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Old 12-01-2008, 03:56 PM   #1 (permalink)
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RealXTend v. 0.4 releases Dec. 2

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New realXtend version 0.4 will be launched on December 2nd (12.00 GMT). We have some totally cool new features and content, like "Beneath the Waves" seaworld that will be our official demoworld from now on. Check the screenshots and come back for the download.

http://www.realxtend.org
This looks like it will be a fun release! The seaworld screenshots are beautiful. I saw one a couple months ago being passed around but the new screenies are even better. Oh, and of course I blogged it.

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Old 12-01-2008, 05:11 PM   #2 (permalink)
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It's already out, I'm downloading it right now. Seems they uploaded it prematurely
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Old 12-01-2008, 05:15 PM   #3 (permalink)
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Feature list of 0.4:

Full list of realXtend v 0.4 features:
- Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems
- Shader-based default material library, including normal/specular/luminance mapping
- Depth shadow mapping with PCF filtering
- Script editor for material and particle scripts
- Parameter-based editor for material scripts
- New UI for object extended parameter editing: split in Display/Material/Misc/Data subpanels
- New way of transmitting object extended parameters: using a generic message in an extensible way
- Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes
- Flash animation asset type: Flash animations can be uploaded to server, triggered from server, and rendered on the HUD (uses Hikari library for Ogre)
- Media URL refresh rate support
- HTML renderer will scan for Mozilla plugins
- Location-based sounds can be defined for objects
- Metadata editor for objects (Data subpanel)
- Asset and avatar asset preloading triggerable from server
- Per-poly object selection (Z key in previous versions) is on by default in Ogre rendering mode
- Per-object priority value for object selection
- Ambient lighting can be forced from server
- Camera FOV can be forced from server
- Camera mode (1st/3rd) and zoom can be forced from server
- Extended server scripted skybox support
- Support for server script-based avatar custom animations
- If server logs the user out, viewer will return to login screen instead of exiting
- reX voice chat server IP & port is queried from the world, instead of being hardcoded to same as world server
- Bones used for head turning based on view direction are configurable per avatar
- Camera viewpoint height is based on avatar height
- Sitting can be disabled from server
- RexBot bot system
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Old 12-01-2008, 05:19 PM   #4 (permalink)
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New Feature Add: Crashes on Startup. Directly on Start up. Do not See Splash screen go directly to desktop
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Old 12-01-2008, 05:19 PM   #5 (permalink)
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I just did an advanced search on the forum, and am surprised to see that no one has apparently observed that RealXtend sounds more like a penis enlargement pill than a grid viewer.
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Old 12-01-2008, 05:23 PM   #6 (permalink)
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Still no Mac or Linux versions. And people bitch about the latest versions of the LL viewer not being supported on ancient wintel hardware...
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Old 12-01-2008, 05:25 PM   #7 (permalink)
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Past two versions I have not been able to even start the program without it crashing
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Old 12-01-2008, 06:10 PM   #8 (permalink)
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I just hope this one wont be a pain to do the simple stuff like make another user or network.

Dancien.. sounds like it is already a pain for you.
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Old 12-01-2008, 06:35 PM   #9 (permalink)
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Quote:
Originally Posted by Wildefire Walcott View Post
I just did an advanced search on the forum, and am surprised to see that no one has apparently observed that RealXtend sounds more like a penis enlargement pill than a grid viewer.

http://www.sluniverse.com/php/vb/325145-post15.html

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Old 12-01-2008, 07:05 PM   #10 (permalink)
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Well, it doesn't crash on load in when I use Crossover Games but it's been hanging for about 10 minutes now on a while screen.... I'll let it settle itself in in case it's doing something I don't see in the background.
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Old 12-02-2008, 07:52 PM   #11 (permalink)
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I'm quite impressed with their feature list but has anyone made anything cool using those features yet?

Naturally I'm too lazy to look myself.
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