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Five by Five
Join Date: Nov 2007 Location: Brendonia
Posts: 13,474
My Mood: SL Join Date: Jan 9,2007 Client: CoolVL | Sitting in the ground I went out and bought a new AO from a well known maker. It's a huge set, and comes with their own modified ZhaoII with all sorts of bells and whistles, all in all it's a great , albeit expensive item. There is one issue, my ground sits put me in the ground. The makers included 3 different AO's obstensibly to solve the problem, Regular, Short and Tall, but none do for me. I plan on dropping them a note later, but just thought I'd check with you whiz kids and see if there's any insight into this. I've read the notecards several times and I don't think I've missed anything. Thank You and God Bless You. |
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| A Queer & Pleasant Danger ![]() ![]() ![]() ![]()
Lies down wif Bunnies
Join Date: Jan 2009
Posts: 3,266
My Mood: SL Join Date: July 5, 2006
Business: Mournin' Woods
Client: Dun' compromise mai privacies! | Explain ta 'em that people under 7' tall are not short. Those under 5' are short.
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| *yawns loudly* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]()
always in need of coffee
| rez the AO to the ground if you can and drag the sits out of the contents (hopefully they are copy) and try them outside of the AO to see where they put you. If they still put you in the ground or hovering above...the AO maker would need to redo them and lower/raise them in their animator program and re-upload them. If they put you normal where sits belong, then it's something in the scripts they are using to offset the avatar versus how they were uploaded. |
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| Just call me Beth ![]() ![]() ![]() ![]() ![]()
Singing along with old music
Join Date: Mar 2011 Location: Out in the mists
Posts: 5,728
My Mood: SL Join Date: Oct 4 2009
Business: Faerycat Designs Client: Firestorm | Another reason I like Oraculs - their short, medium and large actually are all in one ao, and actually seems to work properly [And you just find the one in the set of animations that matches your height when using the built in ao]. |
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| Aspiring Harpist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]()
Thumbs Up Sweetie
Join Date: Jun 2007 Location: Alabama
Posts: 9,218
My Mood: SL Join Date: November, 2003 Blog Entries: 1 | The Khamon has been steadily sinking since 1972. Every month he sits and stands a bit lower into the ground mesh. There is no official explanation.
__________________ A Journey Through the World of Lever Harping |
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| Aspiring Harpist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]()
Thumbs Up Sweetie
Join Date: Jun 2007 Location: Alabama
Posts: 9,218
My Mood: SL Join Date: November, 2003 Blog Entries: 1 | 1972! ha ha ha autocorrect gets weirder every day. This is what happens when one borrows a mobile device. |
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Five by Five
Join Date: Nov 2007 Location: Brendonia
Posts: 13,474
My Mood: SL Join Date: Jan 9,2007 Client: CoolVL | Quote:
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| Pancakes alt ![]() ![]() ![]()
Bondage Luddite
Join Date: Feb 2011
Posts: 1,046
My Mood: SL Join Date: 02/28/2009 | Osteoperosis *nods sagely*
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| | #11 (permalink) |
| Senior Member ![]() ![]()
yes! i am trying to catch up
after long absence!!
| OT: I purchased the Oracle AO a few weeks ago ane love it. The only thing I can't figure out is how to ground sit with it. Help?
__________________ Xmara Lundquist ************** It does not matter how long you live, but how well you do it. ~ Dr. Martin Luther King Jr. ************** "live, Live, LIVE! Life is a banquet, and most poor suckers are starving to death." ~ Auntie Mame |
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| A Queer & Pleasant Danger ![]() ![]() ![]() ![]()
Lies down wif Bunnies
Join Date: Jan 2009
Posts: 3,266
My Mood: SL Join Date: July 5, 2006
Business: Mournin' Woods
Client: Dun' compromise mai privacies! | I believe that in most viewers, control-alt-s will force a ground sit. Hit it again to stand. |
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| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,696
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | Of course then you need to figure out what viewer they use and what "height detectors" they use to figure out if they're actually looking at avatar height at all, or if they're looking at AgentSize instead.
__________________ The Digital Pasture - SL from a cow's point of view. When the cow is also a designer. |
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| A Queer & Pleasant Danger ![]() ![]() ![]() ![]()
Lies down wif Bunnies
Join Date: Jan 2009
Posts: 3,266
My Mood: SL Join Date: July 5, 2006
Business: Mournin' Woods
Client: Dun' compromise mai privacies! | Should do that yush, but it's jus' too much trouble... O look a Bunny! |
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| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,111
| To-scale adult avatars will annoyingly be right smack in the middle of Oracul's "Child" and "Teen" sizes. "Child" itself fits the "minimum size shape" shape. My biggest avatars fit "Teen" nicely. I don't have any avatars that work with the "Adult" height animations. They are made for crazy tall avatars. It's not all about the sit heights, either. Matching is also important to avoid "sliding feet" in stand animations. |
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| Serene ![]() ![]()
Mellow
Join Date: Oct 2011
Posts: 140
SL Join Date: 22 March 2007 | Quote:
I find it really annoying. I want the neck to be free. So when I look at something, my head will turn there where I'm looking at. It feels very natural and makes the avatar more responsive to what one is doing. I find it very odd if I chat with somebody, look at their face and my avatar is still staring somewhere else. Grrr... not cool. For me buying AO animations is pain in the ass as it is very difficult to find good animations with the neck free. I have found some though. Well, I know there are people who do not like their avatar to reveal where they are looking at. I guess they might like the neck locked animations, perhaps... ![]() PS. What I find very odd is to see static poses in an AO. Avatars are not statues! My good friend has one static pose in his AO. I try to ignore it, however it often pisses me off. I have not been able to convince him to take it off so far. lol | |
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Five by Five
Join Date: Nov 2007 Location: Brendonia
Posts: 13,474
My Mood: SL Join Date: Jan 9,2007 Client: CoolVL | I have a few static poses in my AO. I just cycle through them to eliminate the statue effect. I can see how that can be a problem if the person only uses one animation, though. |
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| Coin-operated ![]() ![]() ![]() | I, too, wonder just how slick the TPV positioning approach is, for end users. The reason I'm wondering is because there's coincidentally a very related thread on the scripting forum across the street. Poking around at the problem, I realized that doing something server-side with overlaid animations is not as trivial as I first thought. On the other hand, I have a vague idea for a script that could make it work, at the cost of a L$10 upload per anim and the bother of following some fairly intricate instructions. It's all hairy enough that I wouldn't try to impose it on anybody if there's an easier viewer-side way that works automatically and across sessions. |
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| Nasty Brit ![]() ![]() ![]() ![]() ![]()
Wants *things*
| I don't know if it's any help, but Henri gives instructions (which I must confess I've never tried to follow because it looks a tad complicated) for calculating the appropriate offsets to apply to particular animations when using the RLV @adjustheight command. As far as I understand it (which isn't that far, it must be said), he's calculating how far, as a proportion of the distance between your hips and the floor, your hip joint must move to have you sitting/kneeling properly on the floor rather than floating above it or sinking into it. From what he says -- and I haven't tried it -- by applying the adjustments he's calculated for the anims he lists, anyone should be able to use them, no matter what their shape or size, and have them playing properly.
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| aka Gem ![]() ![]() ![]() ![]()
Resident Evil Pinko Atheist
Tree-Hugging Commie Goth
| Quote: ![]() But if you do adjust the Z-offset by, let's say 0.3m to get your butt and feet out of the ground, your feet will float those 0.3m above the ground when you stand up.
__________________ Some cause happiness wherever they go; others, whenever they go. - Oscar Wilde I do not intend to imply Real Life is a game - it is really a shared creativity tool. - Hitomi Tiponi What is "real", what's "virtual"? ~ Due to RL reasons, the re-opening of my SL business is postponed until further notice. | |
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| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,111
| I don't know how willing they are or if they even appreciate it, but I've asked creators "could I have this animation with the hip moved up 0.035? I can pay." and I have never been turned down. That is how I "fix" all my animations. ![]() Of course, it helps being able to tell them exactly the decimal you need so they can do it quickly. |
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Five by Five
Join Date: Nov 2007 Location: Brendonia
Posts: 13,474
My Mood: SL Join Date: Jan 9,2007 Client: CoolVL | Yes, I've seen that. I've sent the CSR a message. We'll see what she says. I'm not going to get too giggity over this, or get involved in any contrived self fixes. I have other ground sits that I can use, these are the least important to me in the collection. I planned on cannibalizing the animations anyway to add to my mishmash collection. |
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Five by Five
Join Date: Nov 2007 Location: Brendonia
Posts: 13,474
My Mood: SL Join Date: Jan 9,2007 Client: CoolVL | Quote:
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| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,111
| Keep in mind animation hip offsets use the prim meter (with pinpoint accuracy). The best way to know the exact offset is to play the animation, rez a phantom prim, and size it with the top/bottom being where it is and where it should be, respectively, and get the prim height. This always works out exactly for me. No offense to Henri of course, I tend not to trust script calculations when it comes to avatar heights. A change of 2.0 would be two meters, a huge offset. |
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