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| ...loading... ![]() ![]() ![]() ![]() Join Date: May 2009
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My Mood: Client: Flavor of the week | Adjust avatar Z-modifier Is there a way to adjust how high your avatar stand/walk over ground in viewer2 based viewers? I am really struggling with the feet disappearing in ground, and since I prefer to take photos on different locations I can't just toss out a poseball either. Most sims are no rez. I need to use 2 tattoo layers, and that leaves Phoenix out.
__________________ http://www.flickr.com/photos/27764102@N02/ "My opinion is, a designer should always try to enhance the inworld experience for his clients. In a virtual world, where individuality is hard to obtain, selling modifieable items is like selling a bit of freedom. Think about that." ~Silent Sky |
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| | #3 (permalink) |
| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,698
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | If it's there, it's buried in the debug menu. Honestly, I wish LL would just fix the bounding box around avatars and physical prims. That's probably the culprit behind AgentHeight not matching avatar height as well as the "feet sinking in ground" problem. Seriously, go create a flat prim floor, then set two physical cubes on top of each other on it. The problem with just adjusting the z-modifier for your avatar is that while you may look right on the ground, the moment you step on a prim floor you're suddenly floating. |
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| 4 Users Agreed: |
| | #4 (permalink) |
| Curiouser and Curiouser ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Following the White Rabbit
Join Date: Oct 2009 Location: The Mad Hatter's Tea Party
Posts: 11,783
My Mood: SL Join Date: 7/3/2006 (rejoin 7/16/2009) Client: Exodus, Dolphin, Firestorm | Dolphin has it on the navigation bar. Not sure about any of the others.
__________________ ______________________________________________ (\__/) (='.'=) This is Bunny. Copy and paste Bunny into your (")_(") signature to help him gain world domination |
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| | #5 (permalink) | |
| ...loading... ![]() ![]() ![]() ![]() Join Date: May 2009
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My Mood: Client: Flavor of the week | Quote:
Does not matter for photo shots. You can't be more exact, suggest what I should type in to find it? | |
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| | #6 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 16,374
| detach your AO. Go stand on linden ground. Adjust your shoe clothing part to have your shoes touch the ground. This can be like picking a lock because you may have to make multiple adjustments of shoe attachment position and shoe wearable heights. Most of these foot in ground issues are due to incorrectly configured shoes and AOs. There are times when you encounter screwed up dance floors etc. and you need to just ignore them. If your shoe bottoms are touching the ground on linden land without an AO then you have it as best as it needs to be. And no. There is no way this should be explained to a new resident within the first hour because they will likely say fuck this and leave. Now, if you are a footwear designer, you probably use the same components over and over. Therefore when you have perfected a position for footwear on linden ground then you should go rez a prim, flatten it, make it 1 meter x/y, and stand on your pose stand and position the flat prim to the bottom of your shoes and centered over the pose stand. Then you have a reference for the future and won't have to go out and stand on linden land to adjust that particular configuration. Are we having fun yet? |
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| | #7 (permalink) | ||
| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,698
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | Quote:
Quote:
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| | #8 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 16,374
| Quote:
And I have been dealing with footwear for a very long time. Please provide the jira ID for the defect you reference. | |
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| | #11 (permalink) |
| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,698
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | This has been a problem since before Viewer 2. The creator of the open Jira ticket assumed it was a Viewer 2 issue, too, but there was at least one much older Jira ticket open from 2008, a Linden closed the older one since the more recent one had more votes. https://jira.secondlife.com/browse/VWR-19155 Winter Ventura added a comment to my Jira regarding AgentHeight reutnring incorrect information with the supposition that this was related to the bounding box issues with prims. Namely, if you stack a physical prim on another prim, the second one can either be physical or not, then there is a gap between the two prims. Winter was guessing that maybe prims haver a larger bounding box than they should, but LL took a backwards approach to fixing the issue. Avatars, trying to walk on prim floors, would float above them, so instead of fixing the bounding box of prims, for whatever reason, LL decided to break the bounding box of avatars. Resulting in incorrect height reported by AgentHeight and avatar feet sinking into terrain. |
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| | #13 (permalink) |
| Dat Burd ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() | When I tried tinkering with a viewer, I noticed that the xml for the navigation bar in Dolphin 2 (with z axis spider) is calling an RLV function. I also noticed viewers with RLV are the ones that have this feature anyway.. so either it is required, or no one's figured out a way to do it without rlv. So, there went my idea of adding the slider into Kirsten's. |
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| | #14 (permalink) |
| Member ![]() Join Date: May 2010
Posts: 57
| It is not a RLV thing. It is just that when Marine added it to her viewer, she included "RestrainedLove" in the name of the debug setting, and thereafter, RLVa took the same name for the debug setting (as if it was part of the RLV API... although it is written nowhere. Just now there is this @adjustheight RLV command, but it is very new). Firestorm inherited the debug setting from RLVa, and Dolphin... I don't know, but likely inherited this from either RLV or RLVa. Phoenix and other older 1.x TPVs who have height adjustment give another name to the corresponding debug setting. |
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| | #15 (permalink) | |
| Nasty Brit ![]() ![]() ![]() ![]() ![]()
Wants *things*
| I can't find it in the debug menu anywhere. I don't know if it's any help, but Henri Beauchamp, who is very good at cataloging his patches, describes his version thus: Quote:
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| | #16 (permalink) |
| Eternal n00b
Who? Me?
Join Date: Dec 2010
Posts: 1,542
My Mood: Client: Restrained Love Viewer (v2.8.3.5) | "RestrainedLove" was not a choice so much. LL hammered down on "Restrained Life" being too close to the trademark. 'Tis a very neat slider to have when I'm floating or stuck in the floor. |
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| | #17 (permalink) | |
| Placeholder ![]() ![]() ![]()
Mauves ovriers ne trovera ja
bon hostill
Join Date: Oct 2010
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My Mood: Client: SL Viewer 3 | Quote:
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| | #18 (permalink) | |
| ...loading... ![]() ![]() ![]() ![]() Join Date: May 2009
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My Mood: Client: Flavor of the week | I ran out of time so I haven't tried to mess with more ways to fix it. It is not possible to have a script i an AO that does the same as the X, Y and Z-modifier in Phoenix? I think that would be useful. I got this tip in the official forums: Quote:
I will try that later. What Ann describes in her first reply to me, to adjust footwear, is things I alredy tried. But to me, it looked as my avatar got shorter legs? I do wonder if animations is made in a program where the models are shorter. This problem is worse with a male avatar that is 6'11. Yes I know, I can make him real height. That creates new problems, when he shall sit in furniture made in SL scale. Then he will look "too small". I don't have so much time to spend in SL anymore, so I should have a "quick fix" instead of changing between avatars of different height and adjust prim clothes for all. | |
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| | #19 (permalink) |
| Haggis Wrangler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
Wibble!
| The height of the model in the animation program probably is the issue if you are experiencing it when using a pose. I've seen this happen when I test a pose using me, then see someone else (usually smaller female) trying the same pose and floating about a foot above the ground. My avi is kinda tall and I adjust the height in qavimator to reflect this.
__________________ "For me, socks are like sex. Tons of em around and I never seem to have any" -:- “It's always funny until someone gets hurt. Then it's just hilarious.” |
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| | #20 (permalink) | |
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My Mood: Client: Flavor of the week | Quote:
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| | #21 (permalink) |
| The Purple ![]() ![]() ![]() ![]() ![]() ![]()
HEYOO!
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My Mood: SL Join Date: 20. January 2007 Client: NaCl | This is finally fixed in Havok 2010 in the Mesh regions on Aditi, to my knowledge.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin |
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| | #22 (permalink) | |
| Haggis Wrangler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
Wibble!
| Quote:
I have only used V2 based viewers long enough to bang my head on the desk out of frustration at the chat interface. But I know that sometimes you just need to wear two things on the same layer. And I am liking the sound of that avatar edit thing you posted about - sounds very good . | |
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| | #23 (permalink) |
| Nicole Twigvald ![]() ![]() ![]()
Data Traveller
Join Date: Mar 2011 Location: Belgium
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My Mood: SL Join Date: May 2010
Business: Pose Monster | Woah that is neat thanks! Works just like she says.
__________________ My flickr pictures are here http://www.flickr.com/photos/smileyorc/ |
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| | #24 (permalink) |
| ...loading... ![]() ![]() ![]() ![]() Join Date: May 2009
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My Mood: Client: Flavor of the week | Sometimes I'm really daft. It's really simple.I solved it by making a new pair of shoes in appearance mode. I used the default transparent texture, and adjusted heel height until I got the desired effect and the feet above ground. In viewer 2 I always use alpha mask for feet anyway, so the foot shape does not matter. It disappears when I use an alpha mask, but I thought it was neat to use the transparent texture anyway. |
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| | #25 (permalink) | |
| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,698
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | Quote:
I actually like that SL allows different sizes, but the trade off is either you have to make sure you encourage a coherent sense of scale or you wind up with the problems SL has now with animations. | |
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