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Mauves ovriers ne trovera ja
bon hostill
Join Date: Oct 2010
Posts: 1,051
My Mood: Client: SL Viewer 3 | New viewer drama on the way: visual avatar muting First: do not panic. The default settings for this feature do nothing. This was dropped into viewer-development-shining-fixes a couple days ago. Changeset here for the far too easily amused. There are two new debug settings, if you set them you can automatically hide avatars with performance sapping attachments. If an avatar's attachments are heavier than the thresholds you choose, it will be rendered with the same gray impostor that is used for muted avatars. This feature only does the gray impostor thing, it does not mute their chat etc. The feature does not hide your own avatar. The debug settings are:
There is a new menu item, Develop>Render Metadata>Attachment Bytes, that will be useful to pick byte and area thresholds. The older draw weight display is a composite of several things, so it does not have any convenient correspondence to these new settings. |
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| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
Not eating peas
Join Date: Mar 2011
Posts: 1,273
| This could be awesome for big group roleplay and other events for two reasons: 1) to help with the lag that always comes with the dressed-up group and 2) people like to be seen so they'll be more careful what they wear. |
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| Senior Member ![]() ![]() Join Date: Mar 2011 Location: England
Posts: 242
My Mood: SL Join Date: Jan 2007
Business: Faith Homes
Client: Dolphin | ohmai..thats a great thing. Now I can attend venues that I found just soo lagged out by blingtards and the like..hurrah! |
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| Nasty Brit ![]() ![]() ![]() ![]()
Rather more than just a pretty
face
| But the flip-side of that is that big group roleplay won't necessarily be enhanced if half the participants look to you like grey cut-outs. One of people's main complaints about such events is that avatars don't rez properly and look like grey ghosts (that's one of things I dislike about crowded clubs when first I arrive). Unless I've misunderstood, this ensures that'll happen. I'd far rather play round with my graphics settings (draw distance, in particular, and turning off attached lights and particles to kill bling) before resorting to that.
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Mauves ovriers ne trovera ja
bon hostill
Join Date: Oct 2010
Posts: 1,051
My Mood: Client: SL Viewer 3 | Develop>Render Metadata>Attachment Bytes does show values for you, even though you cannot visually mute yourself. The byte value is what the viewer uses only, it varies with LoD and it does not include server side stuff like script load. |
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| Nasty Brit ![]() ![]() ![]() ![]()
Rather more than just a pretty
face
| Yeah. But what I'm saying is that, if someone uses this, the cure seems almost as bad as the ill, only in a different way. Maybe I'm missing the point, but it doesn't seem to me to be tremendously useful, except maybe in very extreme circumstances. |
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| Child of the Forest ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]()
Please Don't Kill the
Sunflower
Join Date: Jun 2007 Location: Alabama
Posts: 7,818
My Mood: SL Join Date: November, 2003
Business: Mankind
| It may reduce render lag in your client but will do nothing for all the data per avatar being sent to every client in the sim. I'd like to believe that people will want to be seen and learn to dress efficiently; but my SL experience, of people being willing to patiently wait ten or fifteen minutes for an environment to render, has me thinking they'll just consider me a pompous fool for not wanting to see their faburadious dregs. Heavens did I just say all that in one sentence? |
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| Senior Member ![]() ![]() Join Date: Apr 2008 Location: Cali
Posts: 882
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | I suppose it will be great for people with low end machines. I don't see any other reason people would purposely want to break their immersion. |
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| | #14 (permalink) |
| Bovine ![]() ![]() ![]() Join Date: Dec 2007
Posts: 1,098
| I think immersion could be aided a bit while leaving this feature on, by being able to create a whitelist of people who you want to render normally even when they're past the threshold, that way you still get the performance benefits of filtering Noober McDouche, who may not be aiding your immersion much in the first place. |
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| Member ![]()
Coming to a theater near you!
Join Date: Sep 2009
Posts: 45
| It'd be nice if they gave that option for, say, a certain radius within your avatar. So anyone within immediate conversation distance you can see just fine, but anyone a block away gets the dub avie. Be especially helpful for crowded rp sims. That way you can still rez the nice build.
__________________ Phwee....Phwee as a bird. On quack. |
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| Nasty Brit ![]() ![]() ![]() ![]()
Rather more than just a pretty
face
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| Just call me Beth ![]() ![]() ![]() ![]()
Singing along with old music
Join Date: Mar 2011 Location: Out in the mists
Posts: 3,979
My Mood: SL Join Date: Oct 4 2009
Business: Faerycat Designs Client: Firestorm | No, there are people who will refuse to remove their 700 script avies, or at least the heavily scripted parts, even for a class type situation. I doubt they'll bother for this, either. And I can see a major use - for djing or hosting. You'll still hear people, you'll still be able to be friendly and welcoming, but you won't be to where the lag is makng yo loe leters, ethr. But there is a problem with this - its scripts that slow things down to a crawl on the server end of things, and that's where anyone with a fast connection and good computer is getting the lag from - that and the physics engine having to deal with all the avatars. |
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| Miss StarLight ![]() ![]() ![]()
The little dabbler
Join Date: Mar 2010 Location: Variable
Posts: 2,305
SL Join Date: 06/12/08 | Quote:
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| | #22 (permalink) | |
| Sculpting away. ![]() ![]() ![]()
No.
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I was just briefly at an place in-world that was full of terribly proportioned avatars with face lights, 7-14MBs of script memory and 400+ script times (per person). They also had outfits full of excessive sculpts and unnecessary 1024 textures galore. The sheer frustration of seeing this kind of crap everywhere is a large part of why I rarely leave my home sim. Having such avatars immediately derendered with no action on my part, and better yet, having them know that people can't see them due to all the junk they have, would be great. | |
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| aka Gem ![]() ![]() ![]()
Firestorm fangirl and resident
Commie
| Sure... some examples why such automatisms are bad:
__________________ Some cause happiness wherever they go; others, whenever they go. - Oscar Wilde I do not intend to imply Real Life is a game - it is really a shared creativity tool. - Hitomi Tiponi What is "real", what's "virtual"? ~ Due to RL reasons, the re-opening of my SL business is postponed until further notice. |
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| slurker ![]() ![]()
slurking
Join Date: Nov 2010
Posts: 336
My Mood: Client: Cool VL Viewer, Singularity | Quote:
And if the server could derender particular attachments of an avatar untill its total ARC is below the limit set by the land owner, then my dream of stripping them naked would come true! | |
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