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Old 05-15-2012, 03:20 PM   #1 (permalink)
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i have a feeling this is gona end badly

Region Idling coming to Second Life - Second Life

/me keeps fingers crossed
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Old 05-15-2012, 03:24 PM   #2 (permalink)
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Old 05-15-2012, 03:29 PM   #3 (permalink)
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to me it actually sounds like a good idea, if it works.
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Old 05-15-2012, 03:29 PM   #4 (permalink)
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If it works as it says on the tin, this is a sensible good thing.

If they use this to pack more regions onto the same hardware, I can see that ending very badly. Unpredicted high load on an historically dormant region would hurt performance for everyone on the sim. I really hope they don't do this.

If you need a region to run full tilt for whatever reason, leave an avatar logged in.

Can we get a rebate on the monthly bill for all the idle time?

edit : Oh .. If someone scripts a little do-dad to measure the up down time, please please
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Old 05-15-2012, 03:35 PM   #5 (permalink)
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I'll light a candle or two.
Just in case.
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Old 05-15-2012, 03:38 PM   #6 (permalink)
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I wonder, when they start to save a lot of money on the energy bill, will we get a tier discount?
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Old 05-15-2012, 03:39 PM   #7 (permalink)
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Good thing Magic Boxes are a thing of the past then, I guess?
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Old 05-15-2012, 03:42 PM   #8 (permalink)
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Delivery systems in empty regions will fail. Breedables will die. So everyone will simply respond with unregistered bots. One per region. LL gains nothing.

Sorry guys. Good idea but yet again you failed to consult with your customers before committing resources and money to a doomed project.

Good time to be in the server hosted bot business.
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Old 05-15-2012, 03:46 PM   #9 (permalink)
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lol their next step to improve our experience
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Old 05-15-2012, 03:46 PM   #10 (permalink)
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Quote:
Originally Posted by Ann Otoole View Post
Breedables will die.

yay!!!



i joke, i joke! meero lovers, don't hunt me down!
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Old 05-15-2012, 03:47 PM   #11 (permalink)
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The announcement says: "Region idling allows Second Life regions to relinquish some of the scripts",
Not ALL of the scripts.
So I guess the breedables will live.
On the other hand .... LL ......mmm ...... I might as well light an extra candle.

Damn, I hope I can sleep tonight with all that extra light.
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Old 05-15-2012, 03:48 PM   #12 (permalink)
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So, if I were the beneficiary--say, as a nightclub operator--of such a resource grab from the other sims on our server, and suddenly you log into your sim, my great fps suddenly crumps as I am devolved to a more realistic consumption of resources...

Or, as a beneficiary of this plan, someone logs in next to your sim and looks in because their avatar happens to be facing towards your sim, my great fps crumps again...

Or, I have at least one robotic avatar modeling clothes in my sim (I forget LL's name for them, since I don't have one and don't pay attention, therefore), you never get to enjoy the benefit of this in your sim that shares the same server as my sim...

They had better have a simple to do over-ride for this, disabling it. They'll need it.
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Old 05-15-2012, 03:49 PM   #13 (permalink)
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Will this affect how often breedables have to eat i.e. will slowing down scripts also slow down their metabolism?
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Old 05-15-2012, 03:50 PM   #14 (permalink)
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It will be random script selection. If LL favors some businesses while hurting others there will be yet another round of ugliness.

But like I said the response will be parked unregistered bots and all will proceed normally and LL gains concurrency numbers.
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Old 05-15-2012, 03:51 PM   #15 (permalink)
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Quote:
Originally Posted by Ann Otoole View Post
Delivery systems in empty regions will fail. Breedables will die. So everyone will simply respond with unregistered bots. One per region. LL gains nothing.

Sorry guys. Good idea but yet again you failed to consult with your customers before committing resources and money to a doomed project.
There may be updates to certain products required, this is not the end of the world and some might not be affected at all, till we get some testing done we wont know.

They are consulting with customers, that's why this is going out on a RC channel. What better way to consult than to actually put some code in the wild! Talking about something like this only acts as a precursor to testing, so STFU and lets go test things. It's a good idea.
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Old 05-15-2012, 03:52 PM   #16 (permalink)
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Originally Posted by Hitomi Tiponi View Post
Will this affect how often breedables have to eat i.e. will slowing down scripts also slow down their metabolism?
I would love for the meeroos, horse, and other breedable systems creators to enter this conversation.
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Old 05-15-2012, 03:52 PM   #17 (permalink)
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Quote:
Originally Posted by Hitomi Tiponi View Post
Will this affect how often breedables have to eat i.e. will slowing down scripts also slow down their metabolism?
can't say for all but meeroos cycles run off of malveys servers, not sl
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Old 05-15-2012, 03:52 PM   #18 (permalink)
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I pay a lot of money for my region, I want all MY damn script time lol
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Old 05-15-2012, 03:55 PM   #19 (permalink)
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Quote:
Originally Posted by Trinity Dejavu View Post
There may be updates to certain products required, this is not the end of the world and some might not be affected at all, till we get some testing done we wont know.

They are consulting with customers, that's why this is going out on a RC channel. What better way to consult than to actually put some code in the wild! Talking about something like this only acts as a precursor to testing, so STFU and lets go test things. It's a good idea.
the only people it benefits is LL, the rest of us just have to pick up the pieces like with all the rest of their grand experiments
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Old 05-15-2012, 03:56 PM   #20 (permalink)
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Quote:
Originally Posted by Trinity Dejavu View Post
There may be updates to certain products required, this is not the end of the world and some might not be affected at all, till we get some testing done we wont know.

They are consulting with customers, that's why this is going out on a RC channel. What better way to consult than to actually put some code in the wild! Talking about something like this only acts as a precursor to testing, so STFU and lets go test things. It's a good idea.
It doesn't affect me until LL begins stacking even more regions per host as they end of life phase SL out and collapse their data centers to ever smaller numbers of hosts.

eta: also my neighbor in my home region already has a bartender bot running 24*7 so I especially will not be affected.
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Old 05-15-2012, 03:56 PM   #21 (permalink)
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maybe LL could set up script time trading ^^ like carbon trading lol
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Old 05-15-2012, 04:03 PM   #22 (permalink)
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Quote:
Originally Posted by Ann Otoole View Post
I would love for the meeroos, horse, and other breedable systems creators to enter this conversation.
Yes, because all dancing like chicken little ever results in something positive.


Quote:
Originally Posted by LeeLee View Post
the only people it benefits is LL, the rest of us just have to pick up the pieces like with all the rest of their grand experiments
No, the regions with people will benefit .. so that club/home/event/race/game/lecture/moonbase that's running on the same hardware now gets to borrow a few cycles from your empty region. Less lag for where the people are! Win !
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Old 05-15-2012, 04:07 PM   #23 (permalink)
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Yes, because all dancing like chicken little ever results in something positive.



No, the regions with people will benefit .. so that club/home/event/race/game/lecture/moonbase that's running on the same hardware now gets to borrow a few cycles from your empty region. Less lag for where the people are! Win !
So miss know it all like you are a linden alt, is LL going to raise the 300MB script limit or is this all smoke and mirrors to hide something else? Oh aren't the regions one to a core? Has LL finally admitted that is bogus and the aggregate load dictates performance of all regions on the host regardless of having affinity set to one core?
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Old 05-15-2012, 04:14 PM   #24 (permalink)
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No, the regions with people will benefit .. so that club/home/event/race/game/lecture/moonbase that's running on the same hardware now gets to borrow a few cycles from your empty region. Less lag for where the people are! Win !
sounds good but they can't get regions running right now without the extra layer of garbage to start up, and so say my region is empty and the others on it go over their limit because mine idled, then i log in to setup my concert thats gonna happen shortly, it's gonna either not speed my region back up to normal or it's gonna slow the others down, hmmmmmmmmm lag, epic fail ftw
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Old 05-15-2012, 04:16 PM   #25 (permalink)
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Simon Linden has posted some answers to questions that have come up on the official forums:
Quote:
Regions can switch out of the idle state as soon as an AV starts the process of arriving via TP or connecting to the region. The extra idle time at the end of each server frame is cut short, so it happens within milliseconds.
At this time, bots count as regular avatars and prevent a region from entering the idle state. This is the safest approach since there are many different uses for bots.
Any resident on an adjacent region that sees into the region will block idling. Seeing into another region depends on their location, view direction and draw distance. Simply put, if they can see into the region, it won't idle.
A region that is sending or receiving external network messages in scripts will not idle for a short period of time to allow the scripts to execute normally. We've made extra efforts to avoid problems in these situations, so please file a jira if you see any new behavior.
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