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Old 08-11-2008, 10:53 PM   #26 (permalink)
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Yeah you can do it that way too, but that's arguably more roundabout than just saving and restoring.
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Old 08-11-2008, 11:08 PM   #27 (permalink)
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is there an issue that prevents attachment persistence? ie: You attach an item, in my case, a hood, log out, then back in and the hood is no longer attached.. After messing with it for a while I at least got it to remember its attach point (no idea how, I was repeating the same steps..).

There also seems to be issues with a few of the attachment points, Skull, Pelvis, and sometimes the spine, after attaching an object and adjusting it, reattaching puts the object in some location way off the atachment point.

Anyone else having any of these problems?
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Old 08-11-2008, 11:10 PM   #28 (permalink)
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Yes, appearance doesn't persist except in grid mode, I believe, and if I remember even then it only holds clothes and not attachments.

And attachments themselves are wonky as shit. They were only implemented a couple months ago so they're REALLY buggy. I keep pushing () someone () to improve them.
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Old 08-11-2008, 11:11 PM   #29 (permalink)
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Quote:
Originally Posted by Joshua Nightshade View Post
Yes, appearance doesn't persist except in grid mode, I believe, and if I remember even then it only holds clothes and not attachments.

And attachments themselves are wonky as shit. They were only implemented a couple months ago so they're REALLY buggy. I keep pushing () someone () to improve them.

hehehe, okies, thank you! I was going nuts trying to figure out what I was doing wrong..
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Old 08-11-2008, 11:38 PM   #30 (permalink)
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I am set up with MySQL and have appearance persist even after closing the server down.
I had to add this line to the opensim.ini file and this shows where I put it:

Quote:
[Startup]

; Set this to true if you are connecting your OpenSimulator regions to a grid
; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false
appearance_persist = true
appearance_connection_string = "Data Source=localhost;Database=opensim;User ID=root;Password=**********;pooling=false;"
That line used to be in the ini.example file but it was removed at some point.

If you are using sqlite (which comes default for OpenSim) then you can get the persistence to work as long as the server stays on.

Attachments have to be reapplied every session though. This only works for hair, skin, body, eyes and clothing.

Here is an older .ini file example from the OpenLife standalone that has avatar persistence enabled for SQLite. Ignore where it says it is not yet true RE: persistence. It works now.

Quote:
[Startup]
physics = OpenDynamicsEngine
meshing = Meshmerizer
physical_prim = True
child_get_tasks = True
serverside_object_permissions = False
storage_plugin = "OpenSim.Data.SQLite.dll"
storage_connection_string = "URI=file:Storage.db,version=3";
storage_prim_inventories_experimental = True
startup_console_commands_file =
shutdown_console_commands_file =
asset_database = "local"
storage_prim_inventories = true
[StandAlone]
accounts_authenticate = True
welcome_message = Welcome to OpenSim
inventory_plugin = "OpenSim.Data.SQLite.dll"
userDatabase_plugin = "OpenSim.Data.SQLite.dll"
asset_plugin = "OpenSim.Data.SQLite.dll"
[Network]
default_location_x = 1000
default_location_y = 1000
http_listener_port = 9000
remoting_listener_port = 8895
grid_server_url = http://127.0.0.1:8001
grid_send_key = null
grid_recv_key = null
user_server_url = http://127.0.0.1:8002
user_send_key = null
user_recv_key = null
asset_server_url = http://127.0.0.1:8003
inventory_server_url = http://127.0.0.1:8004
[RemoteAdmin]
enabled = false
[Sun]
day_length = 0.5
[Appearance]
;this does not yet apply complete leave as false for now, true for mysql only experimental
persist = True
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
[ScriptEngine.DotNetEngine]
RefreshConfig=0
; Number of threads to use for script event execution
; Threads are shared across all regions
NumberOfScriptThreads=10
; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
ScriptThreadPriority=BelowNormal
MaxEventExecutionTimeMs=5000
EnforceMaxEventExecutionTime=true
DeactivateScriptOnTimeout=false
SleepTimeIfNoScriptExecutionMs=50
; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
ScriptsPerAppDomain=2
MaintenanceLoopms=50
MaintenanceLoopTicks_ScriptLoadUnload=1
MaintenanceLoopTicks_Other=10
LoadUnloadMaxQueueSize=100
EventExecutionMaxQueueSize=400
AsyncLLCommandLoopms=50
WriteScriptSourceToDebugFile=true
; Valid languages are: lsl, cs, js and vb
DefaultCompileLanguage=lsl
; Note vb only works on Windows for now (Mono lacks VB compile support)
AllowedCompilers=lsl,cs,js,vb
CompileWithDebugInformation=true
CleanUpOldScriptsOnStartup=true
[LL-Functions]
AllowosConsoleCommand=false
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Last edited by Macphisto Angelus; 08-11-2008 at 11:43 PM.
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Old 08-12-2008, 01:05 AM   #31 (permalink)
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Re: SQLite, honestly though if you're going to be doing anything more permanent than, say, 3 days, do yourself a favor and install MySQL. The performance boost is huge.
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Old 08-12-2008, 01:11 AM   #32 (permalink)
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Quote:
Originally Posted by Lordfly Digeridoo View Post
Re: SQLite, honestly though if you're going to be doing anything more permanent than, say, 3 days, do yourself a favor and install MySQL. The performance boost is huge.
I love using MYSql. So much smoother and I feel very secure.

When I wiped the opensim folder today and started with the official stand alone it even saw my items from my past version. Sadly, I could not rez them.. but they did show up in invo.
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Old 08-25-2008, 10:34 PM   #33 (permalink)
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Hi There!

Iīm having some problems to fix my avatar appearance (no persist avatar appearance)

I changed to 0.5.8 r5946 version and iīll tell u whatīs happening:

I have 20 regions on my grid, but only in one of them, the appearance can be fix!

I can crate new body parts (hair, Shape, Skin, eyes). I can wear too, so itīs ok. In all places i can create and change it, but when i come back (making another login) my avatar donīt fix the changes i made! So my avatar still the same, without the changes that i made!

When i save the changes that i made, like hair, for exemplo, appears on the console (opensim.exe )a message:
[APPEARANCE] - Avatar is child agent, ignoring AvatarIsWeareing event

So, the new body parts donīt be save at the "avatarappearance" table.

Only in one region of my grid this thing works and save perfectly and in the others (19 regions) this problem continuous. What is going on?

Anybody can help me?
Anyone had this kind of problem?

Thx so much guys.

* im working in "grid mode=true" and using mysql 5.0

LOG:
-------------
2008-08-25 17:51:19,921 INFO - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Entered loop
2008-08-25 17:51:21,732 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Setting Appearance
2008-08-25 17:51:21,872 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Sending Appearance to All Other Agents
2008-08-25 17:51:21,872 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Sending Own Appearance
2008-08-25 17:51:47,463 WARN - OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: unhandled AgentHeightWidth packet
2008-08-25 17:51:57,799 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Setting Appearance
2008-08-25 17:51:57,877 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Sending Appearance to All Other Agents
2008-08-25 17:51:57,877 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Sending Own Appearance
2008-08-25 17:52:08,822 DEBUG - OpenSim.Region.Environment.Modules.Agent.AssetTran saction.AgentAssetTransactionsManager [TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item New Shape
2008-08-25 17:52:09,088 INFO - OpenSim.Framework.Communications.Cache.GridAssetCl ient [GRID ASSET CLIENT]: Sending store request for asset 380ec949-6eda-4e12-b8a7-c7f5fa3a89c1
2008-08-25 17:52:10,540 INFO - OpenSim.Region.Modules.AvatarFactory.AvatarFactory Module Avatar is child agent, ignoring AvatarIsWearing event
2008-08-25 17:52:24,217 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Setting Appearance
2008-08-25 17:52:24,248 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Sending Appearance to All Other Agents
2008-08-25 17:52:24,248 INFO - OpenSim.Region.Environment.Scenes.ScenePresence [APPEARANCE] Sending Own Appearance

Last edited by Binho; 08-25-2008 at 11:05 PM.
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Old 08-27-2008, 03:32 PM   #34 (permalink)
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I still feel there is a great value for a fully managed region rental from an existing grid with 24/7 tech support


Quote:
Originally Posted by Joshua Nightshade View Post
I would also strongly suggest that you backup before updating SVN. I like to be on the bleeding edge and that's bit me in the ass a lot of times with stuff totally becoming unusable after I updated.
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Old 08-27-2008, 07:15 PM   #35 (permalink)
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Oh for shit's sake.
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Old 08-27-2008, 10:33 PM   #36 (permalink)
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Quote:
Originally Posted by MrCentralGrid View Post
I still feel there is a great value for a fully managed region rental from an existing grid with 24/7 tech support
Yes.

1) Tingling sensation of throwing money down a hole.
2) Drafty breeze in your pants when your privacy is breached.
3) Free scum on your windows from shady grid operators.
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