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Old 06-28-2011, 07:44 AM   #26 (permalink)
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Can be done with a lot of tweaking.

Find a pair of modifiable shoes - flats or low heels work better
Take your foot up to til the "bone" of the ankle is smooth. Mine is 40
Try on shoe taking note of where skin shows
Create alpha to hide the skin
Mod the shoe to a wider proportion to make up for the wider foot.

Here's some photos





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Old 06-28-2011, 08:51 AM   #27 (permalink)
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do lots of ppl not like to wear sculpty feet?
or rather do ppl like to wear shoes without feet?
I find that matching my skin color is incredibly difficult and time-consuming
(and yes, I know about "color under cursor").

Why I hate sandals: color-matching HUDs!
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Old 06-28-2011, 09:47 AM   #28 (permalink)
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Do you really loathe "Frankenfeet" more than the Linden flippers? And if so, s'splain? Because for me the standard feet are the single most ugly thing in SL. And yes this includes all the freebie male bits.
I'll explain, but it's not exactly rational. I just find the idea of amputating a body part and replacing it with a prosthetic simply because I think it's 'ugly' to be a pretty repellant notion, even if we are just talking about pixels.

In other words, it grosses me out.
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Old 06-28-2011, 10:05 AM   #29 (permalink)
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Originally Posted by eku Zhong View Post
do lots of ppl not like to wear sculpty feet?
or rather do ppl like to wear shoes without feet?

if so i just had a great idea to get rid of kankles... if it works i shall ask ppls on SLU to be guineapiggies...
Queep queep [I speak basic guinea pig.]

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Originally Posted by Dickie Swansong View Post
I like the idea of sclupty feets (n' I've seen a lotta sclupty hands on teh Marketplace lately), unfortunately they're rilly hard ta get colored right under the varying light conditions in SL. Oftentimes they end up looking like they're a foot transplant.

I'll be a guineapiggie, will I get chikkin?
Honestly, I hate that most shoe makers seem to like no mod with a hud - I have several prim feet sets [ bare, and two pairs of shoes] and if I'm making them myself, matching is pretty easy - I can usually find the perfect shade for most lighting, and adding anklets when needed help with the joining area. I've even managed stockings.
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Old 06-28-2011, 11:14 AM   #30 (permalink)
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I would love to find more creators making shoes that didn't require a HuD to match skin tones and weren't full of any kind of scripts.
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Old 06-28-2011, 11:38 AM   #31 (permalink)
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I've been putting off figuring out how to make a hud for my shoes before sharing them, simply to make changing the skin faster - but I'd still leave them copy/mod simply so its easier to adjust them to your tastes. But I culd get the same affect by simply making each foot/shoe have a texture changing menu with the specifics for what texture to use where.

I don't assume that people prefer that because people seem willing to pay 1000+ lindens for a pair of shoes that isn't mod, but don't seem as willing to pay 100 for ones that are.
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Old 06-28-2011, 11:50 AM   #32 (permalink)
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Originally Posted by eku Zhong View Post
do lots of ppl not like to wear sculpty feet?
or rather do ppl like to wear shoes without feet?

if so i just had a great idea to get rid of kankles... if it works i shall ask ppls on SLU to be guineapiggies...
I usually wear boots or non-human feet. Prim human feet are too picky and a pain to adjust. It was pain enough adjusting the naughty bits.
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Old 06-28-2011, 11:56 AM   #33 (permalink)
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Monica's solution is genius!!

And I'm still afraid of sculpty feet, I guess it's because a lot of people I see wearing them fail really badly at matching them to their skin tone(or their settings are different). I know it can be done well. Maybe it's also the fact that a lot of shoes with built in feet have ridiculously high heels so they look really painful. I need to find me some cute sandals.
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Old 06-28-2011, 12:00 PM   #34 (permalink)
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Quote:
Originally Posted by Ossian View Post
I find that matching my skin color is incredibly difficult and time-consuming
(and yes, I know about "color under cursor").
Color Under Cursor only gives you an RGB value, which may or may not look right in different Windlight settings. I've had varying degrees of success trying to use it.

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I would love to find more creators making shoes that didn't require a HuD to match skin tones and weren't full of any kind of scripts.
One of the reasons I love Tya's Pixelmode stuff is because she's a minimalist on scripts (the Fae sandals include 2 scripts, period) and she offers a notecard with the Hue/Sat/Light settings for a huge number of the most popular skins.

While it took me a while to get the hang of some of the other HUDs, I felt like I could get a reasonable match on her shoes in just a couple of minutes.

It'll never be perfect just because everybody's going to see things differently with all the different combinations of TPVs and WL settings. But she's come the closest, IMO.
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Old 06-28-2011, 12:24 PM   #35 (permalink)
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Color Under Cursor only gives you an RGB value, which may or may not look right in different Windlight settings. I've had varying degrees of success trying to use it.



One of the reasons I love Tya's Pixelmode stuff is because she's a minimalist on scripts (the Fae sandals include 2 scripts, period) and she offers a notecard with the Hue/Sat/Light settings for a huge number of the most popular skins.

While it took me a while to get the hang of some of the other HUDs, I felt like I could get a reasonable match on her shoes in just a couple of minutes.

It'll never be perfect just because everybody's going to see things differently with all the different combinations of TPVs and WL settings. But she's come the closest, IMO.
Thanks, I'll give her sandals a try.

When I used light skins I didn't have such a hard time,
but it seems much harder to match dark skins.
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Old 06-28-2011, 01:18 PM   #36 (permalink)
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Originally Posted by Ann Launay View Post
I'll explain, but it's not exactly rational. I just find the idea of amputating a body part and replacing it with a prosthetic simply because I think it's 'ugly' to be a pretty repellant notion, even if we are just talking about pixels.

In other words, it grosses me out.
Rational or no, at least I can understand this. So I now feel I understand you better as a person Ann.

I guess for me, even horribly color matched prim feet look > than Linden feet. Even though I'm a stickler for detail, I generally I don't obsess on foot color matching unless it's REALLY bad, because everyones monitors are so different - I've spent hours trying to help a friend get their feet right only to find what matches on my screen doesn't match on theirs, or vice versa.

And anyways, I hate feet in RL, so I prefer closed toed shoes in and out of SL.
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Old 06-28-2011, 01:42 PM   #37 (permalink)
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Prim-color tinting will never match in all lighting situations. The only way to make it perfect is to bake the color tint to the texture, so you can leave tinting on pure white. If you can, once it matches it'll match on all lighting situations, including anything Wind-light throws at you. Not many prim feet provide you with the white source textures, unfortunately.

(and the color tinting light bug is fixed, but only when atmospheric shaders are on)
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Old 06-28-2011, 01:59 PM   #38 (permalink)
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Prim-color tinting will never match in all lighting situations. The only way to make it perfect is to bake the color tint to the texture, so you can leave tinting on pure white. If you can, once it matches it'll match on all lighting situations, including anything Wind-light throws at you. Not many prim feet provide you with the white source textures, unfortunately.

(and the color tinting light bug is fixed, but only when atmospheric shaders are on)
Translated: "If you have a degree in computer programming and can recite Pi to the 1983821th digit, you can have color matched prim feet."
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Old 06-28-2011, 02:26 PM   #39 (permalink)
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Translated: "If you have a degree in computer programming and can recite Pi to the 1983821th digit, you can have color matched prim feet."
Moderate knowledge of channel sliders in Photoshop. But you still need the textures on HD.

But I can do it, and I only have a degree in computer programming, not art.
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Old 06-28-2011, 02:30 PM   #40 (permalink)
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Prim-color tinting will never match in all lighting situations. The only way to make it perfect is to bake the color tint to the texture, so you can leave tinting on pure white. If you can, once it matches it'll match on all lighting situations, including anything Wind-light throws at you. Not many prim feet provide you with the white source textures, unfortunately.

(and the color tinting light bug is fixed, but only when atmospheric shaders are on)

Sorry but i disagree. If you are not wearing a white or very pale skin, for tanned skins is indicated to choose instead the white base the most similar texture preset (tone) for your skin because in this way variation on the prim or sculpt color is not so appreciable according to lighting.
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Old 06-28-2011, 02:35 PM   #41 (permalink)
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Sorry but i disagree. If you are not wearing a white or very pale skin, for tanned skins is indicated to choose instead the white base the most similar texture preset (tone) for your skin because in this way variation on the prim or sculpt color is not so appreciable according to lighting.
I agree with you: I was using different terminology. You are correct it is better to use a toned texture to keep the prim tint white, so it will match in all lighting conditions. The moment you use the in-viewer prim-tinting, you make it vary depending on lighting conditions and it will never always match.
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Old 06-28-2011, 04:27 PM   #42 (permalink)
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I agree with you: I was using different terminology. You are correct it is better to use a toned texture to keep the prim tint white, so it will match in all lighting conditions. The moment you use the in-viewer prim-tinting, you make it vary depending on lighting conditions and it will never always match.

Sorry i understood that you have said the opposite (improving yet my english^^)
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Old 06-28-2011, 07:03 PM   #43 (permalink)
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Moderate knowledge of channel sliders in Photoshop. But you still need the textures on HD.

But I can do it, and I only have a degree in computer programming, not art.
I don't have PS, I can't afford it n' I won't steal it.

I'll just stick with wearin' boots n' sneakers for the most part. When I'm on a beach, it ain' feet I'm lookin' at anyway.
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Old 06-28-2011, 09:29 PM   #44 (permalink)
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I don't have PS, I can't afford it n' I won't steal it.
...
Gimp - its free and it handles some things better than PS, like anything with an alpha channel
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Old 06-29-2011, 12:26 AM   #45 (permalink)
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Quote:
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I don't have PS, I can't afford it n' I won't steal it.

I'll just stick with wearin' boots n' sneakers for the most part. When I'm on a beach, it ain' feet I'm lookin' at anyway.
I personally use Gimp, I say Photoshop as a catch-all art-program term. I need to stop doing that.
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Old 06-29-2011, 01:05 AM   #46 (permalink)
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I personally use Gimp, I say Photoshop as a catch-all art-program term. I need to stop doing that.
But then what do you say, "I GIMPed it."? Ppl look at you funny.
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Old 06-29-2011, 01:06 AM   #47 (permalink)
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Gimp - its free and it handles some things better than PS, like anything with an alpha channel
Also, if there is a "make seamless" filter in PS I haven't found it.
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Old 06-29-2011, 04:23 AM   #48 (permalink)
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Oh gawds. I've seen GIMP mentioned here n' there for ever. I didn' realise it was free...

Thanks!
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Old 06-29-2011, 07:42 AM   #49 (permalink)
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And you can open psd files and use psd brushes in gimp just fine.

And for making seamless in photoshop, use offset under filters [I use both photoshop and gimp, each has different strengths]
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Old 06-29-2011, 10:13 AM   #50 (permalink)
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Eh, I have lots of various bitches about the mesh besides the lumpy ankles. Smeary crotch, unavoidably lumpy butt with poses, side-of-the-nose, etc.
I seem to remember some time ago, someone worked up a proposed fix for the smeary crotch... just a matter of realigning some vertices and it apparently didn't break any content either. Wish I knew where I saw that... maybe the JIRA.

Lord knows why LL hasn't done it themselves...
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