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Old 03-08-2008, 04:09 PM   #76 (permalink)
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Mine crashes at times and I can't attach an item to HUD points when changing where it attaches. If it was a HUD point it will attach there as a default.
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Old 03-08-2008, 04:13 PM   #77 (permalink)
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Chat focus wont stay in PM boxes..
It randomly jumps back to local..

If I enable dynamic reflections... Oh Fuck.. I get the wierdest fucking graphics glitches.
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Old 03-08-2008, 05:22 PM   #78 (permalink)
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That would explain why I sent some sensitive information to the wrong group chat.
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Old 03-10-2008, 10:38 AM   #79 (permalink)
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The new RC is a buggy piece of crap.
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Old 03-10-2008, 10:39 AM   #80 (permalink)
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Old 03-10-2008, 10:45 AM   #81 (permalink)
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WHERE?

BITCH OWES ME MONEH!
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Old 03-10-2008, 10:48 AM   #82 (permalink)
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Mine crashes at times and I can't attach an item to HUD points when changing where it attaches. If it was a HUD point it will attach there as a default.
The work around is to rez it on the ground then use the More --> Attach and More --> Attach HUD options to pick the new attach point.

Side note -- I didn't realize how small the microprims in the Mystitool Implant were until having to deal with this.
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Old 03-10-2008, 11:02 AM   #83 (permalink)
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I've not had too many troubles, but enough to make me concerned. My biggest worry is just that Windlight really isn't ready for a Release Candidate. They still haven't addressed the issue where alpha textures turn into broken, opaque pixels if you're more than like 5 feet away from them.

I've been playing with making movie files from SL lately, and it's pretty much made that impossible.
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Old 03-10-2008, 11:06 AM   #84 (permalink)
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As a builder, the most maddening part has been the bug where you can't drag colors down to the row of saved ones on the color picker.

Trying just causes the color picker window to move.
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Old 03-10-2008, 12:26 PM   #85 (permalink)
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Oh wow, hadn't noticed that one yet. Ja, that is utterly maddening. I'd ask, "How do these glitches keep worming their way into new clients?" but I think that is adequately answered by the fact that LL doesn't do "book keeping" on their code. Writing up notation is boring, after all.
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