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Old 05-13-2008, 01:37 PM   #1 (permalink)
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Unity3D

I am so pissed off right now, because I'm not a Mac user.

Unity3D is the tool I've wanted Second Life to be for three years now, and I'm barred from playing with it because I use a PC. Aurgh!!!



Anyway, I'm posting this here, because Unity3D really does look like the kind of tool that one could use to design their own virtual world with. Has anyone else heard of it? Has anyone else used it?
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Old 05-13-2008, 01:41 PM   #2 (permalink)
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Old 05-13-2008, 02:18 PM   #3 (permalink)
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Originally Posted by Jarod Godel View Post
I am so pissed off right now, because I'm not a Mac user.

Unity3D is the tool I've wanted Second Life to be for three years now, and I'm barred from playing with it because I use a PC. Aurgh!!!



Anyway, I'm posting this here, because Unity3D really does look like the kind of tool that one could use to design their own virtual world with. Has anyone else heard of it? Has anyone else used it?
I downloaded the trial and had a play with it a while back. It seems very good, very easy to get into, but I didn't have enough time to find out about the networking side of it. The web-browser plug-in is completely cool. Have you seen the Island demo?

UNITY: Tropical Paradise Demo

I am seriously tempted to shell out the money for the full thing and see what can be done.
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Old 05-13-2008, 03:31 PM   #4 (permalink)
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But Jardon, how will you connect this to Second Life?
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Old 05-13-2008, 03:32 PM   #5 (permalink)
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But Jardon, how will you connect this to Second Life?
Insert boot up ass.
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Old 05-13-2008, 03:35 PM   #6 (permalink)
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Cory Edo pointed this out to me the other day - any word on a Windows version? It seems odd that they would preclude such a large audience, when in turn Mac users have the ability to run a Windows version.
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Old 05-13-2008, 03:55 PM   #7 (permalink)
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Cory Edo pointed this out to me the other day - any word on a Windows version? It seems odd that they would preclude such a large audience, when in turn Mac users have the ability to run a Windows version.
I'm not quite sure what you mean by audience. Unity is basically a game-development platform which can produce executables for multiple platforms (including Windows). It just so happens that the networking facilities have prompted some people to see Unity as a possible way of creating a Second Life equivalent. Whether it is actually feasible is quite another question (on the Unity forums I've noticed a couple of questions that seem to be leading this way, and the Unity tech guys were actually rather sceptical).

Windows itself is already well-served with plenty of decent game-development systems -- it's nice to have a Mac-based one for a change.
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Old 05-13-2008, 04:00 PM   #8 (permalink)
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I'm not quite sure what you mean by audience. Unity is basically a game-development platform which can produce executables for multiple platforms (including Windows).
I mean developer audience, not general audience.
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Old 05-13-2008, 07:26 PM   #9 (permalink)
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Jarod, I am curious what you feel this product offers that would make it suitable for virtual worlds development. I read through the information on the web site and it does appear to be a powerful and easy-to-use development tool for games, and multiplayer games development. It has creative support for a lot of things that I wish Second Life did, such as meshes, text and audio. But thinking specifically about the problems that Linden Labs has now with Second Life, in terms of networking and scalability, I really don't see that this product even trys to provide a solution. Perhaps I am not looking deep enough. What gets you so excited?

EDIT: I tried the web demo of the tropical island and I will say that was very impressive. Took mere seconds to load and it was a very lush presentation.
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Old 05-13-2008, 07:26 PM   #10 (permalink)
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UNITY: Features – Advanced Physics

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Hinges, springs, ball-sockets, character limbs, and the fully-customizable configurable Joint.
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Old 05-14-2008, 11:20 AM   #11 (permalink)
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Quote:
Originally Posted by Cristiano View Post
I mean developer audience, not general audience.
From a few minutes in their IRC channel, and a quick look at their open job position, I get the impression they're working on a Windows version.
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Old 05-14-2008, 11:25 AM   #12 (permalink)
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Quote:
Originally Posted by Persephone Milk View Post
Jarod, I am curious what you feel this product offers that would make it suitable for virtual worlds development.
You answered your own question...

Quote:
Originally Posted by Persephone Milk View Post
But thinking specifically about the problems that Linden Labs has now with Second Life, in terms of networking and scalability, I really don't see that this product even trys to provide a solution.
I'm not interested in building a fifty sim grid of my own, I just want a sim I can run on my desktop that has to support, maybe, half a dozen friends at any given time. Unity3D, from what I can tell, isn't trying to sell a world, it's trying to sell a tool for building worlds. Sometimes you have to run before you can walk, but more often you have to take baby steps. When it comes to virtual environments, I want a company that offers me the ability to take baby steps. Let me setup my world first, and then I'll worry about it becoming popular.
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