| General SL Discussion Discuss topics related to Second Life |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| |
| | #77 (permalink) | |
| Junior Member ![]() ![]() ![]() ![]()
Along with Athena, move also
your hand
Join Date: Feb 2010
Posts: 2,977
My Mood: SL Join Date: Yesterday | Quote:
But sure open it: Last edited by Twisted Pharaoh; 07-22-2011 at 12:32 PM. | |
| | |
| 1 User Groaned: |
| 1 User Laughed: |
| | #78 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,145
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | Quote:
Not sure if this is the first Mesh avatar on the market, but it's got to be one of the first: https://marketplace.secondlife.com/p...-Boxed/2500129 | |
| | |
| 1 User Laughed: |
| | #79 (permalink) |
| Just call me Beth ![]() ![]() ![]() ![]() ![]()
Singing along with old music
Join Date: Mar 2011 Location: Out in the mists
Posts: 5,794
My Mood: SL Join Date: Oct 4 2009
Business: Faerycat Designs Client: Firestorm | I think he meant the ability to export the base SL avatar mesh, which can be done with phoenix [speaking of, is there anyway to export the whole thing at once? |
| | |
| 2 Users Agreed: |
| | #80 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,145
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | In that case he should have specified the *default* avatar mesh, since this is a thread about imported 3D models. I have only seen export of your current shape on 3rd party viewers. If you want the default avatar, that's available for a number of 3D programs already set up. |
| | |
| 1 User Agreed: |
| | #81 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,398
| Quote:
__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. | |
| | |
| | #82 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,145
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | No, the default model available from here: http://static-secondlife-com.s3.amaz...vatar_mesh.zip That one is in Wavefront Object (.obj) format, but it's handy to have it in the native format of other 3D programs. The default model includes the bones, which are used in animation, and in rigging mesh attachments. If you want to export a particular morph (ie slider settings), as opposed to the default T-pose at neutral values, then you need to use a 3rd party viewer. The third party viewer only exports the skin geometry, in .obj format, and in 3 parts. So which one you want to use depends on what your purpose is. For my purpose in making a full replacement body, the skin geometry defined by the sliders is irrelevant. I hide it with an alpha layer. All I needed was the bones, so I could animate my replacement body. For someone making attachments for a specific body shape, they would want to export that particular shape. |
| | |
| | #83 (permalink) |
| Just call me Beth ![]() ![]() ![]() ![]() ![]()
Singing along with old music
Join Date: Mar 2011 Location: Out in the mists
Posts: 5,794
My Mood: SL Join Date: Oct 4 2009
Business: Faerycat Designs Client: Firestorm | But for mine, for example, being able to export my avatar and work with it is invaluable. I'd love to set it up then make meshes around my shape, heck, even using it in photoshop to reduce stretch would be nice. The only thing that makes me sad is that, while soon we'll be able to fix it, system clothing won't work, or will it? I'm not even messing with it yet, since I don't wanna switch viewers. |
| | |
| 1 User Agreed: |
| | #86 (permalink) | |
| The Purple ![]() ![]() ![]() ![]() ![]() ![]()
HEYOO!
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 7,773
My Mood: SL Join Date: 20. January 2007 Client: NaCl | Quote:
What Masami is probably referring to is the actual shaped avatar mesh and it's bones. Phoenix already supports it (altho without the bones), which is a godsend for sculpting items on your own shape in apps, or peeking at joint distances for animations.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin | |
| | |
| 1 User Agreed: |
| 1 User Disagreed: |
| | #87 (permalink) | |
| Coin-operated ![]() ![]() ![]() | Quote:
That's not to say that we should be able to export every weighted mesh that happens to be attached to an avatar. But everybody having to start from scratch to weight a new avatar mesh is a guild rule, at best. That, however, is not even one of the main reasons that a box of weighted mesh avatar parts -- sans model -- is worth approximately nothing. Anyway, I don't care. I got bored of Mesh a long time ago. I'm just annoyed that calling llCastRay() on the Agni mesh sandbox sims always returns RCERR_CAST_TIME_EXCEEDED. | |
| | |
| | #88 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 16,374
| Why not just be patient and let the first few months be suffered by people making first round stuff. Once the dust settles then worry about it. As for me? I'm not real interested in Gorgon Stare avatars. Mesh avatars will have to have eye and mouth emotions or they will be fail unless folly or monster avis. |
| | |
| | #89 (permalink) |
| Junior Member ![]() ![]() ![]() ![]()
Along with Athena, move also
your hand
Join Date: Feb 2010
Posts: 2,977
My Mood: SL Join Date: Yesterday | Well I don't think avatars are the most at risk anyway. Casual items will have much greater chance of being imported/exported from/to 3D sites. Who will notice the broom rendered in Poser has been taken from SL and the hairpin in SL imported from DAZ? |
| | |
| 1 User Agreed: |
| | #90 (permalink) | ||
| Banned | Quote:
Quote:
| ||
| | |
| 2 Users Groaned: |
| | #95 (permalink) |
| Senior Member ![]() ![]() Join Date: Apr 2010
Posts: 313
My Mood: SL Join Date: 02/08/2006 | Using the latest V2 from LL, and prim counts are funky. Not to mention "show landowners" doesn't work anymore nor does "Highlight Transparent". A tree from heart, before the new viewer showed a prim count of 3prims. Now it shows something like 600 in the funky new count. The prim counts in the about land menu haven't changed yet. |
| | |
| | #98 (permalink) |
| <3 ![]() ![]() ![]() ![]()
deck the LOLs with boughs of
folly
Join Date: Apr 2008 Location: Port Seraphine
Posts: 2,988
My Mood: SL Join Date: the dawn of time Client: your face! | Masami, you need to calm down. You are throwing around some pretty hostile words here. Daniel's main interest is in protecting the work he has done- something we ALL want to do, when we have worked hard on something. What you feel the quality level of the work to be is irrelevant, and sneering at it because you perceived a slight somewhere is really unattractive behavior.
__________________ |
| | |
| 2 Users Agreed: |
| | #99 (permalink) |
| Junior Member ![]() ![]() ![]() ![]()
Along with Athena, move also
your hand
Join Date: Feb 2010
Posts: 2,977
My Mood: SL Join Date: Yesterday | It's partly my fault because I interpreted Masami's post the wrong way so I kinda started the polemic, however it was not very clear what kind of avatar mesh he wanted to export, so I assumed any kind. |
| | |
| | #100 (permalink) | |||||
| Banned | Quote:
Quote:
Quote:
Quote:
Quote:
| |||||
| | |
![]() |
| Thread Tools | |
| Display Modes | |
| |
| |