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Old 09-02-2011, 08:32 AM   #1 (permalink)
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Mesh Police - Ripped content watch

Only looking for stuff that is definitely 'creatively borrowed' and not just suspicious.

I am interested in keeping track of items ripped without permission due to the negative impact this has on SL. With mesh it can be trivial to import things you're not allowed to. Content makers have been worried about people taking professional content from games and uploading it, it's a huge resource of content at the right kind of polygon count and texture style, unlike most of the models on 3D sites which are designed to be raytraced.

I didn't make this thread to track infringement of designs. If someone makes Darth Vader or a Nike shoe from scratch I don't think it's as big a problem for the health of SL as if they had ripped the mesh from a Star Wars game. People putting no effort, time or money into their products but still having them look professional quality will confuse consumers, probably undercut the pricing of real creators and give SL a bad reputation.

I'm not really interested in naming and shaming, I'd bet a lot of these people found this stuff online and didn't ask too many questions. Plus LL don't care.

A lot of these will be sold full perms (because it's less effort/they don't know how to make it work) so other foolish people will end up reselling them too (already happening with one of the Resident Evil guns).

https://marketplace.secondlife.com/p...tplace/2621780



Resident Evil 4.




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Old 09-02-2011, 08:36 AM   #2 (permalink)
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I know. I saw a Deathwing av on Marketplace recently myself. And it's not like the Renderocity and Turbosquid communities were miffed enough, it's going up to eleven now.
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Old 09-02-2011, 09:10 AM   #3 (permalink)
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Looks like the freebie mesh Tauren avatar from WoW I saw on marketplace a few days ago is gone now.
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Old 09-02-2011, 09:14 AM   #4 (permalink)
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I wonder if LL is going to be proactive on removing the obvious stuff or are they going to be carrying on with the "wait till the actual content creator complains" thing
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Old 09-02-2011, 09:24 AM   #5 (permalink)
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Anyone here play Gary's Mod?

If you do, you'll realise that there's a fuckton of ripped content people put into their GM about, much of it hosted on the official Gary's Mod site.

Of course the difference is that no one profits in the GM community, it's all freely available......


Now if you'll excuse me, I'm off to blow up some dinosaurs ripped from Turok in GM.
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Old 09-02-2011, 09:29 AM   #6 (permalink)
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Anyone here play Gary's Mod?

If you do, you'll realise that there's a fuckton of ripped content people put into their GM about, much of it hosted on the official Gary's Mod site.

Of course the difference is that no one profits in the GM community, it's all freely available......


Now if you'll excuse me, I'm off to blow up some dinosaurs ripped from Turok in GM.
That would be Garry's Mod actually.

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Old 09-02-2011, 09:30 AM   #7 (permalink)
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I think where it will really get grey is content from games and companies that have gone belly up and it would be really hard to determine who actualy owns the "content" im sure theres tons of content like that floating around.
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Old 09-02-2011, 09:31 AM   #8 (permalink)
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That would be Garry's Mod actually.

Garry's Mod

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Old 09-02-2011, 09:54 AM   #9 (permalink)
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Quote:
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I wonder if LL is going to be proactive on removing the obvious stuff or are they going to be carrying on with the "wait till the actual content creator complains" thing
Proactive takedowns before a DMCA submission are problematic. Until there's a challenge, you have no way of knowing whether or not the merchant/uploader has been granted permission from the copyright owners or not. I wouldn't be surprised in fact, to find that the Lab might not be able to takedown items without a DMCA request. Really, Linden Lab doing so on their own initative would be much the same as them acting on takedown notices from a non-rights holder.
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Old 09-02-2011, 10:51 AM   #10 (permalink)
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Game companies are really missing out on the easy advertising, really. People would pay to walk around as someone else's IP.
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Old 09-02-2011, 10:57 AM   #11 (permalink)
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Game companies are really missing out on the easy advertising, really. People would pay to walk around as someone else's IP.
WoW characters strolling around SL with sandwich board ad signs for WoW lol
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Old 09-02-2011, 10:59 AM   #12 (permalink)
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WoW characters strolling around SL with sandwich board ad signs for WoW lol
I would do it
Let me upload my character and anyone who clicks my armor gets a link to the wow website hehe.
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Old 09-02-2011, 11:34 AM   #13 (permalink)
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Of course the difference is that no one profits in the GM community, it's all freely available......
Umm, Garry himself posted that he has *sold* a million copies at $10 each. So it's hardly true no one profits.
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Old 09-02-2011, 11:46 PM   #14 (permalink)
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Really to be expected, considering how frequently I see textures stolen from games. (Half-Life 2 textures in particular seem to be all over the freaking place). I can't wait to run into Alyx Vance on SL, too.
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Old 09-03-2011, 12:58 AM   #15 (permalink)
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Umm, Garry himself posted that he has *sold* a million copies at $10 each. So it's hardly true no one profits.
LOL

Way to twist things.

Might as well say every game you buy that people can mod with assets from elsewhere is the same (ie, every fucking game out there).

No Daniel, those in the modding community, who upload extra content to places like facepunch, fps banana etc, for GMod (and other source games) make no money, but you knew exactly what I meant.
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Old 09-03-2011, 01:36 AM   #16 (permalink)
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No Daniel, those in the modding community, who upload extra content to places like facepunch, fps banana etc, for GMod (and other source games) make no money, but you knew exactly what I meant.
Yeah, so Garry profits on the back of content creators who contribute free stuff, just like LL profits off the content we add to SL. Whether we sell it or give it away in SL, the fact that the wide variety of content exists leads to more money for Linden Lab. Not many people would buy land in SL if there was nothing to put on it.

This leads many to believe the slack enforcement of ripped content entering SL is on purpose. Since LL makes money off of having lots of content here, they have an incentive to ignore nicked content until someone files a takedown notice (or a court case).
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Old 09-03-2011, 01:41 AM   #17 (permalink)
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Yeah, so Garry profits on the back of content creators who contribute free stuff, just like LL profits off the content we add to SL. Whether we sell it or give it away in SL, the fact that the wide variety of content exists leads to more money for Linden Lab. Not many people would buy land in SL if there was nothing to put on it.

This leads many to believe the slack enforcement of ripped content entering SL is on purpose. Since LL makes money off of having lots of content here, they have an incentive to ignore nicked content until someone files a takedown notice (or a court case).
Seriously, are you retarded..

People mod games.

Are Valve profiting off off "the backs of others" because people make custom texture packs and models for half life 2?

Are Volition profiting off of the backs of others, because Saints Row 2 has a huge modding community?

Do you actually play games Daniel?

You ever been part of a modding community?

You're clueless.
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Old 09-03-2011, 01:43 AM   #18 (permalink)
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ZOMG I LOGGED INTO A TF2 SERVER THAT USED SOUNDCLIPS FROM MOVIES, VALVE ENCOURAGE PIRACY AND PROFIT FROM THE WORK OF OTHERS

grow up Daniel
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Old 09-03-2011, 02:16 AM   #19 (permalink)
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Gary Mod is completely different from SL...not to mention it's more fun in physics terms.

Other than Modding/Creating I don't see the comparison between the two. Unless content from G-Mod is being ripped to Second-Life?
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Old 09-03-2011, 02:41 AM   #20 (permalink)
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Gary Mod is completely different from SL...not to mention it's more fun in physics terms.

Other than Modding/Creating I don't see the comparison between the two. Unless content from G-Mod is being ripped to Second-Life?
agreed, and it was Daniel who was playing the comparison game.

I was simply stating there are huge modding communities out there who regularly port content between games who'd see the whole "ZOMG someone ported shit from resident evil into SL" as lulzworthy.
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Old 09-03-2011, 02:42 AM   #21 (permalink)
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Gary Mod is completely different from SL...not to mention it's more fun in physics terms.

Other than Modding/Creating I don't see the comparison between the two. Unless content from G-Mod is being ripped to Second-Life?
agreed, and it was Daniel who was playing the comparison game.

I was simply stating there are huge modding communities out there who regularly port content between games who'd see the whole "ZOMG someone ported shit from resident evil into SL" as lulzworthy. (and I held the GMod/source community up as a prime example)
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Old 09-03-2011, 03:15 AM   #22 (permalink)
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agreed, and it was Daniel who was playing the comparison game.

I was simply stating there are huge modding communities out there who regularly port content between games who'd see the whole "ZOMG someone ported shit from resident evil into SL" as lulzworthy.
As someone who's been involved in mod work for over a decade, there's a slight difference. I think the fact that these works are actually being sold for money kind of makes the comparison less than... well... useful. Normally stuff like this gets the pass in mods because mods are generally free (and are actually stipulated as such in the terms of the SDK, in most cases). You can be sure that once a monetary fee applied to this particular content then there will indeed be some issues raised. In fact, mods that infringe heavily on intellectual property get shut down all the time.

So no, not lulzworthy. Sorry.
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Old 09-03-2011, 03:34 AM   #23 (permalink)
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As someone who's been involved in mod work for over a decade, there's a slight difference. I think the fact that these works are actually being sold for money kind of makes the comparison less than... well... useful. Normally stuff like this gets the pass in mods because mods are generally free (and are actually stipulated as such in the terms of the SDK, in most cases). You can be sure that once a monetary fee applied to this particular content then there will indeed be some issues raised. In fact, mods that infringe heavily on intellectual property get shut down all the time.

So no, not lulzworthy. Sorry.
I did point out in my first post that the difference was no one was making money in the modding communities.
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Old 09-03-2011, 08:10 AM   #24 (permalink)
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Originally Posted by Shyotl View Post
As someone who's been involved in mod work for over a decade, there's a slight difference. I think the fact that these works are actually being sold for money kind of makes the comparison less than... well... useful. Normally stuff like this gets the pass in mods because mods are generally free (and are actually stipulated as such in the terms of the SDK, in most cases). You can be sure that once a monetary fee applied to this particular content then there will indeed be some issues raised. In fact, mods that infringe heavily on intellectual property get shut down all the time.

So no, not lulzworthy. Sorry.
The Sims community is a good example. There has been a raging debate since Sims 1 about free vs pay sites. Things get pretty nasty too.

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I did point out in my first post that the difference was no one was making money in the modding communities.
Except at least one modding community.
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Old 09-03-2011, 09:36 AM   #25 (permalink)
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WoW characters strolling around SL with sandwich board ad signs for WoW lol

WoW is starting to come down off it's high rolling days, maybe they wouldn't be adverse to some kind of co-branding deal. But I doubt LL is that sophisticated enough to pull that off.
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