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| | #26 (permalink) |
| Coco's Cottages ![]() ![]() ![]() ![]() ![]() ![]()
There is no sanctuary. You
may think there is, but there
isn't.
| OK, well, maybe I'm just mixed up here, and have been mixed up about it all this time. But I THOUGHT there were the security orbs that just push you out of that land, and some that push you to farther away, but not all the way home. Seems to me like I've run into those myself. Wham, and you are suddenly the next sim over. (But not home.) coco
__________________ ~ Coco's Cottages ~ Rosieri 87,165,88 Newest Addition: SNOWY WOODS COTTAGE ~from the 512 Collection~ |
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| | #27 (permalink) | |
| Sheltered ![]() ![]() Join Date: Jul 2007 Location: Pontiac, MI
Posts: 419
My Mood: SL Join Date: 6-03-2004 | Quote:
-llEjectFromLand (Same effect as right-clicking an avatar, and selecting Eject from the pie menu) This ejects the target off your parcel, typically into the next. Strange results happen when this is used near sim borders, however - and sometimes avatars get sent several parcels over. llEjectFromLand is TOS compliant in nearly all cases, and is not considered a 'push'. -llPushObject (Works similar to how a gun is used) This actually pushes the target away from the device. Depending upon the amount of force used, it can push the target extremely far. Using llPushObject in a security/privacy system is often a TOS violation unless its used on damage-enabled land, and will show up in recent pushes for AR purposes. -llTeleportHome (Same effect as setting your land to damage-enabled, and 'shooting' the avatar) This teleports the target to their home location, and is also not considered a push. Teleport Home is a TOS grey area, and may or may not be considered a TOS violation depending on how its used/abused. | |
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| | #29 (permalink) | |
| Banned
mmmm, coffee
Join Date: Dec 2007 Location: Hillsboro, OR, USA
Posts: 430
My Mood: SLShopper Ads: 1 SL Join Date: 4/4/2004 | Quote:
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| | #30 (permalink) |
| FIC AS FUCK ![]() ![]()
my girl gots mad flava
Join Date: Sep 2007 Location: Los Angeles
Posts: 429
My Mood: SLShopper Ads: 1 SL Join Date: 5-3-2003
Business: Valen Heavy Industries Blog Entries: 2 | I see talking but I do not see voting!!! VOTE FOR GOOD TIME YOU HAVING Don't be a hater of freedom. Vote today.
__________________ ![]() __________________________ Aircraft with Realistic Physics from Valen Heavy Industries Are you tired of terrible sim handoffs forcing you to relog? Take a look at the VHI C-1 Avocet seaplane, featuring X-Guard. |
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| | #31 (permalink) |
| Banned
mmmm, coffee
Join Date: Dec 2007 Location: Hillsboro, OR, USA
Posts: 430
My Mood: SLShopper Ads: 1 SL Join Date: 4/4/2004 | Sorry Huns, I think whoever pointed out that if privacy were more available then security orbs would be less useful, had a point. I don't think a reporting method for scripts containing specific functions is the way to go. |
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| | #32 (permalink) |
| Sheltered ![]() ![]() Join Date: Jul 2007 Location: Pontiac, MI
Posts: 419
My Mood: SL Join Date: 6-03-2004 | I don't see any harm whatsoever in the proposal, so I threw my vote in ![]() I do see this as a bandaid upon a larger problem though. We're never really going to be free of overused red bars & privacy scripts, until there's technical ways residents can have privacy when they want it on the mainland. |
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| | #33 (permalink) | |
| FIC AS FUCK ![]() ![]()
my girl gots mad flava
Join Date: Sep 2007 Location: Los Angeles
Posts: 429
My Mood: SLShopper Ads: 1 SL Join Date: 5-3-2003
Business: Valen Heavy Industries Blog Entries: 2 | Quote:
![]() Not everyone who wants to keep others out is doing so because they are using a fuckbed. Some people just prefer to be left alone. | |
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| | #34 (permalink) | |
| Banned
mmmm, coffee
Join Date: Dec 2007 Location: Hillsboro, OR, USA
Posts: 430
My Mood: SLShopper Ads: 1 SL Join Date: 4/4/2004 | Quote:
I don't think your proposal would be that easy to implement. I think the time it would take to implement would be better spent on other things. If you want to create a proposal that adds a mandatory safe time to an avatar when they enter a parcel, for 20 or 30 seconds, durring which teleport home and eject silently fail on them, I'll vote for that. I'd also vote for a second one that added coloring to the mini-map for no-entry and maybe autoreturn <= 5 minutes. | |
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| | #35 (permalink) | |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 3,038
My Mood: | Quote:
From a programming standpoint, this is a horrible kludge to implement. 1. A script has no idea about its own contents. It's a single-threaded process that just chews through the instruction it's directed to next, without having an actual idea about what comes next. 2. Same goes for the sim. It has absolutely no data about scripts, except what they have already done so far, and wether or not an object has a running script in it, which has nothing to do with the sim accessing the script's bytecode itself. 3. what if the eject or TP-home functions in the script are merely chat triggered by the owner? Or if the script actualyl only is looking for a specific av on a blacklist? People'd avoid parcels where the owner only wants a specific person out. 4. what if it is actually a gadget that's an attachment on the owner's av that he carries around for easy /10 ban blah usage? 5. What if the prim changes parcels? there is no event that gets raised from prims -exiting- a parcel. In light of all that, and it being a HUGE effort to implement for small gain, I have a new suggestion: Simply let people flag their parcels in the parcel settings to show up as secured. zing. easy to implement, same effect. | |
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| | #36 (permalink) |
| Evil Genius ![]() ![]() ![]()
Parental guidance needed
Join Date: Aug 2007 Location: Hyades
Posts: 1,572
My Mood: | These have different usage restrictions and some can be evaded (e.g. by sitting on things). Teleport home is the one I found most reliable when trying to defend a parcel (Tesscatraz) against dedicated intruders. |
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| | #37 (permalink) | |||||||
| FIC AS FUCK ![]() ![]()
my girl gots mad flava
Join Date: Sep 2007 Location: Los Angeles
Posts: 429
My Mood: SLShopper Ads: 1 SL Join Date: 5-3-2003
Business: Valen Heavy Industries Blog Entries: 2 | Quote:
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I'm not opposed to having a flag to mark a parcel as "secured" but the reality is that many people will not bother. | |||||||
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| | #38 (permalink) | |||
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 3,038
My Mood: | Quote:
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| | #39 (permalink) | |
| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() | Quote:
This way you can have a protected skybox and a free-to-visit shop below. An alternative might be for the map to get colored if the eject or push script is at +/- 100m from your current altitude. | |
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| | #40 (permalink) |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 3,038
My Mood: | That sounds like a good solution. The map already changes its display of objects depending on what height you currently are at..it going orange (50m above/below protected area) or red (don't move in or you're likely to be eaten by a grue) seems a good idea. |
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| | #41 (permalink) |
| FIC AS FUCK ![]() ![]()
my girl gots mad flava
Join Date: Sep 2007 Location: Los Angeles
Posts: 429
My Mood: SLShopper Ads: 1 SL Join Date: 5-3-2003
Business: Valen Heavy Industries Blog Entries: 2 | That actually makes a lot of sense. After the simulator knows how to figure whether a script is "armed", it isn't much extra work for it to keep a small array of the heights of objects containing such scripts. I might like a bit more than 100 meters of warning, since in aircraft I may be climbing or descending & would like a bit more warning. This would also increase the quality of the warnings, since you would not get warned about an "armed" parcel with a sensor at 100 meters if you were at 700 meters. |
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| | #43 (permalink) |
| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() | Considering the huge volume of data our clients receive I don't think the additional lag will be significant. As is it already tracks the position of every scripted item (red beacons) in view so I don't think it's a stretch to add one more bit (digital bit) of information to the script location that indicates that the script has an eject/teleport function. |
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| | #44 (permalink) |
| Uppity Alt ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 4,823
My Mood: SLShopper Ads: 19 SL Join Date: October 2006
Business: Brazen Women Shapes and Skins | I set up a security orb because I didn't mind people walking or riding across my land, I just didn't want them landing on my skybox and making themselves at home. Ban lines would have kept the casual stroller out and would have had no protective effect at the height of my sky box. But I have to admit that the 10-second warning and teleport home is a bit draconian. After reading through this thread, I've turned off my security orb to mull over the whole privacy issue. In the overal scheme of things, the orb is probably more obnoxious than peeping toms and unwanted visitors. For the moment at least, I'll fall back on Freeze-Eject for anyone who makes themselves obnoxious while I'm inworld, and when I'm offline why should I care what happens? |
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| | #45 (permalink) | |
| Doing stuff ![]() ![]() ![]() ![]()
Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 2,762
My Mood: SLShopper Ads: 1 SL Join Date: 14/10/2006
Business: MagoTek Industries |
__________________ Wounds, both physical and mental, heal in time. bones reknit, therapy and drugs make you forget. Life goes on. But nothing cures death. Please remember this. Quote:
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| | #46 (permalink) |
| Uppity Alt ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 4,823
My Mood: SLShopper Ads: 19 SL Join Date: October 2006
Business: Brazen Women Shapes and Skins | Yes, and I believe it has a variety of options for just what to do with intruders. I had chosen the most extreme, so when I have time to study the manual again I'll consider my options and see if some lower settings might be enough. The event that triggered my purchase was finding a noob hovering under my floor at a time when I was working on skins and walking around my studio in the buff. I'm not particularly modest about my avatar, but I was in a pissy mood that day and basically went at having some peeping tom ogling me when I was trying to concentrate. The desire to has worn off since then, but it will probably return again. So I've got to find a balance between a reasonable sense of comfort on a tech platform that renders privacy a quaint concept. |
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LinkBack to this Thread: http://www.sluniverse.com/php/vb/general-sl-discussion/6828-proposal-know-when-you-can.html | ||||
| Posted By | For | Type | Date | |
| [#SVC-1496] Parcels containing active scripts with llTeleportAgentHome() and/or llEjectFromLand() (with right permissions) can be detected & show up on the map. - Second Life Issues | This thread | Refback | 04-07-2008 12:48 PM | |
| [#SVC-1496] Parcels containing active scripts with llTeleportAgentHome() and/or llEjectFromLand() (with right permissions) can be detected & show up on the map. - Second Life Issues (BETA) | This thread | Refback | 02-19-2008 01:09 AM | |