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| Fortuna vitrea est ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Ev'rything's free and easy, Do
as you darn well pleasey
| Mainland Simulators now running 8 full regions I've just finished another Mainland Census which I'll write up in the next few days but one key finding is that most Mainland simulators are now running 8 Full regions instead of the normal 4 . The 700 odd mainland homesteads are being run up to 16 to a simulator, whilst Linden Home regions (which are all full regions) are hosted at the old rate of 4 per simulator. The shared IP address distribution of full regions is as follows 539 regions have no shared IPs 310 have 1 other region sharing 186 have 2 other regions sharing 112 - 3 other regions 160 - 4 other regions 258 - 5 other regions 966 - 6 other regions 3072 -7 other regions so 80% are sharing with 4 or more other regions - Here is an image to show one group of 8 server neighbours ![]() I checked back to my last census in December and it looks like the main roll out of these newer simulators has occurred since then when 26% of full regions were sharing IP address with more than 3 other regions. The sharing is just based on Mainland regions - I don't have current data if any of these are sharing simulators with private estates though I don't think they are . In a few days time I'll be running my monthly private estate survey so will check to see if these 8 full region simulators have been rolled out amongst private estates.
__________________ ![]() Vanguard of the LolCatz Revolution This Post was financed by The National LolCatz Archives Clancy Sullivan :Yeah. YEAH! The sultry seamstress of mirth is definitely in charge now. Certified 7.8 on the Official Non-Arbitrary Trout Algorithmic Slut scale A public copy of my Second Life Main Grid Survey Database can be found at http://www.gridsurvey.com - Now with added Second Life Incidents !! |
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| Escaped Muppet. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
The show must go on.
Join Date: Oct 2009 Location: The Netherlands
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| It feels like they are squeezing out the last dollars before they trow the towel in and run.
__________________ The secret to creativity is knowing how to hide your sources. -Albert Einstein- |
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| | #5 (permalink) |
| Senior Member ![]() ![]() ![]()
I see what you did there.
Join Date: Oct 2009 Location: Internets
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Business: Red Fedora Productions | That's what M is. He's not a CEO, he's a liquidator. |
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| 5 Users Agreed: |
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| Senior Member ![]() ![]() ![]() ![]()
Writing RocketScienceBook, ~
1st draft
Join Date: Sep 2009 Location: In UR Internetz
Posts: 4,477
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | Its not necessarily a rip. The older servers were dual core/dual CPU opteron servers, so 4 cores per server and 4 regions per server, thus 1 region per core. They have said they are putting in Intel Nehalem based servers, which are quad core processors, so if its quad core/dual CPU Xeons, it would still be 1 region per core. The relative performance would depend on the rest of the details (speed per core, memory, networking, etc). |
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| | #10 (permalink) | |
| Senior Member ![]() ![]() ![]()
:confusedcat:
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| Now with 40% more Awesome ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
We can't stop here. This is
bat country
Join Date: Aug 2007
Posts: 6,504
My Mood: Client: Tenacious - V | The cost for 'sim setup' hasn't gone down though
__________________ And as it was in the beginning, so too shall it be in the end. That bullshit is bullshit, it just goes by different names. |
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| | #13 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 15,942
| Except two years ago that "cheap hardware" cost what the "new hardware" costs now. Getting 8 on a box was what script limits are all about. Had not a damn thing to do with making SL better. Only to do with "scaling" on a power point slide. |
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| | #17 (permalink) |
| Senior Member ![]() ![]() ![]() ![]()
Confused
Join Date: Sep 2007 Location: England
Posts: 2,616
| Yet if you want to squeeze more sims per server then you introduce these limits. We don't know if eight per server is due to LL upgrading to servers capable of doing it or if it's to increase revenue but it's plain wrong to charge people the old rate if it doesn't need to be charged. |
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| | #18 (permalink) |
| Lady of the House ![]() ![]()
Hopeful
Join Date: Jul 2008
Posts: 697
My Mood: SL Join Date: December 1, 2006 | Are we really objecting to LL making money, or are we just objecting to tier not going down? I have no problem with LL making money by finding cost savings, but not at a performance hit. Are we seeing a performance hit as a result of this? If we're paying the same amount for the same performance, should we really be griping? |
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| | #19 (permalink) |
| Senior Member ![]() ![]() ![]() Join Date: Jun 2009
Posts: 1,384
| Its the idea that they've got no problem consolidating us onto second rate equipment and kind of sliding us off of the Grid through slow intentional attrition. What I find out of place though... is that if mainland is now stacked in piles of 8, except for the new Linden Homes, then why is it the Linden Home regions dying from lag and not the rest of mainland? It seems like the result turned out to the be the opposite of the intent. |
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| 1 User Groaned: |
| | #20 (permalink) |
| Lady of the House ![]() ![]()
Hopeful
Join Date: Jul 2008
Posts: 697
My Mood: SL Join Date: December 1, 2006 | Where is there evidence that we're performing any worse than we have in the last year or two? I don't see it. Before we cast stones, we better make sure that our facts are straight. |
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| | #21 (permalink) | |
| Senior Member ![]() ![]()
Fighten on ur Bus
Join Date: Feb 2010
Posts: 186
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| | #22 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| I don't think so. Something is up with those Linden Homes sims. I suspect they aren't the same level of equipment as the mainland sims are. If mainland is indeed on dual cpu Nehalem servers, they may well still be one sim to a core and perhaps even faster than they were before.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. |
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| | #23 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Posts: 15,942
| It is more like once there are too many sims on one hosed (more than 3) all the timings go to hell, the queues get hosed up so stuff won't rez, the rubber banding while you walk, etc. And it is totally random. Restarting the sim till you get on a quiet host fixes it. Until the next wacky combat sim or bot club or whatever lands and everything goes to hell again. |
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| | #24 (permalink) | |
| Jack of a few Trades ![]() ![]() ![]() ![]()
Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 3,496
My Mood: SL Join Date: 14/10/2006
Business: MagoTek Industries | Mainland is still in need of more tools for effective management. Most notable for me, the top colliders thing needs to be PUBLICLY exposed, to anyone and everyone, in any region anywhere. I'm getting annoyed having to call liasons out to fix ferox because someone left out a physical barrel rezzer at 3123m on another parcel, and I don't have several hours to comb the 268435456 cubic metres of sky in the sim to find it manually. On a related note, emerald's area search still sucks. The last version at least had a checkbox to look for nearby physical objects, though I'm not sure if it actually worked. I'm perfectrly fine with sharing limited resources, and I suspect it wouldn't be anywhere near a problem if we had the proper tools and restrictions in place to prevent resource abuse
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| Jack of a few Trades ![]() ![]() ![]() ![]()
Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 3,496
My Mood: SL Join Date: 14/10/2006
Business: MagoTek Industries | |
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| mainland simulators, tycharrific, tyche didn't do this, tyche's grid stats |
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