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| Sunny Member ![]() Join Date: Nov 2009
Posts: 34
| Normal Prims size limit from 10 to 64 meters!! Dusan Writer’s Metaverse Mesh Is On Strategy for Linden Lab, But You Are Not a Creator The video at the end of the page, minute 21:30!! |
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| 6 Users Said Yay!: |
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| | #2 (permalink) |
| ...loading... ![]() ![]() ![]() ![]() Join Date: May 2009
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My Mood: Client: Flavor of the week | W H A T ![]() ![]() ![]() ![]()
__________________ http://www.flickr.com/photos/27764102@N02/ "My opinion is, a designer should always try to enhance the inworld experience for his clients. In a virtual world, where individuality is hard to obtain, selling modifieable items is like selling a bit of freedom. Think about that." ~Silent Sky |
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| | #3 (permalink) |
| Curiouser and Curiouser ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Following the White Rabbit
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My Mood: SL Join Date: 7/3/2006 (rejoin 7/16/2009) Client: Exodus, Dolphin, Firestorm | Didn't watch the video. Did they say when? Or just "planned?"
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| | #4 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 16,374
| So you use 3DS Max or Blender or some other app outside SL to make mesh. Whats the issue here? So you can make content without being pestered by modal chat boxes and modal this and modal that all freezing the viewer and almost crashing it. Or the region being full of griefers hosing it up. Bummer. |
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| | #5 (permalink) |
| SUPER BANNED ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Auratusnaut
| Jack said in talking about mesh construction on the beta grid, which I assume will extend to the main grid when mesh support is moved to it, they will increase prim size limit to 64 meters.
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| 2 Users Said Yay!: |
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| | #7 (permalink) |
| Senior Member ![]() ![]() ![]()
:confusedcat:
| Finally the distinction between creator and consumer comes in. It's been bloody slow of them, I've been selling for four years now and had that discussion many times with other business owners. That video is really awkward. |
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| 2 Users Agreed: |
| | #8 (permalink) |
| - ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2008 Location: Darkly Cute :: Ferguson
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| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
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My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | There isn't any issue. In-world vs 3rd party software is a false dichotomy. An efficient work flow would be to have BOTH your external software on one window, and the Aditi beta grid open on the other. Then you can export and upload, see how it looks, then go back and make changes as needed and repeat. (Aditi cause uploads are free there for testing). |
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| | #11 (permalink) |
| Banned | What Dusan mentioned at 32:00 in the video is really the main reason why I am looking forward to mesh in SL. Lots of people, myself included, have used mesh modeling tools in a hobby context for years, but there has never been an easy way to experience the creations interactively in a shared environment. Of course you could choose to work on a game modification project and create mesh assets for the Unreal or Half Life engines, but the goals and demands of those projects were quite different from those of a virtual world. And Elrik is right, too: Things will go the other way as well, i.e. SL residents who take their first steps with mesh in the coming weeks might later end up using their newly acquired knowledge outside of SL as well, e.g. creating content for video games or picking up a career in professional CG production. |
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| | #13 (permalink) |
| Dorkus Maximus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
PermaNewb
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| If anyone needs me for the next few months, I'll be on the beta grid :-P
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| | #14 (permalink) |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Hopefully we can get 64x64x64s on the production grid grid soon? Or do we have to wait for mesh? Hmm, looks like they will need to tweak link distances too. Three immediate changes this will have: 1) A lot of creations will finally be able to backed up. For those of us that need large prims for what we make (houses, mountains, etc) the fact that we can not export megas is pretty much saying 'you can not export anything at all' as most of the megas were created by someone else. 2) Some inventory bloat of builders will get reduced. No more folders of 100s of megas. True, larger than 64 still has its use, but is not as common so can be kept primmed up. 3) We will be able to create megas in the exact size we need rather than use what is available. Where is my 11.002 x 52.785 x 19.017? |
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| | #15 (permalink) |
| Aspiring Harpist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]()
Thumbs Up Sweetie
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| | #18 (permalink) |
| Senior Member ![]() ![]() ![]()
Looking down at the uncanny
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My Mood: | The reason they have limited it to 10m^3 is because prims are placed based on their center point. Prims can overhang into a neighboring lot as long as the center point is within your lot. With 10m the overhang is limited to 5m, with 64m the overhang can be 32m. If they have found a way to fix the overhang problem, then yay! If not, then the change to 64 is a mistake. |
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| | #19 (permalink) | |
| The Rainbow Girl ![]() ![]() ![]() ![]()
One last Latex Doll.
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So regardless if 1cm, 10m, 32m or 64m, it will be a half hearted implementation that can only be a compromise again. But we have to see if anything will change at all. | |
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| | #20 (permalink) | |
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| | #21 (permalink) | |
| gone ![]() ![]() ![]() Join Date: Sep 2007 Location: in the home I haven't built yet
Posts: 2,320
My Mood: | Quote:
Lately, the lab has been taking the approach of addressing such knotty problems incrementally, instead of letting advancements languish until the perfect solution is discovered. So, yay! | |
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| | #22 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Quote:
Those joint builds between plots? Yeah, forget about them. No matter where the center point is you could not overhang (assumedly if they turn off object entry). I (and I assume many others) try to pretty up the Linden landscaping by using up some of my own prims to put flowers nearer the Linden road (with the center point on my land) by our places. Technically a violation of other property, yes, but obviously done out of positive intent. | |
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| | #25 (permalink) |
| I like Mainland ![]() ![]() ![]()
Mostly Harmless
| Since most of us who build already have thousands of mega prims in inventory, the problem is here already. I have some megas over 100m, I have to be careful where I place them to keep them on my land. I have had a problem with regular prims overlapping a sim border and I put up a very thin phantom just over my side of the border so the neighbor could move the prims that were over. Unless its deliberate, we have always been able to work it out, sometimes its return them, sometimes its move them.
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