| General SL Discussion Discuss topics related to Second Life |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| The Purple ![]() ![]() ![]() ![]() ![]() ![]()
HEYOO!
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 7,670
My Mood: SL Join Date: 20. January 2007 Client: NaCl | Regression Bug - Ignore script memory counters for now Greets folks, It seems that on the main channel an old bug, which I reported and got fixed long ago, has popped up anew: https://jira.secondlife.com/browse/SVC-7192 Basically memory counters will show the full mono memory on avatars when they enter the sim and/or attach new items, and will only reset if the scripts themselves get reset. To make matters worse, some of the kb will stay on the avatar's reported memory, even if the objects get detached again. I am in a sim wearing 0 scripts but am using around 9kb of memory. Or so my little thingie says. The bug's been fixed quickly before, but let's hope that'll happen again. In..two weeks. God, I sometimes hate the release schedule.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin Last edited by Chalice Yao; 05-23-2012 at 03:37 AM. |
| | |
| 1 User Hugged You: |
| 10 Users Said Thanks : |
| 1 User Agreed: |
| |
| | #2 (permalink) | ||
| slurker ![]() ![]()
got a new broom
Join Date: Nov 2010
Posts: 525
My Mood: Client: Cool VL Viewer, Singularity | Quote:
Quote:
| ||
| | |
| | #3 (permalink) | ||
| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 6,212
My Mood: SL Join Date: late 04... that account is deleted now | if it's just a simple regression rather than an overwrite from some other fix, then it should be out in the next fix, rather than back to testing
__________________ - These eyes can do more than see Quote:
Quote:
| ||
| | |
![]() |
| Thread Tools | |
| Display Modes | |
| |
| |