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Old 02-15-2012, 05:39 PM   #51 (permalink)
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I actually don't understand the underlying "problem" at all. Why would anyone even want to appear as offline while being inworld? If you want to be offline, log out; if you want to be online, log in. Easy as that.
I want to do things (script, build) that require me to be online, but I do not want to be IMed by people who are bored and just want someone to talk to. Or I'm trying to talk to my collaborators in local, but don't want IMs popping up all the time.
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Old 02-15-2012, 05:46 PM   #52 (permalink)
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That would be the minor end of the scale. The other end is crazy people who NEEEEEEEED to know.
They're only a nuisance for as long as it takes me to tell them, more or less politely, to bugger off and to mute them if they won't.
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Old 02-15-2012, 06:25 PM   #53 (permalink)
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OK, you all probably know I'm against this, but here's another good reason to be opposed in addition to my usual reasons.

LL recently introduced a limit to the number of subscription system messages you can send per hour. This has wreaked havoc on large groups as it doesn't just block sending of messages, but things like vendor deliveries that occur on the same sim. The solution that subscription group scripters have been implementing to solve this is an online status check - only sending items if someone is logged in. To me this is an ideal solution - it reduces wasteful sending of messages to dead accounts, and active accounts will receive the message instead of it being capped (offlines to e-mail don't work with subscription groups - you'll see the IM but the notecard or LM won't be received if you're capped). So how are we supposed to reach our customers in a timely manner without this feature?

Also, why on earth haven't they eliminated capping or made an option to turn it off? I don't know anyone who likes that function, it's the bane of every business owner and many social users.

Oh, one more reason to be opposed. I regularly clean my inworld groups of dead accounts. This is not a convenience, it's a necessity, because these groups are LARGE and we all know how borked large groups get. If groups don't show last online date, there's no way to clean them out, or know how many active members you have.
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Old 02-15-2012, 06:38 PM   #54 (permalink)
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The "busy" state has always made this possible as well.
This is how I see it.

Sometimes I want to wander around in SL in a totally invisible, "offline" mode. I liken it to talking a walk in the park with my phone's ringer off (or the phone off completely). Ahhh, peace and quiet! And I can look at all the birdies and squirrels in peace! "Busy" mode is like leaving my ringer on and hearing the damn thing ring until my voicemail picks up.
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Old 02-15-2012, 06:54 PM   #55 (permalink)
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When examining what code this might break or not, isn't it important to consider how many people would use it and how often?

I would hope that for the vast majority of users for the vast majority of time, there would be no need to set themselves invisible.

Even though most people wouldn't have need to use it most of the time, it becomes an extremely important option when one is in a griefer's sights.

Unless a lot of people were using the invisibility a lot of the time, I would think that scripted vendors and gift-givers would still be effective tools.
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Old 02-15-2012, 07:06 PM   #56 (permalink)
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Also, why on earth haven't they eliminated capping or made an option to turn it off?

Isn't that what offlines to email is supposed to do? Im not sure they can "eliminate capping" in the way youre suggesting.

The option to turn off capping is send offlines to email, isn't it?
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Old 02-15-2012, 07:09 PM   #57 (permalink)
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I have had messages cap even when sending to email. Not often mind you, but when I get into conversations by emailing replies, it has happened.
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Old 02-15-2012, 07:11 PM   #58 (permalink)
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Originally Posted by Andromeda Rage View Post
This is how I see it.

Sometimes I want to wander around in SL in a totally invisible, "offline" mode.
Hm. I never had to make myself "invisible" when I wandered through SL. Dunno why others need it, maybe I'm just not "social" enough
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I liken it to talking a walk in the park with my phone's ringer off (or the phone off completely). Ahhh, peace and quiet! And I can look at all the birdies and squirrels in peace! "Busy" mode is like leaving my ringer on and hearing the damn thing ring until my voicemail picks up.
You leave the ringer on your phone activated? I just switch over to vibration mode.
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Old 02-15-2012, 07:13 PM   #59 (permalink)
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I meant why can't they also just be there when I log in, instead of only going to e-mail? Also, as previously explained, some items aren't delivered when you're capped, at all - namely inventory given by scripted objects.
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Old 02-15-2012, 07:17 PM   #60 (permalink)
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Originally Posted by Jack Abraham View Post
I want to do things (script, build) that require me to be online, but I do not want to be IMed by people who are bored and just want someone to talk to. Or I'm trying to talk to my collaborators in local, but don't want IMs popping up all the time.
Ah, I understand. So it's a convenience for you that takes some of those hard multi-tasking requirements away.
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Old 02-15-2012, 07:19 PM   #61 (permalink)
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Isn't that what offlines to email is supposed to do? Im not sure they can "eliminate capping" in the way youre suggesting.

The option to turn off capping is send offlines to email, isn't it?
I think they could eliminate capping or make the cap much larger, and would do something if there was any benefit to the company. The my.secondlife.com message system seems to work without caps, so apparently they do have a budget for storage somewhere.
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Old 02-15-2012, 07:25 PM   #62 (permalink)
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Originally Posted by eighthdwarf Checchinato View Post
Hm. I never had to make myself "invisible" when I wandered through SL. Dunno why others need it, maybe I'm just not "social" enough
I'm really glad you raised this point.

The great thing about having this fixed is that it in no way hampers those who never use the "invisible" feature. Not in the least. If someone has never used it, has no need for it, that's great. Their SL would never change, they might not even know this change happened.

What it would do, is allow those who do wish to use it in the spirit in wish it was intended to do so.
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Old 02-15-2012, 07:26 PM   #63 (permalink)
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Isn't that what offlines to email is supposed to do? Im not sure they can "eliminate capping" in the way youre suggesting.

The option to turn off capping is send offlines to email, isn't it?
No, or, rather, not quite. If you've got offline IMs to email turned on, you'll continue to receive IMs by email after they've been capped, but you won't find them waiting for you when you log in.

So, yes, offline IMs to email solves the problem of offline IMs being lost after capping cuts in, but it doesn't do anything to mitigate the problem of inventory offers also being discarded.

I've been thinking about this a bit more, and maybe it's not going to break as much stuff as I feared.

Provided that llRequestAgentData(id, DATA_ONLINE) still works normally if you've set things so anyone -- rather than just friends and groups -- can see you're online, then presumably someone who normally keeps it turned off, in the hope of hiding from people not in their Friends List, will need only to remember to turn it on for ten or twenty minutes at some convenient moment for the stacked-up deliveries from vendors and messaging services to arrive.

And since the systems with which I'm familiar send you an IM anyway, telling you that they're trying to send you something and will try again when you come online (and you should get this via IM-to-Email), then you'll know to change the settings for a bit.

I'm just worried LL will end up making it work only for items belong to you, or to which you've granted permission to track you, regardless of the preferences you've set. That would break a lot of stuff.
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Old 02-15-2012, 07:31 PM   #64 (permalink)
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Ah, I understand. So it's a convenience for you that takes some of those hard multi-tasking requirements away.
I don't know if you've ever tried debugging a complex script, particularly when you're under time pressure, but I can assure you it's a lot easier without interruptions.
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Old 02-15-2012, 07:47 PM   #65 (permalink)
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I don't know if you've ever tried debugging a complex script, particularly when you're under time pressure, but I can assure you it's a lot easier without interruptions.
It is. Though when I built, or tried to adapt scripts (and I'm more or less a beginner in scripting, so that part was more difficult than building under time pressure), then I always clicked all incoming IMs away or ignored them, except for a few selected ones.
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Old 02-15-2012, 08:02 PM   #66 (permalink)
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because the devs for one particular viewer insisted on keeping a bit of Frac's code from Emerald.
YOU MEAN day oh's code, many of the functions were thought up by him such as radar keys. It was just lgg's job to implement them. The online status tracking thing was in days private viewer first I think. Also more than just one particular tpv has it.

Oh and the number of times people bitch at me because an item doesn't send when they are in busy mode really pisses me off. When you buy and item on the market place it tells you to check if you are in busy mode. DO IT! Seriously, I am going to make a redelivery terminal with a landmark and send them there. I am tired of this crap.
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Old 02-15-2012, 08:07 PM   #67 (permalink)
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Old 02-15-2012, 08:09 PM   #68 (permalink)
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Originally Posted by eighthdwarf Checchinato View Post
It is. Though when I built, or tried to adapt scripts (and I'm more or less a beginner in scripting, so that part was more difficult than building under time pressure), then I always clicked all incoming IMs away or ignored them, except for a few selected ones.
I suspect you are in world a lot.

For me, my appearances are so rare these days, I get buried by "zOMG where have you been you won't believe what's been going on eleventyleventy" as soon as I log on, and it can be relentless for hours. Each person is, of course, unaware of the 6 or 10 other incoming IM's ..... and none of them are people I want to blow off rudely, at all.

I've often longed for a simple "Log In Invisible" option......
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Old 02-15-2012, 08:23 PM   #69 (permalink)
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For me, my appearances are so rare these days, I get buried by "zOMG where have you been you won't believe what's been going on eleventyleventy" as soon as I log on, and it can be relentless for hours. Each person is, of course, unaware of the 6 or 10 other incoming IM's ..... and none of them are people I want to blow off rudely, at all.
This does seem to be one of the big problems in SL, though it is becoming more of a problem with FB, twitter etc. Even forgetting RL interruptions people are unaware of your other commitments. Wouldn't it be nice if they had a '*** is currently chatting with someone' flag if you have sent or received an IM or local chat message in the last two mins. Or maybe that would lead to more drama as they wanted to know why you were chatting to someone else instead!
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Old 02-15-2012, 08:37 PM   #70 (permalink)
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Isn't that what offlines to email is supposed to do? Im not sure they can "eliminate capping" in the way youre suggesting.

The option to turn off capping is send offlines to email, isn't it?
I'm a midnight mania whore. If i spend hours jumping to a billion boards, I can get capped easily. With group notices on, I can get capped on those alone (those are just the store groups, not talking the MM board calls).

Why can't they eliminate capping? There has to be something simple or not-so-simple(?) that they can just erase that line of code?

PSA!!! I am NOT a scripter, so please don't explain it all in geek script lingo? Thanks!
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Old 02-15-2012, 09:00 PM   #71 (permalink)
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I have had messages cap even when sending to email. Not often mind you, but when I get into conversations by emailing replies, it has happened.
For me it mainly dumps inventory offers if I'm capped.

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Old 02-15-2012, 09:01 PM   #72 (permalink)
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I suspect you are in world a lot.
I was. Until RSI stopped it rudely.

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For me, my appearances are so rare these days, I get buried by "zOMG where have you been you won't believe what's been going on eleventyleventy" as soon as I log on, and it can be relentless for hours. Each person is, of course, unaware of the 6 or 10 other incoming IM's ..... and none of them are people I want to blow off rudely, at all.

I've often longed for a simple "Log In Invisible" option......
Well, for one, there are at least two people (plus their alts) for whom I want to be visible at all times as long as I am logged in, so "invisibility" would separate me from them.
And two, last time I got bombarded by more than a dozen IM's at once, I replied to them as soon as I felt like it. First IM I would send or reply to is always my SL-Mistress, then my closest friends if they're online, then I go spend time with my Mistress or my friends, or start to build, and while doing that, as soon as I have some quite time, I answer the IMs as I see fit. When it's "hi, how r u?" from someone I don't know, they are clicked away, when it's a group chat I can ignore it's ignored, when it's a former customer asking for support, I ask to contact me later, or say I'll reply later.
Three, I actually did have approximately 6 IM channels (including groups) open at all times. And that in two different languages, English and German. Except when I built or during an immersive roleplay, then it could happen at some time that the IMs showed "*** is now offline", or an empty field where the group chat was, etc, with an unsent reply of me still in the chatbar. Such things often happened to me during a creative flow
Four, now imagine how it was when I was still active as newbie tutor, and shop owner, and active in a few German and English newbie groups, and add to that my admittedly sometimes controversal posts both on German and English-speaking SL-forums, and my involvement both in BDSM and Gor, and having about 70 friends (alts included), then you can imagine that it was sometimes stressy for me as well.
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Old 02-15-2012, 09:03 PM   #73 (permalink)
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I'm a midnight mania whore. If i spend hours jumping to a billion boards, I can get capped easily. With group notices on, I can get capped on those alone (those are just the store groups, not talking the MM board calls).

Why can't they eliminate capping? There has to be something simple or not-so-simple(?) that they can just erase that line of code?

PSA!!! I am NOT a scripter, so please don't explain it all in geek script lingo? Thanks!
Uhhhhhhhh...... probably. At least in theory.

In practice, in complex systems, changing what you thought was a simple variable can have wide ranging consequences.

And given SL gives every appearance of being a ramshackle contraption built on the fly by an organization notorious for its disorganization, I'm not sure anyone on earth can definitively answer your question.
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Old 02-15-2012, 09:50 PM   #74 (permalink)
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I haven't read this thread, too many replies and I've only coming in to it now.


I caused the Jira to go in to the new jira triage thingy, which is what the Acknowledged status means. But the fact that it was Kelly that did so and also assigned it to WorkingOnIt, means that its likely gone in to internal discussions. So we this doesn't mean they are going to do anything nor that it was approved in any way or form, but it is a good sign that something may possibly happen.

I will try to get more information Thursday or Friday if I am able to be in-world midday.
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Old 02-16-2012, 12:45 AM   #75 (permalink)
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