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Old 06-11-2012, 11:17 AM   #1 (permalink)
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Why Is Mesh Attached To My Hand?

I read an aside comment about this in another thread a couple weeks ago, but didn't have any experience with it until this weekend.

I put on a ring and my mesh dress came off. Yup, standing in public in my alpha, again.

I know, I know, always add Pancake not wear, so totally my fault.
I should have looked or realized that the mesh dress had an attachment point of my hand before wearing something.

So I went through my inventory out of curiosity and found several other mesh items with an attachment point of my hand.

Now I have two questions:

1) Why is mesh attached to my hand? I'm non technical, so you'll have to dumb it down for me, but why isn't it attached to my spine or neck or something? What is different about mesh?

2) If I attach the mesh to a different point, will it look crazy? Will I have an upside down dress sticking out my elbow or something?

I know back before the multi attachment days I could get creative and put items on an unexpected attachment point then edit them around to the right place, but I can't edit mesh so should I not chose alternate attachment points that the creator didn't intend?
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Old 06-11-2012, 11:19 AM   #2 (permalink)
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The hand is the default attachment position for any object. Any mesh will automatically reposition to the correct area it was rigged to so I guess it's lazy creators not using an appropriate attachment point.

the other way is to always choose add when you wear stuff. but if you're wearing more than 5 items with the same attachement point then you may begin to have problems.

No idea if you can change the attachment point of a no mod object/mesh i expect you can. If the mesh is rigged it will automatically adjust to the correct rigged part of you body.
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Old 06-11-2012, 11:23 AM   #3 (permalink)
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Just switch the attachment point-- unlike regular prims, mesh is same, regardless of whatever part f the body you attach it to.

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Old 06-11-2012, 11:36 AM   #4 (permalink)
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Originally Posted by OrinB View Post
The hand is the default attachment position for any object. Any mesh will automatically reposition to the correct area it was rigged to so I guess it's lazy creators not using an appropriate attachment point.
Sorry, gotta rant for a bit here ...

Everytime the OP's question comes up, someone invariably blames it on *lazyness* on the creator's part. My todo list for doing a rigged mesh release is starting to look like a Boeing's take-off checklist, and I don't doubt that other people's are equally long-winded and annoying and sometimes I'm tired or in a hurry and miss one step.

It's easy to forget to change the attachment point, since rigged mesh automagically fits itself correctly. So yes, sometimes someone forgets to fix the attachment point. Just like sometimes, they forget to change permissions, or to add the alpha layer to the box, or they leave temporary textures on their item - little issues that most people on this forum will have experienced.

Unfortunately, mesh on the wrong attachment point is the only one of those little things that leave one naked in the rain Fortunately, it's easy to fix (just attach to any other attachment point, no awkward position adjustment needed).

But please, don't blame what could be a honest mistake, on lazyness.
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Old 06-11-2012, 11:43 AM   #5 (permalink)
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As i said, it was a guess/supposition. Based on my own experiences, lazyness was the word used as a generic term for mistake. I've made enough mistakes when creating items in the past... and yes they were mistakes and often expensive ones, but they were mistakes made by me being lazy and not checking. I'm sorry i used it wrongly.

It doesn't matter if it's an honest mistake or error or a creator not even knowing they're doing it. It's still a process that needs to happen when creating items whether mesh or not. As yet there is no standard published workflow for anyone to create stuff in SL. So these things will always happen in the trial and error process of creation.
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Old 06-11-2012, 12:00 PM   #6 (permalink)
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Now i see all jump on me for supposed content creator bashing! Own your shit people! you make the mistakes... own them!
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Old 06-11-2012, 12:08 PM   #7 (permalink)
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Now i see all jump on me for supposed content creator bashing! Own your shit people! you make the mistakes... own them!
I think if you'd used the word "overwhelmed" rather than "lazy" you might not have gotten any pushback.
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Old 06-11-2012, 02:28 PM   #8 (permalink)
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Rather than call content creators "lazy", just chalk it up to "Shit happens". I don't make mesh stuff (yet), but I'll sometimes forget to upload a texture, or attach something to the wrong point. Most of the time I'll catch the mistake before anyone buys the item, but there are times when I'm sent photos of awesome suits I make, and one panel of the coat tails is grey, or something stupid like that.

You see, some of the content creators out there are going all-out to release things and keep up with things like fairs, hunts, and god knows what else. Mistakes are made, and the world ends for about five minutes.

It's not laziness. It's all LL's fault. How about them apples?
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Old 06-11-2012, 02:56 PM   #9 (permalink)
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I've posted about the right hand attached mesh on here a few times before. It is really, REALLY annoying and I think it should be a top priority for creators to make sure their products aren't released this way. I understand that mistakes happen, but I've seen this from several different creators on numerous of their products, suggesting they're not bothering to set an attachment point, rather than it being an accidental oversight. I usually make a point to IM them about it, I politely say "I love your outfit, but..." If we all did that I bet this problem would become a thing of the past.
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Old 06-11-2012, 03:09 PM   #10 (permalink)
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Now thats strange ..
I get angry tell from people BECAUSE i changed the attachment point from the hand to another one.

Exact the same message..
xxx: bla bla .. youre bad, everytime i attach my dress my tail fell off.
Me: i guess you wear a neco tail then?
xxx: yes .. and now its all total ruined .. i cant wear .. bla bla bla ..
Me: *repeats attachment point explanation via macro key response.

Tiresome
Really tiresome .. seems you cant please everyone.
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Old 06-11-2012, 03:29 PM   #11 (permalink)
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I know I rage every time I'm forced to right click something.

The nerve!
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Old 06-11-2012, 03:30 PM   #12 (permalink)
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Originally Posted by Dain Shan View Post
Now thats strange ..
I get angry tell from people BECAUSE i changed the attachment point from the hand to another one.

Exact the same message..
xxx: bla bla .. youre bad, everytime i attach my dress my tail fell off.
Me: i guess you wear a neco tail then?
xxx: yes .. and now its all total ruined .. i cant wear .. bla bla bla ..
Me: *repeats attachment point explanation via macro key response.

Tiresome
Really tiresome .. seems you cant please everyone.

Yes because using "Add" instead of "Attach" is so damn hard.

Lazy Customers! Ooops, I mean "overwhelmed" customers.
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Old 06-11-2012, 03:30 PM   #13 (permalink)
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Odd.

I don't have a lot of mesh clothes, but none of what I have attaches to my hand
This is news to me.
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Old 06-11-2012, 03:35 PM   #14 (permalink)
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Honestly i wear mesh all the time add is your friend, i also bougth a mesh template the other day, just to play with, and i was so supprised to see it´s the simplest thing to miss the attachment point, especially if you´re used to wearing a lot of mesh, and changing outfits fast, because of one simple detail, it doesn´t matter where you attach the mesh to, you can´t tell is off by looking at it. So i´m a horrible mesh creator, i only have one piece and it attaches to the hand
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Old 06-11-2012, 03:35 PM   #15 (permalink)
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Originally Posted by Darien Caldwell View Post
Yes because using "Add" instead of "Attach" is so damn hard.

Lazy Customers! Ooops, I mean "overwhelmed" customers.
One creator to get it right once, versus untold numbers of clueless customers to get it right every time.
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Old 06-11-2012, 03:35 PM   #16 (permalink)
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Quote:
Originally Posted by Darien Caldwell View Post
Yes because using "Add" instead of "Attach" is so damn hard.
Wear and Attach were the only two options for years. I know I should use Add, but old habits die hard.
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Old 06-11-2012, 03:39 PM   #17 (permalink)
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One creator to get it right once, versus untold numbers of clueless customers to get it right every time.
yes, except the point they were making is, no matter what you do, you're screwed. Any attach point you pick is going to be 'wrong' to someone.
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Old 06-11-2012, 03:47 PM   #18 (permalink)
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Quote:
Originally Posted by Darien Caldwell View Post
Any attach point you pick is going to be 'wrong' to someone.
Not necessarily. Some attachment points are a little more intuitive than others.

I'm quite used to wearing multiple attachment points, even before we had multiple attachment points. Wearing a collar, lashes, hair, earrings etc I had to get creative with my choiches, but now with the multiple attachments option I do usually use add.

It just never occured to me that a mesh dress would be attached to the hand. To me, there was nothing on my hand, so I wore a ring. As I said, my fault, I should have checked.

I didn't rage on anyone, didn't even mention the creator, I was simply curious how and why mesh was different.

I can't recall ever running into a prim based skirt or hair that used my hand as an attachment point. For all I knew, perhaps you couldn't change the attachment point of mesh.

This is why I love SLU.
I learn something new every day.
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Old 06-11-2012, 03:51 PM   #19 (permalink)
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yes, except the point they were making is, no matter what you do, you're screwed. Any attach point you pick is going to be 'wrong' to someone.
On the one hand, yes, you're screwed. On the other hand, yes, you're screwed again.
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Old 06-11-2012, 03:59 PM   #20 (permalink)
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Not necessarily. Some attachment points are a little more intuitive than others.

I'm quite used to wearing multiple attachment points, even before we had multiple attachment points. Wearing a collar, lashes, hair, earrings etc I had to get creative with my choiches, but now with the multiple attachments option I do usually use add.

It just never occured to me that a mesh dress would be attached to the hand. To me, there was nothing on my hand, so I wore a ring. As I said, my fault, I should have checked.

I didn't rage on anyone, didn't even mention the creator, I was simply curious how and why mesh was different.

I can't recall ever running into a prim based skirt or hair that used my hand as an attachment point. For all I knew, perhaps you couldn't change the attachment point of mesh.

This is why I love SLU.
I learn something new every day.
Sure I understand. It's best to set the attachment point to something related to what the item is.

I'm really only replying in relation to the person crying her outfit is now 'ruined' because her tail was getting knocked off.

Quote:
xxx: yes .. and now its all total ruined .. i cant wear .. bla bla bla ..
In the old days, it was a huge issue, no doubt. But nowdays 'Add' is your friend. Saying an outfit is 'ruined' is overly dramatic.
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Old 06-11-2012, 05:18 PM   #21 (permalink)
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Old 06-11-2012, 05:44 PM   #22 (permalink)
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Thank you everyone. I didn't realize that rigged mesh could be attached anywhere. Its great the things I learn here!
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Old 06-11-2012, 05:49 PM   #23 (permalink)
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Thank you everyone. I didn't realize that rigged mesh could be attached anywhere. Its great the things I learn here!
BIt of trivia, but you can even attach it to the HUD points, and it will still show up. ^.^
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Old 06-11-2012, 06:08 PM   #24 (permalink)
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I just use normally unused attachments for any rigged mesh; left/right hip, left/right pec, left/right shoulder, avatar center. Moving any rigged mesh I happen to buy to one of those points when I first wear it minimises the chance of changing something and losing my trousers, or shoes, or prim nails, or whatever else I may happen to have on that I don't want taken off.
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Old 06-12-2012, 12:02 AM   #25 (permalink)
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Quote:
Originally Posted by Dain Shan View Post
xxx: bla bla .. youre bad, everytime i attach my dress my tail fell off.
Me: i guess you wear a neco tail then?
xxx: yes .. and now its all total ruined .. i cant wear .. bla bla bla ..
Me: *repeats attachment point explanation via macro key response.

Sometimes, I hate people on the internet.
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