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Old 03-06-2008, 10:39 PM   #26 (permalink)
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It's what I was told by a developer. I've been trying to find a link somewhere but I'm not entirely certain what string to search on.

Perhaps qarl can clarify if I haven't scared him off.
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Old 03-06-2008, 10:48 PM   #27 (permalink)
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Consider also the possibility that while it might have been deactivated in code that there may have been reasons they do not want it activated in that current form.

How are we so sure for example that the older implementation and RC one are identical in the first place? Switching implementation approaches is a very ordinary thing in the software industry.
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Old 03-06-2008, 10:49 PM   #28 (permalink)
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My point is that it was there for this long, realXtend releases a functional version, suddenly something that people have clamored for for years gets a release candidate with little to no fanfare.
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Old 03-06-2008, 10:50 PM   #29 (permalink)
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It's what I was told by a developer. I've been trying to find a link somewhere but I'm not entirely certain what string to search on.
Yeah that's rather vague so i'm not poking into the spaghetti that's SL viewer with just that either I guess they had from the beginning ability to handle different URLs than just ones the current viewer passes to quicktime, it just needed some sort of receiver able to handle these 'different' URLs. They got that with the integrated Mozilla code not that long ago and eventually linked these together. So some parts of the system may be ancient, but not all of it.

But aye some word on it from more linden-like source would help... if that matters at all to begin with.
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Old 03-06-2008, 11:09 PM   #30 (permalink)
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My point is that it was there for this long, realXtend releases a functional version, suddenly something that people have clamored for for years gets a release candidate with little to no fanfare.
My point is just don't jump to any conclusions. The only facts are that

1. realXtend made a functional version
2. SL's getting it in the RC.

Anything else beyond that is speculation, post hoc ergo propter hoc. There are just too many possibilities.

What if they saw an approach in realXtend that solved a problem that kept the HOAP from being acceptable for release? There's no proof this didn't happen.

What if someone found a better approach vs the older code? Again, no proof this didn't happen.

What if it was pure coincidence given that we have less asset issues now? No proof this wasn't the case.

All I'm saying is until we have evidence of what happened, let's not assume what happened.

I'd rather be happy it's coming. Isn't happy a better state of being? So what if it took so long? So what if it's on the heels of realXtend. I refuse to get bothered by those kinds of details.
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Old 03-06-2008, 11:14 PM   #31 (permalink)
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My point is just don't jump to any conclusions.
Sir, don't you know who I am?
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Old 03-06-2008, 11:19 PM   #32 (permalink)
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Old 03-06-2008, 11:20 PM   #33 (permalink)
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Old 03-06-2008, 11:23 PM   #34 (permalink)
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I may be "misremembering" but I don't recall anyone arguing that SL had this capability but it was turned off for the "good of the community" back in the rex announcement thread Joshua posted a while back.

Suddenly it's available in the SL RC?

Too much of a coincidence for me but YES let's BE HAPPY about the development. This is all the more reason to get behind the open source efforts to spur on advancements in ALL of the platforms including SL!

Who cares if LL's decision to turn it on came from the release of rex? It's win-win.
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Old 03-06-2008, 11:27 PM   #35 (permalink)
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I dunno what you guys are all yappin about, but I just wanted to say ... it works

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Old 03-06-2008, 11:27 PM   #36 (permalink)
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Oh I'm totally putting my frequently asked questions on a huge motherfucking megaprim in my store.
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Old 03-06-2008, 11:36 PM   #37 (permalink)
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A megalomaniacal, solipsistic, angry young man? A Holden Caulfield for the 21st century? Or was this a trick question?
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Old 03-06-2008, 11:37 PM   #38 (permalink)
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Oh I'm totally putting my frequently asked questions on a huge motherfucking megaprim in my store.
Good. I have a whole raft of questions I have been meaning to ask you for a long time. This should save me time.
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Old 03-06-2008, 11:37 PM   #39 (permalink)
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Good. I have a whole raft of questions I have been meaning to ask you for a long time. This should save me time.
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Old 03-06-2008, 11:46 PM   #40 (permalink)
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Huh. Wonder what brought this on.
LOL! Like you don't know why they are choosing to do this now... in direct response to the OpenSim grids having rolled out Webpage-on-a-prim, with further goodies coming down the line.

Competition may well be a good thing if it focuses LL's development and priority setting.

EDIT: Damn, I'm always joining these thread three and a half beats after everybody else.

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Old 03-06-2008, 11:48 PM   #41 (permalink)
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Actually while I am suspect of the timing, if it is actually a response to realXtend as I surmise I do think that's a good thing. I hope their progress prods LL into implementing some of this stuff. In a few months they have ramped up functional examples of features that we've been after for years. If LL follows suit that can only be a good thing.
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Old 03-06-2008, 11:54 PM   #42 (permalink)
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These are indeed very exciting times.
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Old 03-07-2008, 12:13 AM   #43 (permalink)
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Old 03-07-2008, 12:26 AM   #44 (permalink)
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Originally Posted by Joshua Nightshade View Post
Actually while I am suspect of the timing, if it is actually a response to realXtend as I surmise I do think that's a good thing. I hope their progress prods LL into implementing some of this stuff. In a few months they have ramped up functional examples of features that we've been after for years. If LL follows suit that can only be a good thing.
Whether or not they were following suit ... still good thing

I'm not surprised really that others are creating these features because they are not burdened with the other matters like failing teleports and disappearing inventory.

Now if they weren't doing that stuff we'd been waiting for from LL then I'd be disappointed.

It's very much like what happens in the OS community. The "core" will always be the slowest or last to update. That's because they bear the burden of being the "official" release and therefore are held to a higher standard of code stability.
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Old 03-07-2008, 08:33 AM   #45 (permalink)
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I'm not at all enthused about my machine fetching these things from third-party sites.
Honestly that is the thing that excites me the most. But I do share your privacy concerns. For example, what if somebody links to a child pornography site. Can you be held legally accountable for visiting that site by merely walking onto the parcel? Are you responsible for the images stored in a local cache? These things do have to be worked out. However, this technical evolution is long over due and is going to make some really incredible applications possible. I am very excited about it.
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Old 03-07-2008, 10:13 AM   #46 (permalink)
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For example, what if somebody links to a child pornography site. Can you be held legally accountable for visiting that site by merely walking onto the parcel? Are you responsible for the images stored in a local cache? These things do have to be worked out.
I think I see now one reason why it's good that HOAP has been delayed this long, whether it was deliberate or accidental not being the point.

SL has always been exposing new ground in internet-related trouble and for the community's sake it's good that we didn't have to handle all of it in one go.
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Old 03-07-2008, 10:16 AM   #47 (permalink)
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It's funny how this whole discussion started years ago as setting textures with URLs rather than UUIDs so that they could be stored in any web server rather than just The Central Asset Server All Hail The Central Asset Server. How it morphed into web on a prim, and that web on a prim would be a useful feature, is beyond me.
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Old 03-07-2008, 10:18 AM   #48 (permalink)
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How it morphed into web on a prim, and that web on a prim would be a useful feature, is beyond me.
Because the people who go to Zero's Office Hours are loons, something I just realized in the last couple of months. They won't be happy with incremental work