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| | #1 (permalink) |
| Jungian Archeotype #3 ![]() ![]()
Member of the Millinary
Service
| I'll just leave this here for AnneMarie O'Toole... ...since I understand that's a nice thing to do. Coordinates link to where it happened. ![]() Ecological Disaster? by DeNovo Broome, on Flickr Minchau |
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| | #4 (permalink) |
| Wheeee! ![]() ![]() ![]() ![]() ![]() ![]()
Beeble Bubble Bimbo and
Griffer Alt but not a Dog
Chewy
Join Date: Aug 2007 Location: Areumdeuli, SL
Posts: 9,717
My Mood: SL Join Date: October 24, 2006
Business: Warburton's Whimsies Client: Frestorm, Imprudence Blog Entries: 3 | The creator of vehicle rezzers. Which has the effect on a sim you'd expect (rezzer + physical objects).
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| 2 Users Agreed: |
| | #5 (permalink) | |
| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 2,694
My Mood: SL Join Date: late 04... that account is deleted now | it helps to clearly explain the problem.... but I can guess... the border crossing duplication bug, or some script error is causing a pileup of zombie vehicles, (which AM is well known for) lagging the region to hell? do what everyone else does (or should), report it as abuse =)
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| 1 User Agreed: |
| | #6 (permalink) | |
| Jungian Archeotype #3 ![]() ![]()
Member of the Millinary
Service
| Quote:
So I figured I'd do it that way rather than having an ar party. | |
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| | #7 (permalink) |
| Uppity Alt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 11,411
My Mood: SL Join Date: October 2006
Business: Brazen Women Shapes and Skins Client: v3 + Starlight | The flaw in your approach is that AnneMarie does not frequent this forum, so you're basically not dealing with anything now. |
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| 5 Users Agreed: |
| | #8 (permalink) | |
| That Bitch ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]()
Innocent as far as you know
Join Date: Nov 2011 Location: Online
Posts: 2,694
My Mood: SL Join Date: late 04... that account is deleted now | Quote:
but given the history (they've gone from nuisance to plague) I feel like there's been ample time to correct coding problems, and LL isn't going to do anything more than come to the region to wipe out the pileup, so it just seems more prudent at this point to get effective results. AnnM does still hang out in the official forums (general) last I was there, but it would seem more prudent to post to her profile directly. | |
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| | #10 (permalink) | |
| dilettante ![]() ![]() ![]() ![]() | Quote:
The other day I encountered an ice cream truck with attendant jingle. How long until there are ones out there with more obnoxious and intrusive noises?
__________________ dilettantes unite! | |
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| | #12 (permalink) |
| Coin-operated ![]() ![]() | It doesn't actually rez to fire that bullet. Because nobody's sitting on it, it can unlink the bullet prim from a stockpile that it must be rezzing and linking when it passes through rez zones. (I tracked one down and got it to shoot at me a few times, and each time its primcount decremented.) |
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| | #14 (permalink) | |
| The Wrong Hands ![]() ![]()
Robble Rabble Rouser Rubble
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| | #15 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 14,317
| Quote:
I explained why this was a problem, and how I'd almost reported her for griefing, and she was very nice and deleted everything and said it hadn't occurred to her that it was going to be seen as a problem. She said she'd re-do it so it just played music from the truck. I haven't run into this since, so I assume she did. I kind of like her vehicles, and always ride one for a couple of sims when they show up. I'm sure that she'll be happy to put some kind of special case in the code to mitigate the problem if it's particularly bad crossing.
__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. | |
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| | #16 (permalink) |
| Senior Member ![]() ![]() ![]() ![]()
Talks telepathically to
himself
| I live on a roadside parcel, so I see these firsthand. I like the concept, I just find the vehicle designs very crude and in dire need of a graphical makeover. The movement could also ditch physics and use keyframed motion, and getting stuck in parcels would become impossible. I love the ice cream truck sound, it's cute when it goes by. I usually drop what I'm doing and chase it down. The model is lazy though. Last edited by Adeon Writer; 01-23-2012 at 09:36 AM. |
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| | #17 (permalink) | |
| dilettante ![]() ![]() ![]() ![]() | Quote:
If I shoved it into the ban line on the next-door parcel in the next sim I would get to deal with it until someone could be bothered to clean it up.Oh well, maybe chase them around and get them at another sim crossing. Last edited by Kara Spengler; 01-23-2012 at 10:47 AM. | |
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| | #19 (permalink) |
| dilettante ![]() ![]() ![]() ![]() | It is not that I totally hate them, an occasional vehicle makes the sim look more lived in, just that I see them far to often and I know they are doing a hit to the sim performance each time. Vehicles used to be a rarity and were always being driven by someone. These automatic vehicles used to be they would be every hour or so, and that was fine, but now they come practically every minute. They are more an annoyance than cute at this point because every time I am in the road some empty vehicle is going to start bumping into me. It seems to me she is generating more badwill than garnering good PR so I have no idea why she persists. |
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| | #20 (permalink) |
| Senior Member ![]() ![]() ![]() ![]()
Talks telepathically to
himself
| I'm going to attempt communication with the AnnMarie sometime and see if conversion to keyframing is feasible. It would eliminate stuck vehicles, I don't know if it would reduce lag but I don't see why it wouldn't. Bonus is they could be phantom. |
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| | #22 (permalink) |
| Member ![]()
I am a snickerdoodle. Hear me
roar.
Join Date: Sep 2009
Posts: 44
My Mood: | Yah know I really have to discover the mainland someday. I seem to spend all my time in sims that are not mainland because I have never encountered those cars. I did discover a train though....where in mainland are these cars? |
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| | #23 (permalink) | ||
| Miss StarLight ![]() ![]() ![]()
The little dabbler
Join Date: Mar 2010 Location: Variable
Posts: 2,305
SL Join Date: 06/12/08 | Quote:
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| | #25 (permalink) |
| Mootles ![]() ![]()
Trollin, Trollin on the river
| To make a physical link set over the regular limit you can simply add one line of code. This will work on nonmesh enabled viewers as well. llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]); This will not change shape, however you may now have a car that is like 100 prims. Enjoy
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| 1 User Said Thanks: |
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| annemarie o'toole, protected roads, sim crossing, vehicles |
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