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| | #51 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]() ![]()
Running 'round in Circle's
Join Date: Sep 2007 Location: Australia
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Business: Psyke's Defence Systems Blog Entries: 3 | New colors.xml that fixed the menu colour when Inventory is right clicked. Updated the original post. It is also here.
__________________ Last edited by Psyke Phaeton; 04-10-2008 at 10:04 AM. |
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| | #52 (permalink) | |
| Is this thing ON?!? ![]() ![]() ![]() ![]()
Virtually burned out.
Join Date: Oct 2007 Location: Ontario, Canada
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My Mood: SLShopper Ads: 7 SL Join Date: March 17, 2007
Business: BEARly There Enterprises | Quote:
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| | #53 (permalink) |
| Senior Member ![]() ![]() Join Date: Sep 2007
Posts: 581
| Non power of two textures support was only made official in the latest (2.1) specification of openGL, so "serious legacy" is really a stretch. I'm somewhat concerned about it because given LL track record in that regard (texture sizes exceeding card capabilities crashing the viewer etc) depending how they tackled it this might lead to frustrating experience for people with older hardware, when the usage spreads. |
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| | #54 (permalink) | |
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Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 2,778
My Mood: SLShopper Ads: 1 SL Join Date: 14/10/2006
Business: MagoTek Industries | 16x AA would't work for me, and actually made it worse. But I switched down to 4x and it's perfect now
__________________ Wounds, both physical and mental, heal in time. bones reknit, therapy and drugs make you forget. Life goes on. But nothing cures death. Please remember this. Quote:
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| | #55 (permalink) | ||
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Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 2,778
My Mood: SLShopper Ads: 1 SL Join Date: 14/10/2006
Business: MagoTek Industries | Quote:
Quote:
I can only think that it means using pngs for the UI images. | ||
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| | #56 (permalink) | |
| stored in the cloud ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
PHIL LINDEN SKULLF*CKED ME
RIGHT HERE
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I also realized my mouse was the one listed as being problematic. Dammit. | |
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| | #57 (permalink) | |
| Senior Member ![]() ![]() Join Date: Sep 2007
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| | #58 (permalink) |
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Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 2,778
My Mood: SLShopper Ads: 1 SL Join Date: 14/10/2006
Business: MagoTek Industries | !!!! When you mute someone with this client, their avatar turns into a grey sprite. It DOEs have visbility muting, of sorts. |
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| | #60 (permalink) | |
| Loser ![]() Join Date: Apr 2008
Posts: 91
My Mood: SL Join Date: 11/7/2004 | Quote:
I totally agree, and I don't get why they did that. it should always be optional and not a forced thing. | |
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| | #61 (permalink) | |
| The Griefing Wall ![]() ![]()
so much for status
Join Date: Apr 2008 Location: Sweet Home ______
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Business: Ugly Schtick Privacy/Griefing Walls!
Blog Entries: 2 | Quote:
[#VWR-6311] Want the abiltiy to turn-off visual mute / render muted person totally invisible. - Second Life Issues
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| | #62 (permalink) | |
| Senior Member ![]() ![]() Join Date: Sep 2007
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| | #63 (permalink) |
| The Griefing Wall ![]() ![]()
so much for status
Join Date: Apr 2008 Location: Sweet Home ______
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Business: Ugly Schtick Privacy/Griefing Walls!
Blog Entries: 2 | I see the point. This is something that would have to be done carefully. As long as you can see their nametags or they appear on radar, and are unable to actually do anything to your avatar physically, I don't have a problem with it. We should have the option when muting to either make them invisible or leave them as gray sprites. |
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| | #64 (permalink) | |
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Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 2,778
My Mood: SLShopper Ads: 1 SL Join Date: 14/10/2006
Business: MagoTek Industries | Quote:
I'd also like the ability to visibly mute someone WITHOUT muting their chat, offers, etc. So I could just do that to some high prim avatars without losing the ability to hear them. Useful for office hours, meetings, etc. | |
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| | #65 (permalink) | |
| The Griefing Wall ![]() ![]()
so much for status
Join Date: Apr 2008 Location: Sweet Home ______
Posts: 922
My Mood: SL Join Date: 2/8/2008
Business: Ugly Schtick Privacy/Griefing Walls!
Blog Entries: 2 | Quote:
That makes more sense. | |
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| 1 User Agreed: |
| | #67 (permalink) |
| Came here for an argument ![]() ![]()
It's being hit-on-the-head
lessons in here
Join Date: Apr 2008 Location: US
Posts: 737
My Mood: SL Join Date: 1/18/08
Business: Beloved XBOX Leaderboard: 29th | Quote: * Fixed: Provide way to visually mute “costly” avatars (check cost: client->rendering->info displays->avatar render cost) and where is "client"? |
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| | #69 (permalink) |
| Came here for an argument ![]() ![]()
It's being hit-on-the-head
lessons in here
Join Date: Apr 2008 Location: US
Posts: 737
My Mood: SL Join Date: 1/18/08
Business: Beloved XBOX Leaderboard: 29th | |
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| | #70 (permalink) |
| Tastes like purple ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Illyngophiliac
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Business: Scripter for hire XBOX Leaderboard: 37th | ctrl-alt-D |
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| | #71 (permalink) | |
| Member ![]() Join Date: Apr 2008 Location: Inland Empire, CA
Posts: 44
My Mood: SL Join Date: 07/19/2006 | Quote:
I defragged my disk last night. Tonite after being on SL for about 3 hours, my texture cache file was in over 4,700 fragments. Yes, four thousand seven hundred. What is up with that? All the SL texture files tend to get good and fragmented (several hundred to a thousand), but this is a new record for me. 4700 disk reads to load (or reload) the texture cache. How do things like that slip by?? Check it out ... you will be amazed at the mess that is your texture files are making on your disk. I guess I will be defragging each time I start the game, and defragging and restarting from time to time. Or am I worried about nothing?
__________________ SL is what happens to you while LL is making other plans ![]() | |
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| | #73 (permalink) |
| Tastes like purple ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Illyngophiliac
Join Date: Sep 2007 Location: Home
Posts: 10,885
My Mood: SL Join Date: 01/27/2004
Business: Scripter for hire XBOX Leaderboard: 37th | I don't get it. Why did they release 1.19 and then days later have 1.20 RC out? Why not just make all the changes in a single RC? Or at least the bug fixes. |
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| | #74 (permalink) | |
| FIC AS FUCK ![]() ![]()
my girl gots mad flava
Join Date: Sep 2007 Location: Los Angeles
Posts: 453
My Mood: SLShopper Ads: 1 SL Join Date: 5-3-2003
Business: Valen Heavy Industries Blog Entries: 2 | Quote:
![]() I like Dazzle. The removal of the friends dropdown is retarded, but I like Dazzle.
__________________ ![]() __________________________ Aircraft with Realistic Physics & Sim Border Protection add me on face beukh | |
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| | #75 (permalink) |
| FIC AS FUCK ![]() ![]()
my girl gots mad flava
Join Date: Sep 2007 Location: Los Angeles
Posts: 453
My Mood: SLShopper Ads: 1 SL Join Date: 5-3-2003
Business: Valen Heavy Industries Blog Entries: 2 | BTW, avatar cost for an av with no attachments is 1. How does that make sense? That's like saying that drawing the humanoid mesh is practically free. Attaching a plywood cube to my hand added a cost of 15 to my av. Does a plywood cube have 15x as many triangles as an av mesh? (Probably not!) Does it have more vertices? (No.) Does it sway like a mental patient from "breathing" or have any other animation capabilities? (No...) Seems a bit off... I also have to wonder about TEXTURE usage. One popular furry av creator used to (maybe still does) apply these 1024x1024 textures to everything, even if it was just a solid color. I've had experiences where even ONE such avatar will cause a noticeable hit. Does this figure take texture usage into account, I wonder? Last edited by Huns Valen; 04-10-2008 at 11:58 PM. |
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