| Other Grids / Virtual Worlds Discuss other grids, services, and virtual worlds. |
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| Shiny Officer ![]() ![]()
I can't do this anymore...
Join Date: Sep 2007 Location: Washington D.C.
Posts: 201
My Mood: SL Join Date: 11/14/03 | Check it out - although they say some of the graphics in the movie are not rendered on-the-fly, and may be from the artists portfolio, this has got to be the most impressive virtual world demo reel I've ever seen. If this goes live soon, just watch SL empty out. Seriously. Link: LivePlace To Launch Photo-Realistic Virtual World Rendered In The Cloud Off the top of my head - depth of field effects, global illumination, high-density avatar meshes, animations, shader-like rendering..... Holy crap, people! Edit: I've archived the video in case it gets pulled. (I guess they didn't want it getting out too early?) Apparently it already has been on the official site. Re-Edit: Some people have expressed that it may be a rigged demo. Beats me, but hey -- it sure looks damn nice. Last edited by Maxx Monde; 08-12-2008 at 02:58 PM. |
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| Is a bastage! ![]() ![]() ![]() ![]()
It puts the lotion on it's
skin!!
Join Date: May 2008 Location: Cali
Posts: 3,066
My Mood: SL Join Date: 10-21-2004 | Quote:
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| | #3 (permalink) |
| Shiny Officer ![]() ![]()
I can't do this anymore...
Join Date: Sep 2007 Location: Washington D.C.
Posts: 201
My Mood: SL Join Date: 11/14/03 | Sigh....it seems that this may all be a total sham. LivePlace To Launch Photo-Realistic Virtual World Rendered In The Cloud However, I'll just keep an optimistic eye on it, just in case. Move along, but love the pretty pics! |
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| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
Join Date: Jun 2007
Posts: 3,991
My Mood: SLShopper Ads: 4 SL Join Date: 2005.10.28
Business: Desperation Isle Estates | It looks damned amazing. Sounds like the content creation is very limited. (You can apply textures to surfaces and have media streams. Period.) But wow does it look purdy.
__________________ Desperation Isle Estates: Great prices, great neighbors, great service! New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! Desperation Isle Productions: Scripted skyboxes for lots (and budgets) of all sizes! Wildefire Walcott's Mistressy Musings: My blog about D/s and BDSM in Second Life. |
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| Grid.Living ![]() ![]() ![]() ![]()
Buy my prefabs!
Join Date: Aug 2007 Location: Michigan
Posts: 2,283
My Mood: SLShopper Ads: 5 SL Join Date: 7/21/2003
Business: Grid.Living
XBOX Leaderboard: 17th | Quote:
10 million dollars in VC funding gone, the "owners" of this "company" disappearing from public radar with the money. If you have to steal video from the internet to pitch your idea to investors? You fail.
__________________ http://www.lordfly.com/ | |
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| Semi-Demi God ![]() ![]()
Bluuuuuuuue
Join Date: Feb 2008
Posts: 984
My Mood: SL Join Date: 03/08/08 | Quote:
i will admit there's alot of this that sounds sketchy. | |
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| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Running 'round in Circle's
Join Date: Sep 2007 Location: Australia
Posts: 6,911
My Mood: SLShopper Ads: 1 SL Join Date: 12-Oct-2003
Business: Psyke's Defence Systems Blog Entries: 3 | The avatars they are working on.
__________________ Χάος | HomeSecurity Orb - the original security orb | Psyke's AjaxLife - Free web SL access. 50% off sale, November 5 & 6 ![]() |
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| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Running 'round in Circle's
Join Date: Sep 2007 Location: Australia
Posts: 6,911
My Mood: SLShopper Ads: 1 SL Join Date: 12-Oct-2003
Business: Psyke's Defence Systems Blog Entries: 3 | I don't want my virtual fantasy worlds to be an exact duplication of real life. Then there is no point to escape to them. |
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| | #11 (permalink) |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 3,038
My Mood: | There's a big problem with the whole cloud rendering approach, really. Take 20-40 people. Yanno, the usual, avarage bunch hanging at a club, an event, a sandbox, whatever. Now, take the server the place is running on. Has to maintain connections, transfer data back and forth nonstop, simulate physics... And now imagine that server also having to render 40 3d environments at once in realtime and transfer that image data in realtime to the clients. Yeah, that. |
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| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Running 'round in Circle's
Join Date: Sep 2007 Location: Australia
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My Mood: SLShopper Ads: 1 SL Join Date: 12-Oct-2003
Business: Psyke's Defence Systems Blog Entries: 3 | Quote:
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| | #14 (permalink) |
| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() | When the number of users grows then the cloud might be brought to its knees. But as for streaming, a little bit of tech might arrive in time to help. I'm talking about optical routing which will eliminate some or all routing electronics in some areas to vastly (as in about 1000x) increase throughput at the hub. |
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| | #15 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| Quote:
I'll tell you right now to worry you a little bit Brad Greenspan is one of the principles of the project. He can't "hide" very well - considering he's the original founder of Myspace. The media is pretty well acquainted with the guy (given he's been griefing Rupert Murdoch in the courts, good for him), and he's not exactly poor. OTOY is a real engine and has been used for professional cinematic rendering for a while. The "lifted" video is artwork done by employees of OTOY and JulesWorld, and rendered in that engine. The "cloud" is AMD's donation - a showpiece for their newest ATi HD 4000 series processors. Naw, they know nothing about graphics. Nuuh. But hey, why should I expect facts from a guy who complains about people who can make sculpties ruining his business. I'll be happy to migrate to an OTOY world provided it gives me what I need. I do see there are technical problems to overcome... but it is not a fake.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. Last edited by Hypatia Callisto; 11-09-2008 at 05:53 PM. | |
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| | #16 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| Cinema 2.0: The Next Chapter in the Ultimate Visual Experienceâ„¢ Story oh and... a mix of LightStage and Image-Metrics - yes, Image-Metrics is ALSO real - and yes, Jules Urbach is a real person and OTOY is a real product, all real enough for OTOY's work to feature on the AMD site itself. The Optimus Prime stuff - well, that is done by Juan Jose Palomo, an employee of the same firm who also has his personal site 3d Blasphemy. But it is rendered in the engine. It's not exactly difficult to rerender your own artwork I do it myself - rerendered a lot of my gems I had originally set up for Carrara, in Modo. OBJ and 3ds files are renderable in multiple packages ![]() This has me kinda excited... I'm curious if they can get over the hurdles. They certainly have more clout for me than a bunch of former "SL Bankers" playing with OpenSim. I realise why they are doing it this way - they want it to be usable on small devices, such as the Eee and iPhones. |
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| Grid.Living ![]() ![]() ![]() ![]()
Buy my prefabs!
Join Date: Aug 2007 Location: Michigan
Posts: 2,283
My Mood: SLShopper Ads: 5 SL Join Date: 7/21/2003
Business: Grid.Living
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It's not a virtual world, then, it's just a rendering farm, in "near-real-time". Good for them. LivePlace is still bullshit. Thanks for playing Snarkalark, though! The sculpties comment was especially delicious. | |||||
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| | #20 (permalink) | |||
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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Liveplace is just an application of the OTOY technology, which has been under development for several years, and lately has taken a quantum leap with AMD backing. Hey, I know its *hard* to figure out who AMD is. I know... I hear they just make all those ATi graphic cards. Never heard of em. No. Just some bullshit Silicon Valley company. Surre. Quote:
Modo already does near realtime rendering, raytraced, as does Lightwave. On *older* generation equipment. I should know, I preview my renders that way. Quote:
I'll wait and see what is bullshit and what is not. If it turns out *not* to be BS, I will be there, and you can haz ur empty SL n all ur primz all 2 urself. Won't be the first time I left a virtual world for one that delivered more. I know that Brad Greenspan is real http://www.bradgreenspan.com/ I know Jules Urbach is real. otoy.com I know Paul Debevec is real. Paul Debevec Home Page I know that AMD is real. http://www.amd.com/us/fusion/Pages/otoy.aspx I just happen to follow a lot of silly Siggraph things, so when I saw the familiar names crop up, I knew I had better look harder. If they have solved the compression problems as they say... Well... You read what their goals are. http://www.otoy.com/site/otoy_white_paper.pdf Last edited by Hypatia Callisto; 11-10-2008 at 10:26 AM. | |||
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| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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The Truth Behind Liveplace’s Photo-Realistic 3D World And OTOY’s Rendering Engine Quote:
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Ray Tracey's blog: Otoy, Transformers and Ray Tracing Quote:
If the white paper is correct and this is a kind of crossplatform OS for virtual worlds - the real possibility is that nearly anyone could develop their own world. Doesn't have to look like the one pictured. I don't know yet if they will pull it off. But folks would be foolhardy to not pay attention to it, IMO. The Ruby video of AMD, you'll see virtually the same city set. LL needs some competition, so I wish these folks "good luck". I hope they pull it off. Last edited by Hypatia Callisto; 11-10-2008 at 10:18 AM. Reason: added ILM link | ||||
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| | #22 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| god, writing about George Lucas gave me a serious case of Habitat dejavu. The Lessons of Lucasfilm's Habitat |
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| | #23 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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OTOY is the one to watch for, IMO. At least I will be. I know enough of the work from Jules Urbach and Paul Debevec to know better. Heck, there's not a single day I work in my 3d apps that I dont work with some form of technology that Debevec pioneered. | |
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| | #24 (permalink) |
| Senior Member ![]() ![]() Join Date: Nov 2008
Posts: 167
| the main problems with it I see are 1. the huge amount of bandwidth needed to stream any kind of images at a useable resolution, most people just don't have that kind of download power and would thus make it a very niche market product. 2. the intense amount of server side work rendering the output compared to just streaming positional data to a client, sure it's a fun idea thinking about 20 or so people connecting and getting real time renders but operating enough server power to render 50,000 connections? forget it, it's just not a cost effective method and that is what will always be at the root of any technological advances move from concept to production. |
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| | #25 (permalink) | ||
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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SL is geometry based and it all comes down as polygons to your graphics card to render locally. No polygons getting downloaded by OTOY at all. Can't really compare them. It's real, it does work as a distributed realtime renderer. What we don't know yet is if it will scale to a massively shared environment. We already know SL doesn't do this very well either A single sim can only support a limited amount of avatars, it doesn't scale massively at all.I think it's safer to say we "don't know" if OTOY is able to scale massively. People who state they know, are in fact telling fibs. None of us know. But OTOY does show some promise, and I think the smart thing is to wait and see, and jump on any betatesting that may end up occuring. | ||
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