| OpenSim Discussion Discuss development, use, and support issues related to the OpenSim project. |
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| | #51 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
Better than Joshua at worms
armageddon.
Join Date: Sep 2007 Location: Perth, Orstraya.
Posts: 3,210
My Mood: SL Join Date: 9-Jan-04
Business: Azure Islands | Quote:
I'll probably post an announcement when that feature is ready. | |
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| | #52 (permalink) |
| Indulging Inaccuracy ![]() ![]() ![]() ![]()
Snack time..
| 0.5 Trunk build with prim storage enabled doesn't seem to like the 'restart' command. restart 00:58:29 - [Console]: Command failed with exception System.InvalidOperationException: Collection was modified;enumeration operation may not execute. at System.Collections.Generic.List`1+Enumerator[OpenSim.Region.Physics.OdePlugin.OdePrim].MoveNext () [0x00000] at OpenSim.Region.Physics.OdePlugin.OdeScene.Dispose () [0x00000] at OpenSim.Region.Environment.Scenes.Scene.RestartNow () [0x00000] at OpenSim.Region.Environment.Scenes.SceneManager+<>c __CompilerGenerated19.<RestartCurrentScene>c__117[Scene] (OpenSim.Region.Environment.Scenes.Scene scene) [0x00000] at System.Collections.Generic.List`1[OpenSim.Region.Environment.Scenes.Scene].ForEach (System.Action`1 ) [0x00000] at OpenSim.Region.Environment.Scenes.SceneManager.For EachCurrentScene (System.Action`1 func) [0x00000] at OpenSim.Region.Environment.Scenes.SceneManager.Res tartCurrentScene () [0x00000] at OpenSim.OpenSimMain.RunCmd (System.String command, System.String[] cmdparams) [0x00000] at OpenSim.Framework.Console.ConsoleBase.RunCmd (System.String Cmd, System.String[] cmdparams) [0x00000] at OpenSim.Framework.Console.ConsoleBase.RunCommand (System.String command) [0x00000] Region# : (Edit: Oh, now that I look at it, I guess it's ODE module weirdness? Forgot I had enabled that alongside prim storage) Also, is avatar persistence entirely dependent on MySQL? Tried enabling it in the config file, and it immediately started screaming at me about not being able to access MySQL (I'm using the SQLite DB at the moment) In other news... Welcome to my DOOM FORTRESS! DoomFort.jpg |
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| | #53 (permalink) | |
| Account Closed | Quote:
![]() The different storage_connection_string for MySQL had me scratching my head for a while. storage_connection_string="Data Source=localhost;Database=opensim;User ID=MYUSERID;Password=PASSWORD;"; | |
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| | #54 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Running 'round in Circle's
Join Date: Sep 2007 Location: Australia
Posts: 6,949
My Mood: SLShopper Ads: 1 SL Join Date: 12-Oct-2003
Business: Psyke's Defence Systems Blog Entries: 3 | Updated the info in the OP after reading the Centralgrid.com: any info ? thread. Don't ban me Cristiano
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| | #55 (permalink) |
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Unedited
Join Date: Jun 2007
Posts: 33,567
My Mood: | Oh speaking of avatar persistence, it should exist in all of the grids now. It's possible to enable grid mode for an offline installation (which I did this morning) but it requires running a butt-ton of services for all the different things like inventory and communication and so on that it wasn't really worth it. |
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| | #56 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Running 'round in Circle's
Join Date: Sep 2007 Location: Australia
Posts: 6,949
My Mood: SLShopper Ads: 1 SL Join Date: 12-Oct-2003
Business: Psyke's Defence Systems Blog Entries: 3 | Added prices for regions to OP. |
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| | #57 (permalink) |
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Mostly quiet Lurker
Join Date: Jun 2007
Posts: 339
My Mood: | I have built and rezzed items on various parts of OS Grid and have "Purchased" a region on Open Life Grid . The difference as i understand it is that Sakai has built what amounts to a functional Asset cluster (that machine that LL has so much trouble with) the OLG version is slower than LL but more reliable. It remains to be seen if he can scale and speed it up or if he is delusional, (some people think that is impossible, Sakai is a profesional Database manager and says no problem ). Because of the asset cluster, much testing of updates before deployment and various tweeking of settings. OLG gets much better performance from what is basicly the same code. Examples, many OS Grid sims don't have physical hollows for prims, either that setting is turned off to get acceptible performance or the sim owner dosen't know how to set that setting - OLG has had this enabled for some time, script performance on OS Grid varies from less than 0 to about 3 instruction per second on the better supported - OLG had that kind of performance 2 months ago now run about 9isp's . That is one reason only very simple scripts work on Open Sim ![]() OS Grid tries to get by with only the most rudementry asset server preferring to keep a decentralized system, ultimately this may be a better archetecture but for now items created in one section of the grid rarely rez on sections of the grid served by another computer. Last edited by Samantha Fuller; 07-08-2008 at 04:42 PM. |
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| | #58 (permalink) |
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Unedited
Join Date: Jun 2007
Posts: 33,567
My Mood: | Err that's not really right, the asset server has nothing to do with how script performance works. Hollow is a property with the physics engine and is experimental. As has already been said by Adam, who's a core OpenSim developer, there's no code in OLG that isn't in OpenSim. |
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| | #59 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
Better than Joshua at worms
armageddon.
Join Date: Sep 2007 Location: Perth, Orstraya.
Posts: 3,210
My Mood: SL Join Date: 9-Jan-04
Business: Azure Islands | The asset / inventory servers aren't anything special -- script code is run locally, as are physics, the actual grid doesn't matter there. Knowing the code on the underlying systems however, I'm not entirely sure how Sakai can be making the claim that it will scale - I know for certain that it wont. It's very primitive and needs a lot of work done to it in the long run, you can throw extreme amounts of expensive hardware at the problem, which is LL's solution -- but in the long run the more elegant appropriate solution is to decentralize things (which OSGrid doesnt do, as OpenSim doesnt support proper decentralised assets yet). That being said, I know OSGrid.org is about to shift to some very powerful hardware, the current thing it's being hosted on is somewhat substandard. |
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| central grid, deepgrid, openlife, openlifegrid, opensim, osgrid, realxtend |
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