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| | #51 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,374
| Viz Quote:
__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. | |
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| | #52 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 16,374
| Again LL needs a better lawyer since that was unlikely to have shit to do with CC and everything to do with content use licenses. Such as common texture licenses that restrict use. If LL wants to support CC then they need to put in the code and data fields to do so. Like everyone else is doing. For some reason. Probably because they have real lawyers. |
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| | #56 (permalink) |
| mobile developer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]()
apocalypse meow
| Yay I got a 10/10 on that quiz first time! ![]() Good additional questions on that quiz might be something like: "Bob" acquires random mesh A, then modifies it until the mesh is (in his opinion) unrecognizable from the original. Can Bob now sell/distribute it in Second Life? "Bob" made great new textures for random mesh A that make it look awesome, can he now sell/distribute the mesh in Second Life? As well as the obvious bald-faced ripping-selling loop that people will still perform, these two areas will probably be the big areas most people will violate IP through.
__________________ Last edited by WADE1 Jya; 07-21-2011 at 04:55 PM. |
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| | #58 (permalink) |
| Miss StarLight ![]() ![]() ![]() ![]()
The little dabbler
Join Date: Mar 2010 Location: Variable
Posts: 2,675
SL Join Date: 06/12/08 | Was it just me that thought the answer about putting romantic songs in teddies was wrong? Surely it depends on what the song is and who is playing it, and the copyright restrictions on those - if I put in a few old (no copyright) songs like Greensleeves played by a friend of mine with their permission then surely that is allowed. |
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| 3 Users Agreed: |
| | #59 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Same here. Mesh itself is not going to be bug-free for awhile. I will LOVE being able to delete most of the megas from my inventory ... especially since I usually need odd sized ones like 0.02 x 19.607 x 20.018 and strangely nobody thought to create one. Then there is the little fact that if I use megas created by someone else I can not do an export.
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| | #60 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Quote:
However sampling laws are a bit vague. Some songs have been deemed to have sampled too much (I think one was the Rolling Stones going after Verve). Then there are the legal opinions that say ANY sampling requires paying royalties. Those are just dealing with the US laws. If all countries got in the regulations who knows what we would end up with. | |
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| | #61 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,102
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | Quote:
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| 3 Users Agreed: |
| | #63 (permalink) |
| LEMONY CAKE! ![]() ![]()
srsly?
Join Date: Feb 2011 Location: The Moon
Posts: 681
My Mood: | The "quiz" is really nothing more than a clever way of making people aware of the legal issues involved. Possibly a bit more effective than just throwing up a bunch of tl;dr legalese and then having a Do You Agree To These Terms checkbox at the bottom of the page that everyone would just check without actually reading anything, ya know? |
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| 6 Users Agreed: |
| | #64 (permalink) |
| Senior Member ![]() ![]()
Explorer of deep rabit holes
Join Date: Jun 2007
Posts: 703
My Mood: | Still no fast way to transfer mesh from grid to grid. I tried Second Inventory and it is not correctly importing mesh into SL at this time. Item turns up as simple sphere. at least it diden't cost lindens to find out. |
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| | #66 (permalink) | |
| The Purple ![]() ![]() ![]() ![]() ![]() ![]()
HEYOO!
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 7,658
My Mood: SL Join Date: 20. January 2007 Client: NaCl | Quote:
1. Go on beta/opensim grid 2. import meshs, link with other meshes or prims, do texturing, tests, saving upload costs 3. Export, re-import on maingrid, paying one-time finished-product costs. But I doubt we'll get mesh ex-importers before the stuff isn't finalized and on the main grid in any way.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin | |
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| 1 User Agreed: |
| | #67 (permalink) | |
| Junior Member ![]() ![]() ![]() ![]()
Along with Athena, move also
your hand
Join Date: Feb 2010
Posts: 2,977
My Mood: SL Join Date: Yesterday | Quote:
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| | #68 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
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| | #69 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Quote:
Another example. The build consists of 2 or more meshes ..... but they are nowhere near each other. They need to be aligned with normal prims that are also in the build. | |
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| | #70 (permalink) |
| Junior Member ![]() ![]() ![]() ![]()
Along with Athena, move also
your hand
Join Date: Feb 2010
Posts: 2,977
My Mood: SL Join Date: Yesterday | You position the meshes in Blender you don't need any prim for that. Then you export the meshes and their pos from Blender and align them in SL regardless if you uploaded them before or not. But I'm confident an exporter will be made, it's too tempting. Then the next thing will be ripped SL stuff for sale on Renderosity and similar web sites. Because there are a LOT of non-legit uses for this... Last edited by Twisted Pharaoh; 07-22-2011 at 05:55 AM. |
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| | #71 (permalink) |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,374
| If you're working with organic forms or a combination of mesh and parametric prims (eg hair containing flexies) you pretty much have to do the final fitting in-world because that's the only way to be sure what you're seeing is what your customers are going to see. |
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| 2 Users Agreed: |
| | #72 (permalink) |
| mobile developer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]()
apocalypse meow
| Good point on the flexies & parameters Argent, that is the one exception for aligning multiple meshes inworld I might do is aligning in combination with those, can't think of much else really i might be aligning inworld anymore soon? |
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| | #75 (permalink) | |
| Just call me Beth ![]() ![]() ![]() ![]() ![]()
Singing along with old music
Join Date: Mar 2011 Location: Out in the mists
Posts: 5,728
My Mood: SL Join Date: Oct 4 2009
Business: Faerycat Designs Client: Firestorm | Quote:
Interestingly enough, was the same guy who had a large part in the break up of the Beatles. | |
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