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| SLU Fluffer ![]() ![]() ![]() ![]() Join Date: Feb 2011 Location: The True North
Posts: 3,543
My Mood: SL Join Date: 2007 Client: Usually Catznip but I dabble a lot in others | Why Is Mesh Attached To My Hand? I read an aside comment about this in another thread a couple weeks ago, but didn't have any experience with it until this weekend. I put on a ring and my mesh dress came off. Yup, standing in public in my alpha, again. ![]() I know, I know, always add Pancake not wear, so totally my fault. I should have looked or realized that the mesh dress had an attachment point of my hand before wearing something. So I went through my inventory out of curiosity and found several other mesh items with an attachment point of my hand. Now I have two questions: 1) Why is mesh attached to my hand? I'm non technical, so you'll have to dumb it down for me, but why isn't it attached to my spine or neck or something? What is different about mesh? 2) If I attach the mesh to a different point, will it look crazy? Will I have an upside down dress sticking out my elbow or something? I know back before the multi attachment days I could get creative and put items on an unexpected attachment point then edit them around to the right place, but I can't edit mesh so should I not chose alternate attachment points that the creator didn't intend? |
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Layogenic
Join Date: Sep 2009 Location: London, UK
Posts: 2,361
My Mood: SL Join Date: 25th May 2007 Blog Entries: 1 | The hand is the default attachment position for any object. Any mesh will automatically reposition to the correct area it was rigged to so I guess it's lazy creators not using an appropriate attachment point. the other way is to always choose add when you wear stuff. but if you're wearing more than 5 items with the same attachement point then you may begin to have problems. No idea if you can change the attachment point of a no mod object/mesh i expect you can. If the mesh is rigged it will automatically adjust to the correct rigged part of you body. |
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| Adorable. ![]() ![]() ![]() ![]() ![]() | Just switch the attachment point-- unlike regular prims, mesh is same, regardless of whatever part f the body you attach it to.
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| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
nuuuuuuuu
| Quote:
Everytime the OP's question comes up, someone invariably blames it on *lazyness* on the creator's part. My todo list for doing a rigged mesh release is starting to look like a Boeing's take-off checklist, and I don't doubt that other people's are equally long-winded and annoying and sometimes I'm tired or in a hurry and miss one step. It's easy to forget to change the attachment point, since rigged mesh automagically fits itself correctly. So yes, sometimes someone forgets to fix the attachment point. Just like sometimes, they forget to change permissions, or to add the alpha layer to the box, or they leave temporary textures on their item - little issues that most people on this forum will have experienced. Unfortunately, mesh on the wrong attachment point is the only one of those little things that leave one naked in the rain Fortunately, it's easy to fix (just attach to any other attachment point, no awkward position adjustment needed).But please, don't blame what could be a honest mistake, on lazyness. | |
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Layogenic
Join Date: Sep 2009 Location: London, UK
Posts: 2,361
My Mood: SL Join Date: 25th May 2007 Blog Entries: 1 | As i said, it was a guess/supposition. Based on my own experiences, lazyness was the word used as a generic term for mistake. I've made enough mistakes when creating items in the past... and yes they were mistakes and often expensive ones, but they were mistakes made by me being lazy and not checking. I'm sorry i used it wrongly. It doesn't matter if it's an honest mistake or error or a creator not even knowing they're doing it. It's still a process that needs to happen when creating items whether mesh or not. As yet there is no standard published workflow for anyone to create stuff in SL. So these things will always happen in the trial and error process of creation. |
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| Senior Curmudgeon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 13,715
My Mood: SL Join Date: October 2006
Business: Brazen Women Shapes and Skins Client: v3 + Starlight | Quote:
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| Lizard of Speed and Time ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
All Goffick and Stuff.
Join Date: Jul 2010 Location: Nobuddy cumz in here. Sekrit.
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My Mood: SL Join Date: Sept. 2007
Business: Avatar Bizarre Client: Crash-o-Matic 2.0 Blog Entries: 25 | Rather than call content creators "lazy", just chalk it up to "Shit happens". I don't make mesh stuff (yet), but I'll sometimes forget to upload a texture, or attach something to the wrong point. Most of the time I'll catch the mistake before anyone buys the item, but there are times when I'm sent photos of awesome suits I make, and one panel of the coat tails is grey, or something stupid like that. You see, some of the content creators out there are going all-out to release things and keep up with things like fairs, hunts, and god knows what else. Mistakes are made, and the world ends for about five minutes. It's not laziness. It's all LL's fault. How about them apples? |
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| Solace Beach Owner ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() Join Date: Aug 2008 Location: California
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Business: Solace Beach Estates
Client: Singularity | I've posted about the right hand attached mesh on here a few times before. It is really, REALLY annoying and I think it should be a top priority for creators to make sure their products aren't released this way. I understand that mistakes happen, but I've seen this from several different creators on numerous of their products, suggesting they're not bothering to set an attachment point, rather than it being an accidental oversight. I usually make a point to IM them about it, I politely say "I love your outfit, but..." If we all did that I bet this problem would become a thing of the past.
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Daintastics Meshes
Join Date: Aug 2009
Posts: 300
My Mood: | Now thats strange .. I get angry tell from people BECAUSE i changed the attachment point from the hand to another one. Exact the same message.. xxx: bla bla .. youre bad, everytime i attach my dress my tail fell off. Me: i guess you wear a neco tail then? xxx: yes .. and now its all total ruined .. i cant wear .. bla bla bla .. Me: *repeats attachment point explanation via macro key response. Tiresome Really tiresome .. seems you cant please everyone.
__________________ Daintastics Meshes as a whole! |
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Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 2,100
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | Quote:
Yes because using "Add" instead of "Attach" is so damn hard. Lazy Customers! Ooops, I mean "overwhelmed" customers. | |
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| Account Closed
so much for status
Join Date: Apr 2008 Location: Sweet Home ______
Posts: 2,959
My Mood: SL Join Date: 2/8/2008 Client: Phoenix, Exodus Blog Entries: 5 | Odd. I don't have a lot of mesh clothes, but none of what I have attaches to my hand ![]() This is news to me. |
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| | #14 (permalink) |
| Elysium Hynes is Typing.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
My animal spirit is the lolcat
| Honestly i wear mesh all the time add is your friend, i also bougth a mesh template the other day, just to play with, and i was so supprised to see it´s the simplest thing to miss the attachment point, especially if you´re used to wearing a lot of mesh, and changing outfits fast, because of one simple detail, it doesn´t matter where you attach the mesh to, you can´t tell is off by looking at it. So i´m a horrible mesh creator, i only have one piece and it attaches to the hand |
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| | #18 (permalink) | |
| SLU Fluffer ![]() ![]() ![]() ![]() Join Date: Feb 2011 Location: The True North
Posts: 3,543
My Mood: SL Join Date: 2007 Client: Usually Catznip but I dabble a lot in others | Quote:
I'm quite used to wearing multiple attachment points, even before we had multiple attachment points. Wearing a collar, lashes, hair, earrings etc I had to get creative with my choiches, but now with the multiple attachments option I do usually use add. It just never occured to me that a mesh dress would be attached to the hand. To me, there was nothing on my hand, so I wore a ring. As I said, my fault, I should have checked. I didn't rage on anyone, didn't even mention the creator, I was simply curious how and why mesh was different. I can't recall ever running into a prim based skirt or hair that used my hand as an attachment point. For all I knew, perhaps you couldn't change the attachment point of mesh. This is why I love SLU. I learn something new every day. | |
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| Senior Member ![]() ![]() ![]()
Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 2,100
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | Quote:
I'm really only replying in relation to the person crying her outfit is now 'ruined' because her tail was getting knocked off. Quote:
Saying an outfit is 'ruined' is overly dramatic. | ||
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| Senior Member ![]() ![]()
::happy dancing through life::
| Thank you everyone. I didn't realize that rigged mesh could be attached anywhere. Its great the things I learn here!
__________________ Xmara Lundquist ************** It does not matter how long you live, but how well you do it. ~ Dr. Martin Luther King Jr. ************** "live, Live, LIVE! Life is a banquet, and most poor suckers are starving to death." ~ Auntie Mame Last edited by Xmara; 06-11-2012 at 05:45 PM. Reason: tiny typo lol |
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| Senior Member ![]() ![]() Join Date: Nov 2007
Posts: 352
| I just use normally unused attachments for any rigged mesh; left/right hip, left/right pec, left/right shoulder, avatar center. Moving any rigged mesh I happen to buy to one of those points when I first wear it minimises the chance of changing something and losing my trousers, or shoes, or prim nails, or whatever else I may happen to have on that I don't want taken off. |
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| Dat Burd ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() | Quote:
Sometimes, I hate people on the internet. | |
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| attachment points, mesh, naked again |
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