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Old 07-31-2012, 03:55 PM   #1 (permalink)
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Dear Griefers of SL

Thank you.

My life has been enriched by you ruining 2 years of hard work, not to mention a further year or more prior to the move to the current location. When I went to bed last night, I had a few hours light work planned, with some enthusiasm and optimism. Now all I see is desolation and despair. I'm glad you think nothing of the human impact when you destroy someones creativity, and that your five minutes of self congratulatory fappage is worth the hundreds of hours needed to try and recapture what your moment of glory has devastated. The people who support and genuinely appreciate and enjoy the work gone into the build also thank you, for saving them from having to have somewhere they can feel comfortable and welcome, in surroundings they enjoy.

But most of all, I think you for highlighting how little Linden Lab care about serious mainland griefer attacks. 18 hours after they were notified, they have made no contact, although one Linden did appear for under a minute, 16 hours into the issue, by which time dedicated helpers had managed to clear the offending items, though not before the build was lost. That I put more money into LLs pocket monthly than I would another grid owner, for thrice as much land and service, has never been more clear to me.

I had been hoping to spend more time real world bound this summer, for my health, but instead if I lose my rationality and decide to try to recapture even a sliver of what Shambles once was, I'll be avoiding all that nasty fresh air, hateful exercise, and generally healthier living. So I must also offer my gratitude for that.

Yours, someone who has just seen their virtual dreams really smashed.
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Old 07-31-2012, 04:18 PM   #2 (permalink)
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Linden Lab still can't manage to control mainland griefing. And they outright refuse to rollback mainland sims to fix any damage.
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Old 07-31-2012, 04:51 PM   #3 (permalink)
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I've visited your place a few times (and the RL Shambles once) and found it a nice spot. I hope you manage to restore the damage.
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Old 07-31-2012, 05:00 PM   #4 (permalink)
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I'm so sorry you're going through this.
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Old 07-31-2012, 05:16 PM   #5 (permalink)
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Old 07-31-2012, 05:22 PM   #6 (permalink)
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How does a build get damaged by a greifer attack? I've had a fair share of premeditated attacks orchestrated on my various establishments and I've yet to experience anything I've done 'lost' to greifers.
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Old 07-31-2012, 05:31 PM   #7 (permalink)
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Quote:
Originally Posted by Summer Haas View Post
How does a build get damaged by a greifer attack? I've had a fair share of premeditated attacks orchestrated on my various establishments and I've yet to experience anything I've done 'lost' to greifers.
I am wondering this as well. I mean they shouldn't be able o affect your stuff, they could maybe litter the area with garbage or particle spam but hat is eventually cleaned up.
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Old 07-31-2012, 05:34 PM   #8 (permalink)
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while griefers are a nuisance, and i am truly sorry you had to go through with a bad experience,..
if you give in to them .. they win..
like ppl above said.. clean up and carry on..

unless you had terraform enabled on your land and someone raised the ground .. wiping out your build.. but that.. even though its griefing.. can be avoided by disabling terraform.
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Old 07-31-2012, 05:39 PM   #9 (permalink)
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A buildings and other objects in the village were returned. Looks like a lot of it will have to be rebuilt hopefully not from scratch. It's depressing. But I'm sure Linden Lab are sorry that we feel this way. You wanna retain users Rodvik?
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Old 07-31-2012, 05:43 PM   #10 (permalink)
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Would the "restore to last position" in some TPV's help in this case? And how can griefers return things? Unless this was a disgruntled group owner...
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Old 07-31-2012, 05:47 PM   #11 (permalink)
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And how can griefers return things? Unless this was a disgruntled group owner...
I've been wondering the same.

I'm pretty clueless about my mainland parcel, and though I'm trying to learn as quickly as I can I wonder what I've missed here.

Griefers can return my items?
Mess with my land?
Destroy my objects?

This is worrisome.

I can't imagine the heartache the OP is going through.
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Old 07-31-2012, 05:49 PM   #12 (permalink)
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How does a build get damaged by a greifer attack? I've had a fair share of premeditated attacks orchestrated on my various establishments and I've yet to experience anything I've done 'lost' to greifers.
A prison sim I was role playing in a couple of years back had the structures deleted by the contract builder in some sort of snit or dispute. Misplaced permissions (including in a group) are a bit like a programmer having a back door to reset to a default state, bypass others' passwords, or just kill the whole thing at a whim.
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Old 07-31-2012, 05:55 PM   #13 (permalink)
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A few months ago I was living on a parcel & someone else on another parcel on the same sim left their land open to griefers by allowing anyone to drop items. They'd been working on something there with friends & just forgot to turn that option off. As the griefers dropped replicable items it crowded out the items we'd all put down for our homes. When we all came in the next day most of our items had been returned to all those that lived on the sim (not just that parcel). Buildings were returned in pieces, a door, a window, a floor, etc. Most items wound up in Lost & Found but as several huge lumps of prims. Luckily LL rolled the sim back for everyone & all was fixed.

My guess is that's similar to what happened to the OP but without LL rolling the sim back.
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Old 07-31-2012, 05:58 PM   #14 (permalink)
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I think I have an idea of what happened.

Normally when a sim is being greifed what you do is turn off scripts, build, and object entry, derender particles (ctrl+alt+shift+=), and then go into the land tools and figure out who the perpetrator is, ban them and return their stuff.

If you don't have experience using the land tools or maybe you've given return rights to several people in the group and they all react in a freak out manner, then stuff starts getting returned haphazardly.

The tragedy here is that Linden Lab doesn't react fast enough and (just guessing here) there are probably too many chefs in the kitchen in the ironically named Shambles sim.
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Old 07-31-2012, 05:59 PM   #15 (permalink)
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Quote:
Originally Posted by Summer Haas View Post
How does a build get damaged by a greifer attack? I've had a fair share of premeditated attacks orchestrated on my various establishments and I've yet to experience anything I've done 'lost' to greifers.
Quote:
Originally Posted by Ramen Jedburgh View Post
I am wondering this as well. I mean they shouldn't be able o affect your stuff, they could maybe litter the area with garbage or particle spam but hat is eventually cleaned up.
I've seen something like that once 3 years ago. No clue how it was done. But, NCI Kuula was bulk returned once and every prim, group or not, was gone. (T_T)

We suspect a litter of replicating pink boxes was the driving factor, but, nobody knew for sure. (>_<)

It took 2 hours to get LL to roll back the sim because it's mainland. Not sure if the lab will do that a second time. (>_<)

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Old 07-31-2012, 06:05 PM   #16 (permalink)
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Linden Lab still can't manage to control mainland griefing. And they outright refuse to rollback mainland sims to fix any damage.
Linden Lab = Clueless morons.
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Old 07-31-2012, 06:24 PM   #17 (permalink)
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A buildings and other objects in the village were returned. Looks like a lot of it will have to be rebuilt hopefully not from scratch. It's depressing. But I'm sure Linden Lab are sorry that we feel this way. You wanna retain users Rodvik?
How does that even happen, unless someone has rights to your objects?

I have rezzing and terraforming turned off on my land and, apart from some particle spam from my neighbors, have experienced nothing that would constitute "destroying the build" unless I was the one who accidentally deleted walls and things. I've since learned to lock my builds.
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Old 07-31-2012, 06:29 PM   #18 (permalink)
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How does that even happen, unless someone has rights to your objects?
if you do not have 'entry' turned off, they can rez prims elsewhere and drag them onto your property. When that maxes out the prim limit on the parcel, the last prims placed before the griefer prims get returned to the owner's inventory. If you have them linked to other items the devastation is even worse.
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Old 07-31-2012, 06:30 PM   #19 (permalink)
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Would that happen even if the build was locked?
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Old 07-31-2012, 06:31 PM   #20 (permalink)
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i have requested rollbacks a couple of times..
both times i was told that if the rollback didnt fix the problem .. to contact them and they would roll it back a little bit more.

usually rolling back one day fixes the problem.. .. put in a ticket for a rollback..then contact live chat and reference the ticket number... youll see they arent completly the ogres we often think they are.
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Old 07-31-2012, 06:38 PM   #21 (permalink)
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The thing is that a rollback that would fix one person's problem could destroy another person's recent work or destroy their recently rezzed no-copy stuff, particularly on a parcel in a mainland region (which is where this incident occurred).

Perhaps per-parcel rollbacks are something that the Lab should consider implementing.
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Old 07-31-2012, 06:40 PM   #22 (permalink)
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Would that happen even if the build was locked?
Imagine 3,400 prims being returned and showing up in your inventory as seven things titled 'object'.

Then try to go to a sandbox that will allow you to rez a 1,200 prim object that detaches into hundreds of pieces when you let go of it. Then spend six hours going through it all.

I feel the OP's frustration.
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Old 07-31-2012, 06:46 PM   #23 (permalink)
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That wasn't my question.
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Old 07-31-2012, 06:49 PM   #24 (permalink)
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As in RL - Construction is difficult. Destruction is easy.

For the first time in my time in SL I am in a position to be concerned about this. I have a private sim (so hopefully I'm a bit more protected) with what is becoming a huge complex build and I would be devastated if it were compromised/destroyed as has been described. I too would face untold hours reconstructing, wasting time, effort and money, just because someone with a genetic lobotomy wanted to get his bad little kid rocks off.

My heartfelt sorrow to the OP and anyone else who has experienced this.
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Old 07-31-2012, 07:13 PM   #25 (permalink)
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Quote:
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That wasn't my question.
'Locked' builds get returned just the way linked builds do.
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