or simulate harm to minors. 2. Know, understand, and follow applicable laws, including but not limited to the laws of the United States, as well as the EULA and this Terms of Service. The Terms of Service below is the default for all worlds unless you have created your own Terms of Service. Rights of Users: 1. Freedom of speech. 2. Freedom of assembly. 3. Peacefully represent their religious beliefs, but not to the exclusion or disparagement of others. 4. Reasonable processes to resolve grievances with Metaplace and world creators. 5. Own intellectual property they create in a world. 6. Freely depart worlds as they desire. 7. To be treated equally and not discriminated against on the basis of sex, race, or national origin. 8. To be innocent of any violation until proven guilty. 9. To be secure in their persons so that communications, designated private spaces, and effects, are protected against unreasonable snooping, eavesdropping, searching and seizures. Any such activity will only be undertaken with good reason, such as investigating the violation of the EULA, these Terms of Service, or applicable laws. 10. The enumeration in this document of rights shall not be construed to deny or disparage others retained by users. Responsibilities of Users: 1. Not to harm minors in any way or simulate harm to minors. 2. Know, understand, and follow applicable laws as well as the EULA and this Terms of Service. |
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| | #24 (permalink) |
| aka Dances With Skulls ![]() ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 1,082
My Mood: | Quote from CNET story here (plus a couple of screenshots): Metaplace: Platform for user-created virtual worlds | Gaming and Culture - CNET News "To be sure, Metaplace and "Second Life" are only distant cousins. In Metaplace's worlds, for example, the very look and feel is limited by the 2D Flash nature of the system. Yet anyone building a world has tools at their disposal that allow them to quickly terraform terrain, to import a wide array of textures and items--including millions from Google Warehouse--to script just about any object with a wide variety of actions and more. Perhaps, in fact, the "Second Life" DNA Metaplace most inherited was the dual concepts of almost total open-endedness and user control and ownership over what they create. For example, Koster explained, users can package up the basics of a virtual world they've created and either give it away or sell it on Metaplace's open marketplace. Other examples of user control over their creations include the ability to set any kind of desired permissions for a new world, and to modify the standard terms of service in any way a creator wants. " --- "Koster explained that because Metaplace is built so that every object works like the Web--every object has a distinct URL--everything in-world can interact with the Web. That means, for example, that a palm tree in a Metaplace world could be scripted to feed data on what's going on around it to a separate Web site. Or to Twitter. Similarly, a Twitter feed could be used to direct objects in a Metaplace world to do things. The possibilities are endless, Koster suggested, and are limited only by users' skills." |
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