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Old 07-21-2011, 03:55 PM   #51 (permalink)
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what does CC have to do with the quiz?
Viz
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"Even if an item in Second Life carries full permissions, other terms of use may apply to the item. Failing to abide by these posted terms is a violation of Linden Lab's policies and may result in infringement of intellectual property rights."
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Old 07-21-2011, 03:58 PM   #52 (permalink)
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Again LL needs a better lawyer since that was unlikely to have shit to do with CC and everything to do with content use licenses. Such as common texture licenses that restrict use.

If LL wants to support CC then they need to put in the code and data fields to do so.

Like everyone else is doing. For some reason. Probably because they have real lawyers.
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Old 07-21-2011, 04:00 PM   #53 (permalink)
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Again LL needs a better lawyer since that was unlikely to have shit to do with CC and everything to do with content use licenses.
Like CC-no-derivs!
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Old 07-21-2011, 04:18 PM   #54 (permalink)
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what does CC have to do with the quiz?
Prok has announced on her blog that she intends to ignore CC licenses attached to full-perm items and encouraged others to do the same.
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Old 07-21-2011, 04:34 PM   #55 (permalink)
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Prok has announced on her blog that she intends to ignore CC licenses attached to full-perm items and encouraged others to do the same.
People can encourage others to stick their heads in a guillotine and it won't stop justice from happening. With or without any mention by LL at all.
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Old 07-21-2011, 04:46 PM   #56 (permalink)
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Yay I got a 10/10 on that quiz first time!

Good additional questions on that quiz might be something like:

"Bob" acquires random mesh A, then modifies it until the mesh is (in his opinion) unrecognizable from the original. Can Bob now sell/distribute it in Second Life?

"Bob" made great new textures for random mesh A that make it look awesome, can he now sell/distribute the mesh in Second Life?


As well as the obvious bald-faced ripping-selling loop that people will still perform, these two areas will probably be the big areas most people will violate IP through.

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Old 07-21-2011, 04:47 PM   #57 (permalink)
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I think it will go the other way around, people will use Mesh to export SL stuff to other VW.
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Old 07-21-2011, 06:21 PM   #58 (permalink)
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Was it just me that thought the answer about putting romantic songs in teddies was wrong?

Surely it depends on what the song is and who is playing it, and the copyright restrictions on those - if I put in a few old (no copyright) songs like Greensleeves played by a friend of mine with their permission then surely that is allowed.
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Old 07-21-2011, 06:22 PM   #59 (permalink)
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I'm just waiting for the ability to make prims up to 64 metres, can't wait for that. total rebuild planned for my place.
Same here. Mesh itself is not going to be bug-free for awhile. I will LOVE being able to delete most of the megas from my inventory ... especially since I usually need odd sized ones like 0.02 x 19.607 x 20.018 and strangely nobody thought to create one. Then there is the little fact that if I use megas created by someone else I can not do an export.
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Ok, I have to ask, WTF is this thread even about and why is it hundreds of posts? I am out of vodka so I don't feel like reading it to find out.
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Old 07-21-2011, 06:49 PM   #60 (permalink)
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Was it just me that thought the answer about putting romantic songs in teddies was wrong?

Surely it depends on what the song is and who is playing it, and the copyright restrictions on those - if I put in a few old (no copyright) songs like Greensleeves played by a friend of mine with their permission then surely that is allowed.
There are also things like sampling. If you are not using the whole work but just a few notes you can MAYBE create a song doing this. An example of it is the sample of Spock saying 'pure energy' in the song of the same name (which also sampled Dr. McCoy as well).

However sampling laws are a bit vague. Some songs have been deemed to have sampled too much (I think one was the Rolling Stones going after Verve). Then there are the legal opinions that say ANY sampling requires paying royalties.

Those are just dealing with the US laws. If all countries got in the regulations who knows what we would end up with.
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Old 07-21-2011, 09:01 PM   #61 (permalink)
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Quote:
Originally Posted by Hitomi Tiponi View Post
Was it just me that thought the answer about putting romantic songs in teddies was wrong?

Surely it depends on what the song is and who is playing it, and the copyright restrictions on those - if I put in a few old (no copyright) songs like Greensleeves played by a friend of mine with their permission then surely that is allowed.
The purpose of the tutorial is not to be correct according to the best legal minds. It is to protect Linden Lab from lawsuits by demonstrating they are trying to prevent copyright infringement. Therefore the answers will err on the conservative side ie favor copyright holders and not uploaders. These are safe answers for the Lab, not for you.
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Old 07-21-2011, 09:54 PM   #62 (permalink)
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Seems to me that all those quiz questions are all the things people are ignoring anyway heh

I hope LL is ready for what's coming...
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Old 07-21-2011, 10:21 PM   #63 (permalink)
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The "quiz" is really nothing more than a clever way of making people aware of the legal issues involved. Possibly a bit more effective than just throwing up a bunch of tl;dr legalese and then having a Do You Agree To These Terms checkbox at the bottom of the page that everyone would just check without actually reading anything, ya know?
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Old 07-21-2011, 10:27 PM   #64 (permalink)
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Still no fast way to transfer mesh from grid to grid. I tried Second Inventory and it is not correctly importing mesh into SL at this time. Item turns up as simple sphere. at least it diden't cost lindens to find out.
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Old 07-21-2011, 10:30 PM   #65 (permalink)
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I don't see any legit use for an export tool since you are required to be the creator to do that.
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Old 07-22-2011, 01:47 AM   #66 (permalink)
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I don't see any legit use for an export tool since you are required to be the creator to do that.
It actually -does- make sense in the Mesh case, for objects that don't consist of a single mesh prim.

1. Go on beta/opensim grid
2. import meshs, link with other meshes or prims, do texturing, tests, saving upload costs
3. Export, re-import on maingrid, paying one-time finished-product costs.

But I doubt we'll get mesh ex-importers before the stuff isn't finalized and on the main grid in any way.
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Old 07-22-2011, 01:53 AM   #67 (permalink)
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Originally Posted by Chalice Yao View Post
It actually -does- make sense in the Mesh case, for objects that don't consist of a single mesh prim.

1. Go on beta/opensim grid
2. import meshs, link with other meshes or prims, do texturing, tests, saving upload costs
3. Export, re-import on maingrid, paying one-time finished-product costs.

But I doubt we'll get mesh ex-importers before the stuff isn't finalized and on the main grid in any way.
Yeah I thought of that but you can build and texture everything in Blender or whatever 3D software you are using. I see the use for an importer though (because of linked prims/multiple objects) but it can be done from Blender/Other software. Actually aligning multiples meshes in a viewer instead of your 3D program seems to be a bad idea to me.
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Old 07-22-2011, 05:29 AM   #68 (permalink)
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Originally Posted by Andromeda Rage View Post
The "quiz" is really nothing more than a clever way of making people aware of the legal issues involved. Possibly a bit more effective than just throwing up a bunch of tl;dr legalese and then having a Do You Agree To These Terms checkbox at the bottom of the page that everyone would just check without actually reading anything, ya know?
Or the 'I will not use this to download illegal content' disclaimer on P2P clients.
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Old 07-22-2011, 05:35 AM   #69 (permalink)
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Actually aligning multiples meshes in a viewer instead of your 3D program seems to be a bad idea to me.
Say you already have a mesh uploaded inworld that you want to use in your build. Your build uses another mesh. If you make a mesh on your computer that incorporates both it would cost more to upload (or did they change that) so it is too your advantage to reuse meshes you already uploaded.

Another example. The build consists of 2 or more meshes ..... but they are nowhere near each other. They need to be aligned with normal prims that are also in the build.
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Old 07-22-2011, 05:46 AM   #70 (permalink)
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You position the meshes in Blender you don't need any prim for that. Then you export the meshes and their pos from Blender and align them in SL regardless if you uploaded them before or not.

But I'm confident an exporter will be made, it's too tempting. Then the next thing will be ripped SL stuff for sale on Renderosity and similar web sites.

Because there are a LOT of non-legit uses for this...

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Old 07-22-2011, 07:04 AM   #71 (permalink)
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Actually aligning multiples meshes in a viewer instead of your 3D program seems to be a bad idea to me.
If you're working with organic forms or a combination of mesh and parametric prims (eg hair containing flexies) you pretty much have to do the final fitting in-world because that's the only way to be sure what you're seeing is what your customers are going to see.
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Old 07-22-2011, 08:07 AM   #72 (permalink)
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Good point on the flexies & parameters Argent, that is the one exception for aligning multiple meshes inworld I might do is aligning in combination with those, can't think of much else really i might be aligning inworld anymore soon?
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Old 07-22-2011, 08:30 AM   #73 (permalink)
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Good point on the flexies & parameters Argent, that is the one exception for aligning multiple meshes inworld I might do is aligning in combination with those, can't think of much else really i might be aligning inworld anymore soon?
Anything that needs to align to the avatar mesh. Anything you want the customer to be able to mod and align. Anything involving scripted movement.
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Old 07-22-2011, 09:03 AM   #74 (permalink)
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For flexi I agree, for the other stuff I think it would be more efficient to use an a(u)dapted version of Prim.Blender.
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Old 07-22-2011, 09:18 AM   #75 (permalink)
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...
However sampling laws are a bit vague. Some songs have been deemed to have sampled too much (I think one was the Rolling Stones going after Verve). Then there are the legal opinions that say ANY sampling requires paying royalties.
...
Actually, it was not the Stones, but the former manager type who owned their library from the 60s, who went after the Verve. In addition, they had previous written permission to sample the song. If it had been owned by the Stones, I'd say that the situation would never have happened - its when copyright is held by a corporate entity that it gets nasty.

Interestingly enough, was the same guy who had a large part in the break up of the Beatles.
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