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Old 02-17-2008, 02:21 PM   #51 (permalink)
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Originally Posted by Quiplash View Post
I understand that DeepGrid also allows for hosted sims, i.e. you don't have to set up a sim on your local PC. I am eager to try this out for myself and see how it compares with OpenlifeGrid.

However, the two times I tried to create a hosted sim using the Deepgrid website, I got a series of PHP code errors, so I don't even know if the sims I wanted were created or not.
That means they were created in the DB, but the server you picked wasnt responding at the time (this isnt exactly a public feature at the moment, so it IS glitchy until I can get some time to make sure everything autoupdates nicely.)

I'll probably post an announcement when that feature is ready.
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Old 02-18-2008, 01:13 AM   #52 (permalink)
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0.5 Trunk build with prim storage enabled doesn't seem to like the 'restart' command.

restart
00:58:29 - [Console]: Command failed with exception System.InvalidOperationException: Collection was modified;enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[OpenSim.Region.Physics.OdePlugin.OdePrim].MoveNext () [0x00000]
at OpenSim.Region.Physics.OdePlugin.OdeScene.Dispose () [0x00000]
at OpenSim.Region.Environment.Scenes.Scene.RestartNow () [0x00000]
at OpenSim.Region.Environment.Scenes.SceneManager+<>c __CompilerGenerated19.<RestartCurrentScene>c__117[Scene] (OpenSim.Region.Environment.Scenes.Scene scene) [0x00000]
at System.Collections.Generic.List`1[OpenSim.Region.Environment.Scenes.Scene].ForEach (System.Action`1 ) [0x00000]
at OpenSim.Region.Environment.Scenes.SceneManager.For EachCurrentScene (System.Action`1 func) [0x00000]
at OpenSim.Region.Environment.Scenes.SceneManager.Res tartCurrentScene () [0x00000]
at OpenSim.OpenSimMain.RunCmd (System.String command, System.String[] cmdparams) [0x00000]
at OpenSim.Framework.Console.ConsoleBase.RunCmd (System.String Cmd, System.String[] cmdparams) [0x00000]
at OpenSim.Framework.Console.ConsoleBase.RunCommand (System.String command) [0x00000]
Region# :

(Edit: Oh, now that I look at it, I guess it's ODE module weirdness? Forgot I had enabled that alongside prim storage)

Also, is avatar persistence entirely dependent on MySQL? Tried enabling it in the config file, and it immediately started screaming at me about not being able to access MySQL (I'm using the SQLite DB at the moment)

In other news...

Welcome to my DOOM FORTRESS!

DoomFort.jpg
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Old 02-18-2008, 08:22 AM   #53 (permalink)
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Quote:
Originally Posted by Sobriquet Kryakutnoy View Post
Also, is avatar persistence entirely dependent on MySQL? Tried enabling it in the config file, and it immediately started screaming at me about not being able to access MySQL (I'm using the SQLite DB at the moment)
Persistent between logins, but when you restart the server, you become ruth and have to apply your shape/clothes again. Or maybe I'm doing something wrong.

The different storage_connection_string for MySQL had me scratching my head for a while.

storage_connection_string="Data Source=localhost;Database=opensim;User ID=MYUSERID;Password=PASSWORD;";
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Old 07-03-2008, 07:31 PM   #54 (permalink)
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Updated the info in the OP after reading the Centralgrid.com: any info ? thread.

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Old 07-03-2008, 07:39 PM   #55 (permalink)
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Oh speaking of avatar persistence, it should exist in all of the grids now. It's possible to enable grid mode for an offline installation (which I did this morning) but it requires running a butt-ton of services for all the different things like inventory and communication and so on that it wasn't really worth it.
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Old 07-04-2008, 06:26 PM   #56 (permalink)
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Added prices for regions to OP.
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Old 07-08-2008, 04:34 PM   #57 (permalink)
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I have built and rezzed items on various parts of OS Grid and have "Purchased" a region on Open Life Grid . The difference as i understand it is that Sakai has built what amounts to a functional Asset cluster (that machine that LL has so much trouble with) the OLG version is slower than LL but more reliable. It remains to be seen if he can scale and speed it up or if he is delusional, (some people think that is impossible, Sakai is a profesional Database manager and says no problem ). Because of the asset cluster, much testing of updates before deployment and various tweeking of settings. OLG gets much better performance from what is basicly the same code. Examples, many OS Grid sims don't have physical hollows for prims, either that setting is turned off to get acceptible performance or the sim owner dosen't know how to set that setting - OLG has had this enabled for some time, script performance on OS Grid varies from less than 0 to about 3 instruction per second on the better supported - OLG had that kind of performance 2 months ago now run about 9isp's . That is one reason only very simple scripts work on Open Sim

OS Grid tries to get by with only the most rudementry asset server preferring to keep a decentralized system, ultimately this may be a better archetecture but for now items created in one section of the grid rarely rez on sections of the grid served by another computer.

Last edited by Samantha Fuller; 07-08-2008 at 04:42 PM.
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Old 07-08-2008, 04:41 PM   #58 (permalink)
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Err that's not really right, the asset server has nothing to do with how script performance works. Hollow is a property with the physics engine and is experimental.

As has already been said by Adam, who's a core OpenSim developer, there's no code in OLG that isn't in OpenSim.
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Old 07-08-2008, 04:48 PM   #59 (permalink)
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The asset / inventory servers aren't anything special -- script code is run locally, as are physics, the actual grid doesn't matter there.

Knowing the code on the underlying systems however, I'm not entirely sure how Sakai can be making the claim that it will scale - I know for certain that it wont. It's very primitive and needs a lot of work done to it in the long run, you can throw extreme amounts of expensive hardware at the problem, which is LL's solution -- but in the long run the more elegant appropriate solution is to decentralize things (which OSGrid doesnt do, as OpenSim doesnt support proper decentralised assets yet).

That being said, I know OSGrid.org is about to shift to some very powerful hardware, the current thing it's being hosted on is somewhat substandard.
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Old 07-09-2008, 06:38 PM   #60 (permalink)
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Okay,, so can you customize your av at all on opensim? when I go into appearance it says you dont have permission to modify the shape
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Old 07-09-2008, 06:42 PM   #61 (permalink)
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Create a new shape using the drop down menus at the top of the inventory, wear it, then try edit appearance again.

You'll have to do the same for hair, skin, clothes, etc.
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Old 07-09-2008, 06:43 PM   #62 (permalink)
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You have to create a new shape first, then wear it, then edit.
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