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| | #101 (permalink) | |
| Senior Member ![]() ![]() Join Date: Apr 2010
Posts: 311
My Mood: SL Join Date: 02/08/2006 | Quote:
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| | #103 (permalink) |
| slurker ![]() ![]()
got a new broom
Join Date: Nov 2010
Posts: 524
My Mood: Client: Cool VL Viewer, Singularity | Yes, the movements of the avatar are made to show off the physical behaviour of cloth and hair when moved. With more natural (and smoother) movement the physics of hair and cloth would be less noticeable. |
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| 1 User Agreed: |
| | #104 (permalink) | |
| McMahon ![]() ![]() ![]()
do not fold, spindle or
mutilate
Join Date: Feb 2010 Location: Syd, Aust.
Posts: 1,244
My Mood: SL Join Date: March '07
Business: Myficalities Client: mostly Firestorm | Quote:
It's not a game demo, aimed at interesting people in play an MMO. It's a tech demo; aimed at showing off the capabilities of a rendering engine, specifically in the areas of hair and cloth movement. The avatar in this demo is effectively a maniquin. It's entire purpose is to provide something that programmers can drape some hair and cloth over, before shaking it about and showing off how it moves. The actual figure is the least interesting, least important element in the demo. The stairs in the second part are literally of more relevance and play a more important role, than the figure traversing them. | |
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| 6 Users Agreed: |
| | #105 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,102
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | If you can do better, go right ahead. Nvidia are graphics chip designers, not artists. Tech demos are intended to show the capability of the technology, not make pretty things. |
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| 2 Users Agreed: |
| | #106 (permalink) |
| Pedantic Geek ![]() ![]() ![]() ![]() Join Date: Oct 2010 Location: Maryland
Posts: 2,826
My Mood: SL Join Date: 1/30/2008
Business: Perception | Does anybody know about that inset-extrude add-on in that scifi panel tutorial? I went to download it, it has an invalid security certificate, which blender.org says is expected (??) and even if I (unintelligently?) make a security exception.. I end up at a 404 error. |
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| | #107 (permalink) |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Unedited
Join Date: Jun 2007 Location: Sydney, Australia
Posts: 51,807
My Mood: SL Join Date: October 2004 Blog Entries: 1 | Upgrade to the latest version of blender, functionality like that is built-in now. The old addon hasn't been updated in ages. |
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| | #108 (permalink) | ||
| Senior Member ![]() ![]() ![]()
Praying for intelligent life
somewhere up in space, 'cause
there's bugger all down here
on Earth
Join Date: Jul 2011
Posts: 1,696
| Quote:
Quote:
ETA: Oh yes I have: Mesh > Faces (Ctrl + F) > Inset Faces (I). The inset tool settings appear under the toollbar on the left. Last edited by KT Kingsley; 08-21-2012 at 08:40 AM. | ||
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| 1 User Said Thanks: |
| | #109 (permalink) |
| Pedantic Geek ![]() ![]() ![]() ![]() Join Date: Oct 2010 Location: Maryland
Posts: 2,826
My Mood: SL Join Date: 1/30/2008
Business: Perception | Does anybody else go batshit watching videos like this, trying to manipulate the scene in the video? I keep trying to zoom and turn and adjust what's on his screen! ![]() (BTW, video works in Chrome. Still dunno why it doesn't work in Firefox.) |
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| 3 Users Agreed: |
| | #110 (permalink) | |
| Senior Member ![]() ![]()
Making Mesh
Join Date: Oct 2009
Posts: 756
My Mood: | Quote:
If you prefer to stick with Blender 2.63 official, use the hotkey W -> Inset Faces while in Edit mode. It isn't interactive in this version. So, you'll have to control the parameters completely from the Toolshelf. | |
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| | #111 (permalink) |
| Grid.Living ![]() ![]() ![]() ![]()
I kicked your dog. TO THE
MOON.
Join Date: Aug 2007 Location: Michigan
Posts: 3,903
My Mood: SL Join Date: 7/21/2003
Business: Grid.Living
| I wish I understood any of this anymore :/ Photography by contrast is a much easier hobby.
__________________ http://www.lordfly.com/ |
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| 1 User Hugged You: |
| 6 Users Agreed: |
| | #112 (permalink) |
| Senior Member ![]() ![]() ![]()
Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 1,994
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | I see OZ updated the wiki with some Work in Progress Particulars. https://wiki.secondlife.com/wiki/Material_Data Be sure to have your say in the thread: Normal & Specular Maps - Page 4 - Second Life |
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| 2 Users Said Yay!: |
| 10 Users Said Thanks : |
| | #117 (permalink) | ||
| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 6,204
My Mood: SL Join Date: late 04... that account is deleted now | No =( should be available for meshies though.
__________________ - These eyes can do more than see Quote:
Quote:
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| | #118 (permalink) | |
| Senior Member ![]() ![]()
Making Mesh
Join Date: Oct 2009
Posts: 756
My Mood: | Quote:
LINK: Materials Coming Soon | |
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| | #120 (permalink) |
| Just call me Beth ![]() ![]() ![]() ![]() ![]()
Singing along with old music
Join Date: Mar 2011 Location: Out in the mists
Posts: 5,726
My Mood: SL Join Date: Oct 4 2009
Business: Faerycat Designs Client: Firestorm | In theory, yes it should work on normal prims too. |
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| 1 User Agreed: |
| | #123 (permalink) |
| Coin-operated ![]() ![]() ![]() | Seems to me that if avatar layers got normalmaps, the increased detail could breathe new life into this horrid old mesh. The longer that's delayed, the more market for total replacement meshes for human avatars. Or (what I've seen) replacing all but hands and head. But a normalmapped face... that might be so irresistible that we'd willingly sacrifice expressions. No matter the timing, the future is challenging for conventional skin makers. |
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| 2 Users Agreed: |
| | #124 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,102
| Do people really use base expressions anyway? They're so exagerated. Either way once we get custom armatures [someday] the default mesh is doomed anyway, I'm fine with ditching it sooner than later, once rigged meshes get all their sliders. |
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| | #125 (permalink) |
| Coin-operated ![]() ![]() ![]() | True; the expressions are pretty dreadful. So yeah, once we get facial slider control, that's probably the end of the system head. (Too bad for ballgag manufacturers, I guess. ) Hand positions are pretty screwed-up, too, but there's way too much that depends on those working.In any case, now would be a bad time to buy a skin. Or avatar-layer clothing. Among other things. Hence the hamster craze, I guess. |
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