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| | #52 (permalink) |
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Baptastic
Join Date: Mar 2011 Location: England
Posts: 905
My Mood: SL Join Date: Jan 2007 Client: Firestorm | Im really wrestling with this...on one hand I can see the sense. Its a bit like switching lights off when you leave a room (simple terms, Im a simple person) On the other, if its going to cause lag or script issues on my rental sims...as residents arrive..I can foresee complaints (and quite rightly so). Someone else mentioned as private estates pay a lot more for a sim..why not leave this for mainland- suck it and see...its making me feel antsy paying so much more and having corners cut to what end really? |
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| | #53 (permalink) | |
| Miss StarLight ![]() ![]() ![]() ![]()
The little dabbler
Join Date: Mar 2010 Location: Variable
Posts: 2,673
SL Join Date: 06/12/08 | Quote:
It's like asking if a tree falls in the forest when no-one is there does it make a sound - as long as it doesn't squash anything do we really care! | |
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| | #55 (permalink) |
| Coin-operated ![]() ![]() ![]() | I don't think Mainland would be much of a test because, as I mentioned above, I doubt many Mainland sims will be eligible to go idle much of the time, compared to void-surrounded islands -- and I don't expect the results to be all that impressive even when the whole grid is participating. If all the sims on a host aren't running the idle-enabled code, there will be even less opportunity for any of them to benefit. And the objective is supposed to be to benefit (currently) busy sims that share a host with (currently) idle sims, not to save anything. Assuming it works the way it's supposed to (big "if", granted) there shouldn't be any observable delay when the first agent arrives in a sim: it should be up to speed long before the teleport screen is clear, and should already be at full speed long before anybody could fly in a vehicle. On the other hand, I'm not sure what's to prevent scripts building up a queue full of events to process when their sim comes out of idle. As to the scripts themselves, well... I can dream up scripts that would be unhappy on idle sims. My examples aren't very practical, unless there are sims used as compute-servers for long calculations while nobody is around. Incidentally, I wasn't thinking of bots when I mentioned an "obvious" way to exclude a sim from idling. That would certainly work, but I had in mind a simple script doing a pointless llHTTPRequest() to nowhere every second or so. That's as close to a no-op as makes no difference anyway. |
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| | #56 (permalink) |
| Tired of Doctors ![]()
GRRRRRRRRRRRRR
Join Date: May 2009 Location: Arizona
Posts: 76
My Mood: SL Join Date: 5/14/2008 Client: FireStorm, and Exodus | well one of the regions i have in zindra is blue, 2 av's on it, not bots, and a sim that used to stay at .99 has trouble stying above ,53 with me standing here watching the stats, don't anybody tell me it's good again grrrrrrr, and no at how much i'm paying a month i'm not gonna be patient while they work out the bugs either
__________________ The Leaky Oil Pan Bar & Dance Hall |
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| | #57 (permalink) |
| Tired of Doctors ![]()
GRRRRRRRRRRRRR
Join Date: May 2009 Location: Arizona
Posts: 76
My Mood: SL Join Date: 5/14/2008 Client: FireStorm, and Exodus | oh forgot 2 main agents and 5 child, and i can't even freaking walk edited, nvm it crashed, easier to fix that way i guess |
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| | #58 (permalink) | |
| - mercurial heathen - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
in my own world
Join Date: Jul 2008
Posts: 1,922
My Mood: SL Join Date: 4/11/2006 | Quote:
Now.. i admit.. i'm not a total expert on why a sims time dilation would drop that low... however.. whenever i've seen that happen its because someone has some badly scripted something or another on their land. Like their 20 amazing, bubble fountains, that's been scripted by someone who is incompetent or careless, or too new to script it properly. Anyway, there are some really clever people here who might be willing to come over to your land and look and see if something obvious is causing your issue. It might be something you can fix yourself without LL's help. Because it might be something you or one of your friends caused, by rezzing out a few 'bad' items. but like i said.. i'm no expert. so. i suppose it could be "entirely LL's fault that your land is running like crap"...
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| | #59 (permalink) | ||
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Curmudgeon
Join Date: Jun 2007
Posts: 1,367
SL Join Date: 9/25/2005 | Could this be as much (or perhaps more) about shaving some colo expenses (power consumption, both from servers and cooling same) from LL's expenses (adding to the bottom line) as it is about 'improving the experience'?
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| | #61 (permalink) |
| Tired of Doctors ![]()
GRRRRRRRRRRRRR
Join Date: May 2009 Location: Arizona
Posts: 76
My Mood: SL Join Date: 5/14/2008 Client: FireStorm, and Exodus | ok eating crow so far, all my regions are now le tigre so it's not the throttling thats the problem, so i apologise to any rubbing the wrong or right way this morning, and i'm just gonna go back to lurking |
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| | #62 (permalink) | |
| Coin-operated ![]() ![]() ![]() | Quote:
Incidentally, I found one sim where I have land (Mosh) that's running Bluesteel. It has 5 main and 13 child agents at the moment, and over 13ms -- more than half the frame -- is Spare Time, as usual. | |
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| | #63 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| While not a tear was shed.
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| | #64 (permalink) | |||||
| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 6,204
My Mood: SL Join Date: late 04... that account is deleted now | Quote:
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as for scripts unhappy on idle? anything scheduled on the long timers we fought for years to get people to use would be my first bet (some of which may only be cursory, but "feedables" may be an issue), transit service scripts like bus and rail lines would be second. scripts that phone out (like your suggested example) may be next on the list. scripts attempting to set up HTTP reception may also behave spottily (but theoretically should be fine once they have their url and ready to receive)... and depending on the idle timeout, update vendors and product servers have potential to be affected by it as well. but many a rant will be raved if it causes problems for others (like past pileups that I am not convinced were caused by changes to SL)
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| | #65 (permalink) | |
| Coin-operated ![]() ![]() ![]() | Quote:
Presumably, scripts that explicitly relinquish the processor for the rest of the frame with llSleep() will need to wait longer before they get another time slice on an idle sim. That's probably not a common practice. (Come to think of it: Can scripts dequeue multiple timer events in the same frame? Is that even possible?) I'm just casting about for ways that, on idle sims, timer events might gradually fill queues that are normally cleared within a frame or two. | |
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| | #67 (permalink) | |
| Now with 40% more Awesome ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]()
We can't stop here. This is
bat country
Join Date: Aug 2007
Posts: 8,272
My Mood: Client: Tenacious - V | Quote:
'When a tree falls in a forest......everybody cheers'
__________________ And as it was in the beginning, so too shall it be in the end. That bullshit is bullshit, it just goes by different names. | |
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| | #68 (permalink) | |
| Lantern By Day ![]() ![]()
We are not the JLU
Join Date: Sep 2009
Posts: 623
SL Join Date: March 2008
Business: Mystic Gems Client: Exodus, Firestorm, Viewer 3 | Quote:
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| | #71 (permalink) |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,374
| Or just run a script that makes a network connection now and then.
__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. |
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| | #74 (permalink) | |
| Script Kitty ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2008 Location: Between our dreams and actions, lies this world
Posts: 8,013
SL Join Date: 2/16/2007
Business: Black Operations Client: Singularity | Quote:
It makes me question the actual utility of this feature. At some point the actual overhead for idling the region up and down repeatedly when it's getting networm requests at irregular intervals plus the guaranteed requests every hour from a few boxes (ah, I also don't know offhand when theyy ping relative to each other, since that timer is getting esset when I make script changes, which isn't that often). Granted, there are storss there too, so there will usually be avatars there making it unlikely to go idle, but when there's nobody there, the pinging at irregular intervals is going to play hell with this idling setup, it'll wind up spinning back up and then idling back down every few minutes, most likely.
__________________ He pulled a Captain Ahab and Jaharpwn'ed her. - Trout | |
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| | #75 (permalink) | ||||
| - mercurial heathen - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
in my own world
Join Date: Jul 2008
Posts: 1,922
My Mood: SL Join Date: 4/11/2006 | Quote:
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Your response makes me think you don't want to have to face that fact that perhaps... /some/ part of your mega lag issues are "your own fault", or the fault of one of your friends, who's constantly on your land, or who's rezzed something. Now you might not know its your fault... a bit like ... my sister's computer.. its /always/ "lagging" (not in SL, she doesn't play SL, but in general), because she doesn't even know how to practice "good" computer habits and has 50 million bits of spyware on her computer that are making it drag. Instead of learning how to be a more aware computer user, she just complains about "Stupid microsoft making crap stuff". and your words sound like that to me. There are all sorts of badly scripted items out in the world of SL. Some, so bad, that even a /single/ one of them rezzed can lag a sim to hell... and that's not "the fault of Linden Lab", its the fault of the bad (or newbie) scripter. Or the fault of the person who rezzed (or is wearing) the badly scripted item. Seriously. a sim can come to a grinding halt just from one person TPing in, if they are wearing enough really bad resizer scripts in their hair, shoes, prim accessories, coat... etc Anyway... i am sorry you are having (or were having) a bad time with your SL land. Like i am sorry my sister constantly has "computer issues". But if you're not even potentially interested in learning what is/was the real issues... i'm not sure what to make of that. Jack offered to help you.. maybe you'd have learnt something. Or maybe you'd'ave been vindicated and he'd come back and say "Yep its completely all LL's fault these sims are lagging". Who knows.. but odd (to me) you don't even want to find out what may be the real source of this persistent issue for you. that, or maybe you're exaggerating the time dilation and don't want someone coming over and seeing how much you exaggerated the issue here. | ||||
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