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Old 04-12-2008, 12:51 PM   #101 (permalink)
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Well, the way I see it is ... If we don't try it, use it, test it, discuss it, and provide useful feedback to Linden Lab, we can hardly complain when stuff that "sucks" ends up in the next release.
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Old 04-12-2008, 01:03 PM   #102 (permalink)
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One thing I am noticing that I do not like ... When I have an object selected and rotate the camera around ... the yellow selection lines lead a bit in the rotation, it a way that makes the item seem to float in a surreal way. I am not describing this well.
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Old 04-12-2008, 01:07 PM   #103 (permalink)
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One thing I am noticing that I do not like ... When I have an object selected and rotate the camera around ... the yellow selection lines lead a bit in the rotation, it a way that makes the item seem to float in a surreal way. I am not describing this well.
It's also wonky to have a single prim in an object selected and zoom in and out.
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Old 04-12-2008, 01:11 PM   #104 (permalink)
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Quote:
Originally Posted by Persephone Milk View Post
Well, the way I see it is ... If we don't try it, use it, test it, discuss it, and provide useful feedback to Linden Lab, we can hardly complain when stuff that "sucks" ends up in the next release. I think we all wish that Linden Lab would communicate with us more - and the release candidate is at least an attempt to communicate with us and get our thoughts.

Well, we can try it, use it, test it, discuss it and provide useful feedback to Linden Lab and then watch them completely disregard it and go on truckin like they usually do as well.
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Old 04-12-2008, 01:15 PM   #105 (permalink)
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Well, we can try it, use it, test it, discuss it and provide useful feedback to Linden Lab and then watch them completely disregard it and go on truckin like they usually do as well.
Works for me, that way I can make snotty comments on JIRA
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Old 04-12-2008, 01:42 PM   #106 (permalink)
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Well, we can try it, use it, test it, discuss it and provide useful feedback to Linden Lab and then watch them completely disregard it and go on truckin like they usually do as well.
With each client release scores of user-reported issues are addressed and corrected.
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Old 04-12-2008, 01:44 PM   #107 (permalink)
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Is anybody else getting the problem where invisible attached objects - such as a face light prim - are showing up black and opaque? This had been fixed in a recent client update.
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Old 04-12-2008, 05:05 PM   #108 (permalink)
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I now can't stay in SL long enough to check out how it renders objects or to browse through new controls.

Twice now I've crashed while trying to cam around a building I just rezzed on my property. I wasn't even trying to build or edit, just looking at it.

So, back to the regular viewer unless I'm in the mood for poking around and reporting the results to LL.
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